I can't tell you how many times a free teleport saved a guardian from my fusion or shotgun or sniper or handcanon shot.
Sure melee can have as much range as the Devs see fit, but why the free teleport ? They can just register the damage from where the dude is currently standing ? Or is that too much to ask for ?
Somebody explain please!!
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#destiny2
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1 ReplyStanding melee without a target just stay there Charged melee lunges forward when in range of the target. Some can lunge further , eg knockout bottom arc Titan or exotics like syntho.
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1 ReplyWhy? Because blink strike's inherent ability to teleport and reach farther ranges is it's gimmick... duh. On a real note though, melee's in this game are ass
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2 RepliesMelee doesn't "teleport". You "lunge" which just means you accelerate very fast.
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6 RepliesThe range is fine as it is, it's the consistency (or lack thereof) that needs to be addressed.
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3 Repliesin my opinion all melee range should be 0.5 or 1m no more no less,current lunge is just broken as hell the amount of times it will save you cause you literally disapear from enemy screen is just stupid.
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You don’t teleport, you lunge. It may be fast, but it’s not a teleport.