I will not claim that this is an idea of my own but I wish to share this anyway.
Concerning guardian games, I believe that next time your team needs to make hefty changes.
When we think guardian games, we would think the Olympic games. The activities would be our hosted destinations for the day or the week and have us do the activities such as EP... Let's see which class can get the most kills per run or something... Or let's see which class can do a strike faster...
Right now it's structured with the bounties and these bounties are ability based. I don't think that was the right approach. I believe that the bounties should have been more general and team based.
[b]Suggestion[/b]: [i]make bounties more general and fireteam based[/i]
Here we are trying to represent our favorite class yet it seems to me that there is one class that has a better toolkit than the other three....so why not just take the path of least resistance?
Making an exotic tied to triumphs is fine but don't allow players to exploit it by doing it on all 3 characters. It's antithetical to the spirit of the games to play with all three is the whole point is for you to represent your favorite class.
[b]Suggestion[/b]: [i]lock the player to a class for the duration of the games. [/i]
Make medals expire week to week or day to day depending on how long a specific activity lasts. "Sandbagging" isn't very sportsmanlike. Seeing your team way ahead in progress only to stow yours away for a rainy day isn't competetive at all.
[b]Suggestion[/b]: Erase medals when the newest cycle of activities drop.
Please do not tell players one class is weighed more/less than others.
[b]Suggestion[/b]: [i]less is more[/i]. Preventing a tidal wave of hunter participation ended up just shifting to Titans because of the above issues.
I hope to see GGs again. I [i][b]did[/b][/i] participate a bit but I'm not interested as much in seeing it through. I don't see the spirit of competition just yet.
I know you guys break up projects with other teams and they pop off season to season...please have better foresight. We all play in patterns, it's fairly easy to deduce how players will behave with things you give out.
That's about it from me. Thanks!
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