I still play, mostly out of habit. I’d say 50 percent of my matches are mercies. About 1/3 to 1/4 of matches are ones in progress that I get dropped into and are severely lopsided. And of course, you know, same loot for what, more than two years, now?
So far today, I’ve played I think 4-5 matches, and literally every single one has been a mercy — and no, that’s not an exaggeration. This is supposed to be a pinnacle, endgame PvP activity, and instead it’s, to put it rather kindly, a shitshow.
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I'd love to have multiple changes for IB: >Seasonal quest only locks armor from rank up packages, not weapons (aside from any seasonal weapons such as the bow). If you have tokens to spend, you shouldn't be denied the package until you complete a redundant quest. >>Perhaps reworking the quest so that teammate assistance is counted for the quest step at the cost of the quests being longer. [spoiler]Ex: Instead of 25 handcannon kills, it's 125 handcannon kills team-wide but your own kills add 5 (which is still 4%, same rate as if it was 1/25). This is to slightly offset teammates from hindering your quest by stealing your kills but solely relying on your team to progress it will make the quest take much longer.[/spoiler] >Dead Cliffs removed from rotation (and removed from 6v6 in general). In fact, there needs to be more maps actually dedicated to 6v6 and not maps intended for smaller lobbies. >Mercy ruling happens when a set difference of 50 is reached, not this crap where one team has to be under 35 by the time the other team goes over 70. Frankly sick of this 45-115, 50-125, etc, nonsense even if my team is the one that's winning. Mercy ruling in general needs adjusted for every gamemode. >Actual bullet point formatting so I don't need to always use greentext (I want it to be easier for others to read). >Multiple gamemodes besides Lockdown. Even just clash is better than nothing. >Removing all blues from IB matches. It should all be PvP legendaries with at least 1 Iron Banner exclusive rewarded for winning the match.