Sitting in the bunker today, I was just thinking "this is actually pretty cool??" It's not a masterclass in writing, but it's good, I felt relative empathy for a Russian war bot. I remember feeling the same way hearing the Drifter's tapes, and the nine wax poetic about existence.
The issue is how disconnected everything is, and how truly immortal/characterless our guardian is. If you look at the lore, our enemies are scary, they should make the Dark Souls games look kind. But we tear through literally everything, including [i]literal deities[/i] like they're a Wendy's napkin.
Then sitting there in that vault today, it felt like I was watching a flashback, my character being present made literally zero difference.
And the disconnect. We have cool moments, but then afterwards it's like "go do 20 lost sectors and give Tess Everess a kiss on the cheek, have you seen Fenchurch by the way?" It's like you're watching a movie, but it pauses the story every 5 minutes so that the characters can go shopping.
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#destiny2
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1 ReplyI got a good laugh. Kiss Tess, and stop every 5 min to purchase something. The main problem is the story is so disconnected. If you miss a season you miss story and once it is gone you can never catch back up. The main problem is there is NO CAMPAIGN. No connected story for the expac, nothing to replay, nothing to pass on to new guardians. Everything is is little chunks that just go away. It makes the game less fun and means anyone coming back or anyone new missed so much of the story, they will not understand why anything is happening.
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1 ReplyEdited by Jake: 4/8/2020 7:38:04 PMI want to charge into Glorious battle with Zavala and Shaxx
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lack of a good writer - HA
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3 RepliesPrime example of disconnect: Choose allegiance to Drifter or Vanguard, but be cautious as your choice may affect game outcomes. That was the last we heard of that.
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This is the main issue with drip feed content. Think of it this way. The way Netflix drops a series all at once, compared to HBO releasing an episode once a weekend. That works with something like Game of Thrones, but breaking up Destiny’s story doesn’t work like that cause there’s JUST NOT ENOUGH OF IT. It has amazing lore and setups, and the potential is there, but it’s too hard to pull of while also putting out pretty constant content. Games like Red Dead and god of war have amazing stories, but they work on them for like 5-8 years, then drop it all at once, it’s UNREAL for like three weeks then it’s back to never playing them. Both models are good in a way, but I wish Destiny could find something in between. I’d rather have QUALITY drops with breaks throughout the year, over year round content bolstered by bounties and drip feed.
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12 RepliesEdited by michael: 4/8/2020 4:55:57 AMI agree. I also just feel like the story generally lacks substance. -We have never been in a position of being genuinely threatened by an enemy. I thought we would with Ghaul taking our light but that literally lasted one story mission and the tower was magically back by the end of the campaign. So much for a plot twist. -5 years in and we still dont have an idea of who our enemy is. It feels like Bungie is still world building and giving us little story arcs with each dlc and season but nothing is conclusive. The identity of the darkness is still shrouded in mystery which would be cool for maybe a year or two but we are currently in the sixth year, we should know more by now.
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1 Reply[quote]I think I figured out why Destiny's story feels so bad[/quote] Yeah because the story moves at a snails pace, when something does happen it ends in a cliff hanger and then these cliff hanger stories remain in limbo for multiple seasons/years. This means that Bungie have F**k all story planned out in advance and what little they do have planned they decide to string out for far longer than what is reasonable and/or entertaining.
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I get your point, but remember how most players were pissed off when Destiny 2 was first released? They were mad that we weren't as powerful as we were at the end of Destiny. I do. I noticed that with the Rise of Iron, Bungie went with the 'This is cool, so let's add it.' motif. And Destiny has devolved into a collection of semi related 'This is cool.' activities. Bungie has a bad habit of starting threads, but not completing them. Instead, they either ignore them and move on or declare the thread over, as Luke Smith did with the Mysterious Stranger (even though there's item on Io when scanned references her). That said, I still enjoy playing Destiny and will keep doing so.
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5 RepliesYeah, killing a worm god in a story mission and then annihilating him in seconds over and over again in a strike version doesn't make him feel very "god-like". They can't be using characters like xol as strike bosses or story mission bosses, especially if they're going to be so easy. Power creep doesn't help. Also there was nearly no build up to xol in the warmind expansion. Obviously there couldn't be much because it was a small dlc, but they need to make sure there is more build up, and more build up that involves our guardian being there and experiencing the moments of progress and the moments of failure.
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Yeah to me it just feels like all these plot threads get abandoned right after we finish with them, why did we even bother with all this Black Armory stuff when it made no difference to the world after? All that time reclaiming the Forges and for what? Our characters get a few new guns? Meanwhile Ada-1 just sits in the tower with no interaction since.. I'm just using Black Armory as an example but wouldn't it have been just so much better after Season of the Forge ended to start seeing characters around being equipped with some of the weapons, like when we land on the Moon some of the frames have Hammerheads or Kindled Orchids.
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4 RepliesI still remember D1 mission in cosmodrome where we reconnected communication dish to the other planets. Hive invade en mass and it felt ominous. That feeling has been lost. The darkness has been replaced by... lameness. It’s like comparing the bleakness of Empire strikes back (awesome) with Jaja Binks in the prequels 🤮
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because content is too hard to make
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Doctor Who... more like for Destiny, Guardian Who!
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1 ReplyThe disconnect is; Osiris to Rasputin: "I know what you did! You're evil incarnate!" Zavala to Rasputin: "You're a Guardian now!"
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9 RepliesEdited by RussellMania: 4/9/2020 4:20:03 AMAgree with the latter points. As for our character, Master Chief and Noble Six are faceless, mostly mute, and super OP characters, and their stories are great. They don’t personally have much development, but the characters and world around them do. Which just doesn’t happen in Destiny for the reasons you mentioned. My point is that the playable character doesn’t always have to be relatable in a good story.
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2 RepliesDon't compare Destiny to Dark Souls. Miyazaki created something wonderful that I'm willing to bet less than 1% of the playerbase only fully understand without watching VaatiVidya. Destiny is a poor excuse at a pieced together narrative being written on the fly. It's full of holes and retcons. It's trying to be Star Wars meets World of Warcraft. The only upside to Destiny's "story" is that the way it's written leaves a huge amount of room for your imagination to fill in the gaps, and you'd never be wrong. And that's using everything in the game. Back in D1, Grimoire Cards didn't count. They still don't in my opinion.
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1 ReplyDestiny has no story, what are you talking about? Destiny hasn’t had a story since Bungie canned Joseph Statin, the man who made Halo the franchise what it is today. Halo wouldn’t be popular if it wasn’t for him. And the Music from Marty O’Donnell? Orgasmic! I skeet my pants every time I hear it. Destiny will have no story. Their “story” (jf you even want to call it that) is just words read off a Grimoire Card and that’s it.
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That’s the reason many people started making up the story of the guardian or guardians. The thing many people say is just “fan fictions”. No it’s story being told from a different perspective. 1 million or less that of people actually playing the game now. But not all of those people are “the guardian” who kill Crota and so. We all didn’t follow the same exact line and story. Our guardians didn’t follow the exact same set up and line as everyone else did. If bungie would stop playing the pronoun game and actually give “the guardian” or “the guardians” a name I would feel alittle more immersed in I’m following what “that guardian” in what has happened. If no one has ever heard the line of you are the hero of our own story. You won’t get it. I prefer the story I’m writing out over bungies BS. My characters are my own not bungies.
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1 ReplyI get a more coherent narrative reading my local newsagents ad board. I still have no clue what the traveller is, a super AI? a spaceship? the gonad of god? I lost interest years ago.
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1 ReplyEdited by GOAT Spartan: 4/9/2020 3:13:17 AMpersonally, i feel like destiny 2 is struggling because the content they're making doesnt "feel" geared towards a casual audience. the vast majority of the player base are probably made up of casuals(i do not say that in a negative light, it depends on how much you accomplish ingame within however much time is spent. mobile games are where "casual" can and should be used negatively in my opinion) and people who can probably spend a couple hours or so at any given time. just by getting back into playing destiny 2 after focusing on some life projects, i all ready feel overwhelmed and getting burned out. i dont think its because im going through everything so fast, but mainly because some these damn quests are almost 10 steps long with three sub-steps for each one. getting the good stuff should feel like an achievement(thats how i felt finally getting the last word in my hands again), but it shouldnt feel like a chore or something that sucks the very life out of you each step of the way. the content, in my opinion, is geared towards the more hardcore player base. but im a nobody, but that is all friends, as you were.
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as a souls player aint nothing beating the reindeer from ds2 yeah we talk a bit now but in d1 we expressed ourselves more
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You just now figuring it out? I guess the part where they threw out the original story went over your head.
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Edited by Kouz_MC: 4/9/2020 6:40:42 AMI feel much more empathy for Boten Anna. Jokes apart, story feels bad bc the people who used to write it are long gone.
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Men tell people what they think, not what they feel.
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I fell like they should have an infinity blade type scenario where you fight the final boss at the beginning of your rebirth and it ultimately will always kill you despite your best efforts and gear... but you realize how freaking Powerful and hard it is and that is what you have to build up to. Especially as it gets harder every cycle through the game. I feel like we should have something like that for the darkness/new antagonists. drop us in to fight them to the best of our ability. even if its rigged to an extent, make it so we can understand some mechanics of fighting it, make it a puzzle and a boss fight, put genuine challenge into it. have us FEEL the gravity and power of this thing. find a way to show whats on the line... I feel that this was done to an extent with forsaken, and OG D2 (red war). That we were introduced to ghaul and he kicked our trash off and proceeded to kick us off the ship. Went to fight Uldren and he killed cayde. Then followed the story up to its climax and while it may have been easy (ghaul died so fast as I remember) it was satisfying. Then the cherry on top with the dreaming city, had another climax... another TWO bosses with Riven and Dul Incaru. Overall I think that there just needs to be more fluidity between playing the story and seeing/reading the story. There aren’t a lot of connects, but If i can enjoy it and feel like what I did was an accomplishment story wise and achievement wise than i think it was well done.
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2 RepliesEdited by Smallershrub: 4/8/2020 6:55:19 PMThe thing that got me is that as interesting as that sound clip was and how much it foreshadowed (as well as some good voice acting, thank god) future events, it doesn’t really seem to have the level of gravity it should when immediately after that scene I just have to go back to doing bounties 😐