This Wednesday, April 29, we’re planning to release Destiny 2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently, and also has a quick tuning pass for a weapon that’s been shining a little too bright in the Crucible since Season of the Worthy began.
Hard Light, a name that may either strike fear or pure joy in your heart, will be the subject of today’s article. Here are some notes from the team on how this weapon will be tuned come tomorrow morning:
[quote][b]Dev Team: [/b]Hard Light has been at the forefront due to a combination of recent adjustments to improve its usability and the adjustments to Auto Rifles that came with patch 2.8.0.
Most of the adjustments coming on Wednesday are to address its usage for mouse and keyboard users since the ability to precisely aim regardless of range allows you to use the weapon at longer distances, on top of being able to use ricochets more effectively.
Although weapons like the Fighting Lion can also do what Hard Light does for indirect fire, they are generally less effective during a direct confrontation. Hard Light boasts a lot of great stats, and its impact grows with more players using it - eventually no cover is safe. As such, we’re reducing some of the aspects that allow for indirect fire and unexpected lethality in odd scenarios, while still retaining some of the bonuses to keep the flavor.
Hard Light
- Hard Light's damage falloff now floors at 0.7x (Auto Rifles use 0.5x standard).
- Split ricochet bonus damage between PvE and PvP.
-- PvE damage remains at 2.0x damage.
-- PvP damage is now 1.35x damage.
- Removed a hidden recoil adjustment that made the weapon more stable than intended.[/quote]
Stay tuned to Bungie.net for official patch notes, and @BungieHelp on Twitter for updates on our release timeline.
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3 RepliesWhen will Bungie wake up and realize the vast majority just doesn’t care about pvp or have any desire to partake in their version of it. Stop catering to the streamer pvp crowd and stop wasting time creating “watchable” nightfalls..... literally next to no one cares!! You know what does sell games? For starters dedicated servers, a clear direction of the game as well as the polished version you guys keep rambling on about but never deliver. You know word or mouth, reason myself and all friends quit is obvious right now and if the game was based more towards quality and fun vs. eververse and bounties maybe we would have stuck around. F2p is not the answer, seasonal passes with content that disappears is not the answer, time gated fomo is not it either and you do not need eververse either. Create a good game with quantity and quality, charge commensurately and stop trying to make the game for everyone, pick the few demographics you want and stick with it!! Stop trying to cater to literally every type of player and focus on smaller group. Because imo you are trying to please every type of gamer with destiny fight now but in reality non of them are actually happy.