I've been wondering this for a while and I honestly just want to know why people think they need a nerf. in my experience playing with them on and playing against people using them.I have found that all you really need to do to evade a crayon eater sliding at you with antaeus wards is to simply jump. I know that some people are going to say that you shouldn't be able to block a nova bomb or a blade barrage just by sliding. but I disagree to block a nova you have to slide into it at just the right time to be able to block it other wise your dead . for blade barrage it becomes even harder due to there being multiple projectiles to block even if you block most of the knive's if 1 or 2 get through your 0.5 second's of invincibility then your dead.
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Take away the supee enwrgy gains and its fine but rn its stupid OP. Name me 1 exotic on any other class that is as OP as Anteus. Just 1. Stompee5 is really strong but does not charge super and waelocks have nothing even close. Titans get OEM, Dunemarchers, Skullfort, and Anteus. All incredible PVP exotucs and other classes have jacknshit. its unbalanced.
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1 ReplyNo. It needs a nerf. It is equivalent to the oppressor in gta 5
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7 RepliesEdited by TheArtist: 5/12/2020 2:41:15 PMLike OEM, it simply gives an unfair advantage in a PVP enviroment because there is no reasonable counter. I can basically slide up to you with a shotgun, with a shield that will not only absorb enough damage that it practically makes me unkillable....but also can REFLECT any attempted damage back on the user. That's simply broken...and int he hands of a good player....uncounterable. The issue is that overshields simply have no place in PVP. Every time Bungie adds them, they wind up having to nerf them...and they just refuse to learn from all these prior mistakes. I don't get it.
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2 RepliesI remember No Backup Plans in D1. I loved those for pvp. Wards are good where they’re at
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1 ReplyBecause one of the Crucible’s primary functions is getting things nerfed.
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1 ReplyThey don't need a nerf ffs
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So they can move on to Crying about Dunemarchers.
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They don’t need a nerf. Trials is the endgame PVP and is now populated by only streamers and the higher skilled players as the week over week numbers validate. Trials is the only game mode where the boots provide advantage in the 1 v 1 encounters. The majority of people that still play this game, still play PVP do not play Trials. This cry for a nerf to the boots was initiated by the streamers and their sheep followers are now following their advice and asking that they be nerfed. Trials should NOT be the game mode that dictates balance for the rest of the game. Hopefully Bungie for once doesn’t listen to the streamers and leaves them alone. A compromise would be to disable the boots for the Trials game mode and leave them as is for everything else.
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5 RepliesEdited by FireSupport72: 5/11/2020 1:42:46 PMThe idea that Antaeus is OP probably came from the same people who complained that Hard Light was too powerful. I posted many a time regarding this saying to others that there are always alternative counter-measures against a powerful weapon. Based on that principle, it would seem that the skill level most have is that they do not know how to counter the Antaeus Ward wielder...yet. I actually argued that Hard Light was a welcome change and it forced a re-think on load outs and strategies, whilst using the same sub-class and character. Crucible became engaging again for a brief period of time! Most Exotics IMO have their own signatures when used in opposition....Hard Light's ricochets are a dead give away, Vigilance wing, Mida and Suros Regime all have distinctive sounds etc....And the Anteus Ward user can be seen (if you're observant) sliding all over the place. Perhaps ADS too much and ignoring the wider peripheral view in game is a reflection of the character of the opinion that AW requires a nerf ... Just and observation. I feel the AW should be left alone.
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2 RepliesBecause it punishes someone for shooting in an fps game. AN FPS GAME. half a second of invincibility every 1 second is not really fair. Regular moment to moment gameplay does not include deflecting blade and nova. This is a one eyed situation again. Just slightly less worse.
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Edited by StinkyDelicious: 5/12/2020 3:43:54 PMIt's too strong in the hands of the top tier players. Trials/comp is where most of the higher skill Anteus wards users are. I don't play either so I rarely encounter it and if I do the skill level of the player is much lower and I have an easier time countering it. It could use an increase to the cooldown timer to around 10 seconds. The biggest issue I have is this idea that most low skill players can equip it and immediately start dominating higher skill players and I just don't think that is true. It might help them get a few more kills per match but it isn't the "easy" mode all the Hunter mains claim it is.
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Yep lets talk about hunters trash dodging
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Edited by ♤♧♡♢: 5/11/2020 6:00:56 PMIt's 360 invincibility on a 2 second cooldown. You can go around the map sliding every 2 seconds and nobody can damage you. Not to mention it reflects incoming damage back at the other player (even supers) and gives you super energy on top of it. How, by any stretch of the imagination, is that not broke?
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Edited by michael: 5/11/2020 2:41:36 PMOn console I can imagine its easy. On pc with the fov, framerate, and use of MNK the movement is a lot more fluid and you can basically just slide around in circles with no remorse. The fact that you get 1/10 of a super for reflecting a single bullet is honestly more broken than the shield itself. I’m fine with the concept of these boots but they are extremely poorly balanced, I came to this decision by trying them for myself and realizing they were even better than I thought when I went against them in trials. The shield should only protect you from head on not from all angles and the super regen part of the exotic perk should just not exist.
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okay i've been reading some of the comment's on the thread with some saying it doesn't need a nerf and other's saying it does. to the people saying that it does need a nerf saying that 0.5 invincibility is op I disagree for a few simple reason which will be based on some thing brought up. 1: you can block super's by sliding. upon hearing this you most likely would come to the conclusion that a pair of exotic boot's should not be able to block a super, that being said to block a super you have to slide at just the right moment with your 0.5 second's of invincibility into the super to block it. very few people are skilled enough to block a super 2: there is no way to counter someone using antaeus ward's. this is just untrue jumping basically hard counter's boot's if the person with them is using a shotgun, if there using a fusion rifle it get's a little harder to counter but one of the way's to counter it assuming you have the right grenade is throw it infront of where there sliding so that the grenade hit's the person and flinch them.
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I just think it shouldnt deflect supers. Like I now its hard to do, but in my opinion the only thing that should deflect a super is another super. I'm fine with everything else about it though.
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Because guns kill in 0.6--0.7 second and you are immune for 0.5 second. That is why it is OP. Because you will win every gunfight.
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Edited by RTshadows: 5/11/2020 6:18:52 PMBecause you can damn near double somebody’s ttk just by sliding. Average ttk sits around .8, and the boots give 0.5 seconds of complete 360 immunity so if both parties fire at the same time the player without the boots doesn’t have a ttk until the shield ends, damn near doubling it. Not to mention if bullets are reflected back at the player, the player with boots gets a ttk drop ONTOP of increasing the other players ttk. Also not to mention the super recharge for simply reflecting shots, 14 seconds I think it is? Then the added synergy with bottom tree striker and pump-action is just insult to injury.