Like I get titans have shoulder charge. And warlocks have “supernova”. But Gemini jesters max mobility hunters. Spam abilities every 9 seconds is really fun to play against... and that’s just one thing also but that’s just a huge turn off to not play the game.
Edit: this post was mostly about the synergy of the subclasses I didn’t want to start a war on which class is best at the game. Yes we all acknowledge that hunters is the most popular class in the game, but that doesn’t make them over powered. If hunters say warlock and titans are over powered, and if titans say warlocks and hunters are over powered, and finally if warlocks say titans and hunters are over powered in a sense the classes are “balanced” we all have our own prospective on what’s over powered or not. I just want to see more synergy with the classes abilities. I think Bungie has the mobility synergy right with hunters. So have I have a potential solution just a solution.
Hunters: No changes
Warlocks: when they have max recovery increase the duration of the rift timer. Or increase the health recovery while on rift [b]NOT THE OVER SHIELD[/b] only the health. That also does include for allies. (Makes for exotics like Stag to be more of use)
Titans: when they have max resilience increase the strength of the barricade or the duration of the shield. (Not too powerful now cause exotics like citian’s rampart can be a problem, but buff crest of alpha lupi enemy’s who shot at barricades can cause an orb of light to drop)
Again we have to remember that the warlock rift and titan barricade can be use by allies so these are my suggestions. If anyone has any other ideas feel free to drop them below.
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2 RepliesThe dodge itself is fine. There is no need for a f***ing dodge to have a 15+ second cooldown. But I wouldn’t mind seeing Jester’s being nerfed a bit. For one, it shouldn’t work through walls. Second, could probably reduce the time the radar vanished by a couple of seconds. But seriously people, stop whining about Hunters