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Destiny 2

Discuss all things Destiny 2.
4/26/2020 8:50:24 PM
14

Sturm Overcharge should hit harder in PvP, and Drang should load more ammo per kill in PvE.

Considering the hurdles around using Sturm Overcharge and how even Drang on its own would do everything it's trying to do in half the time now with the sidearm buff, Sturm is just a cool looking, decent handcannon roll with a curiosity perk. Also yes, I know this gun is old now, but a man can dream of a Destiny that has more fun gun fantasies and exciting crucible loadout variety can't he? It needs: For PVP: Remain x1 overcharge for Drang kill in Crucible but.... 1-tap headshot for Sturm overcharge in the Crucible. Call me crazy if you want, but in a competitive match getting a Drang kill when you're up against so many other weapon types (especially specials) that can kill instantly at close range, or pick a Drang user off at medium-long range; you have to be a pretty certified badass to run in with a sidearm and score kills with Drang over the meta-choices. The exotic perk should reward this with a 1-tap headshot for Sturm (within its effective range ofc). Getting that perfect 1-tap even with a handcannon after the Drang-proc isn't always easy either, and it makes this gun something to be feared rather than a cool "Han Solo Gun" vault warmer. And also makes it live up to the "Pistol Duelist" weapon fantasy it's going for; yet keeps it balanced as you're sacrificing a special weapon for a high-risk, high-reward dual primary loadout. For PvE: The current Drang overcharge drops are not really applicable to any activity other than maybe free roaming destinations. Sturm is great when you've got a lot of bullets in it, but unless you're in an activity with swarms of enemies proc'ing them Drang kills, you're always left feeling like Sturm comes up short in either DPS for boss', clearing ads, or really anything at all except a way to finish off a major here and there in style. Because of this I think it should drop more ammo in PvE, or even drop more ammo from Drang killing majors or boss types considering how much work Drang has to do for 1 overcharge shot. It could be something like x5 or x10 for a major to make it interesting, and to make the player then want to use Drang and have that synergy with the dual primaries load out. What do my guardian buds think? Crazy or cool?

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  • It doesn’t need all that. It’s already pretty decent in quickplay and it’s actually hilariously good in gambit. Stack up overcharge rounds and invade. You can 2 shot body people like nothing. It’s pretty much a way better Machine gun while invading.

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