Hey everyone,
I've been playing the Destiny franchise since the Destiny 1 beta with a few breaks here and there. I just don't feel the desire to play this game anymore, and I'll tell you what I think made me walk away from this game. It maybe going to end up in a wall of text, but I'll try my best to keep it short.
-Too much copy and paste. There's too little new engaging content. You brought back the moon area most of us played already back in 2014 on. It's been 6 years and we still fight the same damn enemies with the mostly same design. You have this cool setting with a few shady characters here and there and you're giving us only the same enemy types to fight. Sure, you added the scorch to the game, but that is too little and they still look very similar to the enemies we fought before. There needs to be more, heavier, bigger, and more challenging enemies to fight. Give us more interesting antagonists, like the Queen and Uldren Sov. Please, continue the story! I want to know what's the matter with the Traveler.
-Low effort environment design. The mission and patrol areas are lacking atmosphere and are mostly copy and paste of certain stuff. You guys had this point right with Destiny 1 and it's patrol areas, and especially with the Saturn map aka dreadnaught. Having many secrets, including a secret great exotic quest and stuff to explore.
-Strike missions are too few and the once we have are too boring. There's also very little to zero incentive to play them since they don't have good strike specific loot.
-Too little variety in terms of loadouts, weapons, and gear. We have very little viable options in the game. Most of the stuff is simply too unerpowered/weak and nobody uses 90% of the gear and weapons in the game, which is a shame when you have so much gear and weapons in the game. You only buff one specific category of weapons or a specific weapon and everyone jumps on to that one, while over 90% of your other loot is barely touched or used. There needs to be a lot more buffs at the same time and not a buff for a specific weapon type or weapon each 4-6 months. Now, you also have the barrier and champions in endgame which require certain mods like anti barrier or unstoppable rounds. With each season (every 3 months) you give these mods to only a specific category of weapons. Why are we forced to use what you want us to use? Why do we need to be dictated? Why can not every weapon get these mods at the same time and therefore allow us to use whatever weapon we want to engage in endgame content?
-Too many quests forcing you to play the way the devs wants. Quest over quest over quest, leading sometimes to 10 or more quests. There are so many quests. It almost became a joke. Worst thing about it is that many quests force you to play certain acitivites exclusively. There's very little freedom of choice.
-Meaningless progress due to level reset after each season. What is the point of grinding and farming for max power level if all of it was for nothing after 3 months and you have to start all over again from where you've started 3 months ago. You can only grind the same content for the same stuff for so much. It's bad game design and needs to go away.
-Seasons being lackluster with rushed, half baked activities. You could clearly see how Sundial was rushed and how little effort it was put into just by looking at the map design of it. As if that wasn't enough, the game activity was having huge issues with lag and you guys kept ignoring it. I don't know if you ignored it, because you knew it was just a temporary activity or you simply wouldn't work on it anymore. Eitherway, the seasons are a lackluster at best. They're lacking of fun and engaging PvE content. Seraph Tower is the most boring and uninspiring piece of content I've seen. The fact that this is a paid content makes it even worse.
These are the reasons why I walked away from this game. Games are supposed to be fun. The PvP is experiencing lag issues, cheaters rolling all over it, and skill based matchmaking is still present in almost all modes. It's funny how you have only one single normal pvp game mode where it's not skill based, and every hardcore tryhard goes immediately for that game mode in order to avoid skill based matchmaking, which makes this game mode become survival 2.0. I enjoyed PvP in Destiny 1 a lot more. But the focus of any content drop should never be only PvP, especially when your PvP has to deal with all of these issues and peer to peer from decades ago. Skill Based Matchmaking is making each PvP match feel like you're competing in a tournament for a lot of money. I want to jump in and relax and enjoy and play relaxed for a while as well and not be punished for doing good in a few matches. I play games mainly for fun purposes. If I don't have fun playing a game anymore, I stop playing it - that simple. I gave this game a lot of chances, but it disappointed me too many times. This game needs A LOT of work. This franchise has still potential, but we need people working on it that do care and are burning for it.
Goodbye for now Guardians. Maybe we can meet in the future again.
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says the guy with less than 1500 hours between D1 AND D2. you may have played at those times but bungie does not need to care about what you want or think
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• Raid gear is pretty much obsolete and lacklustre both in terms of appearance and performance. • Way too much emphasis on Eververse, whats the point in a Trials Emote/Ornament when the mode itself is broken. • FOMO. The game is no where near a state in which content can be added/removed to create some sort of hype. • Lack of vendor updates. Why even have vendors anymore? They’ve lost all meaning. • Strikes are so dull and plain. Wanted enemies are an opportunity, bring back strike scoring and strike specific loot. This list is not exhaustive.
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Bungie doesn’t care.
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I too used to take gaming seriously like this too. Then I aged about 5 years. If you expect one game to be your one stop shop for all gaming entertainment needs, you're gaming wrong. Posts like these just explain why you dislike the game. But yet, those same aspects could easily be what attracts others to the game.
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Bye no one cares in here have a good one
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Thank god you told us, we would have definitely been wondering where you are if you hadn’t
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you just stated everything already wrong with the game
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Yeah, this game sucks.
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Why don't people that stop playing Destiny also stop posting in the forum?
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People don’t just quit destiny they post long drawn out post about quitting destiny. Then magically “quitting” every DLV
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fortnite systems in destiny was the last straw
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You have eververses vote papa
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Ok, see you next season.
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[quote]Goodbye for now Guardians. Maybe we can meet in the future again.[/quote] See you in september guardian.
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To long to want to read. Go, leave, don't come back. But thanks for telling us you are leaving.. not
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Thank you *sheds tear*[spoiler] I didn’t actually read it but you know I got the vibes[/spoiler]
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I’m with you all the way
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In the words of one of my favorite bands, 30 Seconds to Mars, 'Goodbyyyyyyyye, goodbyyyyyyye, goodbyyyyyyyyyyee, goodbyyyyyyyyyeeee.....goodbye'
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I've been playing Borderlands 3, because Gearbox actually knows how to make a looter shooter. They do weekly hotfixes, and weekly events too.
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Is there a Cliff Notes version of this book?
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Well was long and winded but why tell everyone all the best and fair well.
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[quote]It maybe going to end up in a wall of text, but I'll try my best to keep it [b] short[/b][/quote] 886 words later... A lot of good point, but I don't agree with sundial, which I never feel was rushed as an activity - like menagerie, I'd have love to see Bungie add new quadrant (room in menagerie) and boss to keep the activity relevant (it was nice to farm roll before emporium foundation make it irrelevant and useless) ;
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At first your post annoyed me. Then once i started reading it i realize you actually provided actual feedback and you werent being one of those cry babies. So good job at leaving solid feedback! I dont see bungie being able to fix anything any time soon. Wont be until september that the game will grt in a much better place and this cycle will happen again.
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If you reach for your wallet come September the majority of the QoL fixes and improvements to power fantasy we are asking for now will be part of the game. When D2 was released we experienced a regression in power, both weapon and abilities. We purchase Forsaken and there’s a noticeable improvement. Shadowkeep launches and we experience another regression in power, FOMO is introduced, Armour 2.0, and Seasonal mods dictate how the game must be played. Next expansion will be an improvement. It’ll probably cost you $50.