JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by CrazyK-9Ty: 4/9/2020 7:29:44 PM
37

Let's talk about Dawnblade. (PvP and PvE perspective)

[u][b]Attunment of Sky:[/b][/u] [u]Pros:[/u] 1.) Has great class synergy. 2.) A balanced ranged melee that doesn't ohk and has decent tracking. 3.) Consuming a grenade keeps you in the air for a longer amount time as you continue to get kills. 4.) 2 aerial dodges every 5 seconds! [u]Cons:[/u] Super has a significant drawback. The majority of the blades that you send flying torwards your enemies does not make up for however many of them miss. I get it's a high skill gap subclass to use, but the projectiles need at least a decent amount of tracking to be remotely useful in PvP but not on the same level as Attunement of Flame, Other wise half of your super is likely to miss the target your aiming at. [u][b]Attunement of Flame:[/b][/u] [u]Pros:[/u] 1.) Great super, has superb tracking and swords leave a streaks of flames. wherever they land on the ground. Restores super energy on kill. 2.) Phoenix dive let's you heal as you quickly bring yourself to the ground. [u]Cons:[/u] The super is great, but this makes the terrible neutral game of the subclass glaringly obvious. For starters Phoenix dive is a decent skill but you need to use it in the air which means your are extremely vulnerable to getting picked off in PvP and PvE for that split second that you need to use it, and let's be honest here I've never seen anyone use this skill at all. This skill should be replaced with a new skill called From the Ashes, this skill would temporarily decrease grenade and melee cooldown on [b]Solar[/b] kills and also temporarily increase health recovery (solar esque version of Dark Matter on Attunement of Fission but no health bump). The melee also needs work, should be replaced with old D1 skill viking funeral or flame shield. Flame shield would have same overshield value as Divine Protection grenades on Attunement of Radiance and does 8 or 9 burn damage for 5 damage ticks (PvP) after being used. Viking Funeral would burn (10 burn damage for 4 damage ticks) and debuff (enemies and gaurdians by 25%) for 5 seconds and also cause a 5 meter aoe explosion around the user (debuff only applies to meleed target and not surrounding enemies for obvious PvP reasons) . Sorry about all the parenthesis. These changes would make the Neutral game of Attunement of Flame much more useful and appreciated while retaining a great super for use in both PvP and PvE. Attunement of Sky would have a much more viable super for use in PvP and PvE if it only had a bit more tracking, the tracking as it currently is during your super needs to be improved because it isn't noticable when you throw projectiles. I don't want anything quite as ridiculously broken as how Attunment of Flame was back before Shadowkeep dropped, I just want both solar classes brought up a bit to be a little more viable in both PvE and PvP. For anyone out there wondering, yes I do main a Warlock. I've been a Warlock main since Destiny 1. Edit: For anyone wondering I think that Flame Shield (I think that was its name in D1) or Viking Funeral should make a return but not both seeing as that might be a bit out of hand if they are both active at the same time. It would be like The Ram from D1 meets melting point with a hint of One Eyed Mask on a melee charge. But I do stand by the burn damage values and everything else. Edit 2: PC players I hear you loud and clear this was written from a console player and these are my own personal suggestions regarding the Dawnblade class trees. I'd be completely fine if Attunement of Sky was not touched, but I do believe that for PvE reasons Attunement of Flames neutral game really needs some love. I get that fighting against some of the top players using Attunement of Sky can be a pain in some instances, you have been heard.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think we need a conversation on Warlocks as a whole. I had a lengthy back and forth with an ignorant Hunter main that tried to prove Warlocks are the best class in the game for PvP. It is almost fact that’s not true. Unless it’s not but I’ve [i]really[/i] tried to find where Warlocks are better and I main a Warlock lol. I think we need some more PvP based exotics that do some different things like Jester. We have some good ones but the classes themselves don’t seem to have much love. I used to main bottom tree dawnblade and forced myself to use the tragedy known as Nova Warp just for the nade. Now I’m back to the nerfed top tree storm after using Landfall for a while after patch. All if not most Titan subclasses actually great in PvP and the same goes for Hunters. I saw a Hunter run Quiver, 100 strength, and Graviton Forfeit so he almost never had to be visible. I want more creative, viable builds for Warlocks. I recently got Lumina catalyst so I can try a healer build with Starfire. I don’t know exactly what needs to happen but Warlocks need to have an advantageous subclass. The only two [b]solid[/b] ones in my eyes are Top tree Arc and Solar. Besides that, it’s practically all below average subclasses from there. Maybe another Warlock main will disagree with me but I’d rather that than a Hunter main who only has a Hunter created. We can all hopefully agree that we do need some love again

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    22 Replies
    • I've been loving top tree Dawnblade with Sunbracers. It's got a nice little ability loop and gets even better with the new Warmind Cell mods.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • 1
      [i]laughs in top tree stormtrance with crown[/i]

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Sunsinger > Dawnblade every single time.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Just being Sunsinger back

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I've mained a warlock since D1 and only just made a hunter. To me it honestly seems like the problem is with warlocks. The difference between the two is the synergy of each class. On a hunter almost every skill branch feeds back into itself. Eg. Fan of knives set things on fire, things being set on fire speeds up recharge on fan of knives. That's one example, it's literally everywhere on the hunter trees. Whereas the warlock almost every ability is its own separate entity, which is why instead of it being "this tree is great" it's always "this ability is great but.." And we have Similar issues with exotics, all of the good warlock exotics would be good for anyone, very few are really useful to warlocks abilities (obviously there are a few though) Also I honestly think that every class should have a unique dodge, It'd help with survival overall etc and should be considered a basic movement

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        3 Replies
        • I have become addicted to top tree dawnblade for the last 3 weeks. It's so fun to use. Honestly.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Not all sub classes has to be excellent for PVP.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I think you are highly underestimating the subclass. Attunement of Sky's mobility is extreme with how quickly you get your dodge charges (twice as often as a max mobility hunter at approx. 4-5sec). Moreoever, the use of the grenade float opens up vertical space for positioning options noone else has available - this cannot be undervalued. In high tier PvP positioning is everything and most standard lanes and peek points are so well known that opening up other options or forcing an opponent to check vertical space can literally win a trials round or match. I've seen guys float just off a ledge to combat a roaming super, nothing they can do. As for the super of the class itself... you realize that with it you CANNOT be kited by anyone provided you have your movement down and use your dodge appropriately. On top of that, any roaming super save Sentinel and Golden Gun have considerable difficulty combating you if you keep to the air. Lastly, the melee is fantastic. Unlimited range, quite decent tracking, and large damage. It isn't a one bang like handheld, but it'll finish a gun fight if you've landed 1 or two shots. The only downside to this subclass is that it has a high skill ceiling and a high skill base requirement. It does not need adjusting.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by Kiro - 13: 4/9/2020 3:10:01 AM
          You should edit it saying this is from a console perspective. Or face the wrath of us the PC master race, explaining how since sand boxes are not separated it creates problems for us. Ya got a upvote from a hunter main that was on a warpath to get yo HHSN nerfed(go ahead h8 me every breath you take believeing it was fair only boosts my ego).I do not 100% agree with it but really who always feels the saem exact way as other. Its some ideas which Bungie needs right now.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • More cons of top tree: -mobility is pointless because 80% of crucible maps have low ceilings or inconvenient walls and doors to stop you from flying, not to mention bannerfall’s stupidly low “turn back” ceiling -the super just doesn’t match the power of other supers. Nearly every hunter and titan super is just “left click and everything dies”, and sometimes it’s a roaming version of “left click and everything dies” -heat rises is actually pointless. Stay in the air and become a floaty target, but give up my grenade? No thanks.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          3 Replies
          • Don't expect a bungie reply to warlock thread they never listen. Take for instance the warlock melee out of all the suggestions and ideas the community gave. Bungie went with a 1 miter range extension which does nothing literally nothing it's still the slowest out all the classes. When the developer's ignore the community and do what they think is best which never works out it's time to leave the game

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by FL00FING AB0UT: 4/8/2020 6:54:33 PM
            You’re 100% right, but no one cares because Warlocks aren’t popular and who would want buffs for another class to make it more competitive?

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            15 Replies
            • Let’s not forget that Hunter dodge breaks tracking too. The most bs of bs mechanics in this game. And it’s worth noting that I can get just as many or more shield throws in on void Titan than I can with top tree dawn plus you’ve got the melee game with it and you’re tankier. And that shield is the Hardlight of supers. Imagine if dawnbalde had a ricochet?

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              2 Replies
              • Sorry but they completely destroyed Danwnblade, it is so useless the auto tracking was NERFED the damage was nerfed And for gods sake’s we jump in slow motion pathetic what they did

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • Attunement of the sky has probably the worst warlock super by far. Like you said, the neutral game is fantastic especially for PvP, but popping the super feels like putting a handicap on yourself. I can’t count the amount of times I’ve landed hitmarkers on targets that I blatantly should have killed. There was even one guy who I landed TWO hitmarkers on and didn’t even manage to kill.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  4 Replies
                  • Honestly all warlock sub-classes have been nerfed into the ground but dawnblade is hot dumpster juice next to middle tree voidwalker and middle tree stormcaller

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Do you realise that properly used top tree dawnblade is the most broken class in the game? Insane speeds to travel across the map(not too far from titan skating before the nerf, but without macros and stuff and for every platform), great for escape(same glide tap+icarus even from staying still sends you flying), can create sniper lanes(super important. This subclass in widows court is a nightmare-cant catch him, he can fly higher than you can aim), has a great super(doesnt matter that your blades are limited if no one can escape from you zooming across the map), huge melee(can clear targets behind corners and stuff), accuracy while jumping etc etc. But in the hands of meh player Its meh subclass I envy you, because you clearly dont play against good top tree dawnblade warlocks on daily basis

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • It doesn't need more tracking, you just need better aim. Warlocks and Titans have had their hands held in this game for too long

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    8 Replies
                    • so you you re just asking for better heat seeking projectiles on super? lmao.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Edited by Kiro - 13: 4/8/2020 9:15:22 PM
                      The issue I have is the macro-play dawn blades. Hunters and titans get told no dice including it being a bann-able offensive for macros. Its very noticeable/visible when you have a dawn blade using a macro command and one not. What is even worse is how wide spread the macro command icarus dash is, its no longer one of thoes things you can say rarely happens. Warlocks need a option to gain some mobility beyond astrocyte I am in full agreement here. & may be icarus dash is the best way to provide them with this mechanic. But titan macro skate(not sword, this was more op back in the day with strikers+OEM if you are new) & hunter wall hack crouch macros are not allowed. All I ask for then is parody.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Edited by FataLVisioN_Oo: 4/8/2020 8:53:44 PM
                      Lol i've been telling my buddies that main hunter exactly what you said for a long time now lol... they'll be like top tree is beyond OP... ummm no lol the super is okish the neutral game is great minus you constantly floating while ads.. wish that only happened when you consumed a grenade.. couldn't tell ya how many times i've pushed someone and accidentally floated into a ceiling while shooting at them making it so i can no longer see my target or shoot it but they can see my legs floating in the air 🤣 it's like hold up a second time out lemme dodge and get back to where I can shoot you again rofl. Kinda off topic but why is no one talking about how you don't lose your super in arcstrider if you die in super? Messed around with that a bit in trials last weekend.. I'd get a pick and intentionally die because your super bar cuts off where you died at meaning I could deliberately keep 90% of my super and have one for every round.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • [quote]Super has a significant drawback. The majority of the blades that you send flying torwards your enemies does not make up for however many of them miss. I get it's a high skill gap subclass to use, but the projectiles need at least a decent amount of tracking to be remotely useful in PvP but not on the same level as Attunement of Flame, Other wise half of your super is likely to miss the target your aiming at. [/quote] I would instead give it a perk that extends super duration while in the air. Helps keep up the idea of being an angle of death but you still have the risk of being blasted out of the sky due to no cover. Also would have even more synergy with Heat Rises. [quote][u][b]Attunement of Flame:[/b][/u] [u]Pros:[/u] 1.) Great super, has superb tracking and swords leave a streaks of flames. wherever they land on the ground. Restores super energy on kill. 2.) Phoenix dive let's you heal as you quickly bring yourself to the ground. [/quote]I don't know if I could even list Pheonix Dive's healing as a pro because of all of its drawbacks. Dive time and landing time makes you vulnerable, can't move at all while diving, healing instantly stops upon being damaged, has a hidden cooldown timer, has little-to-no AoE in Daybreak, and still useless in Daybreak because it can barely kill a Legionary even if you stab him right in the brain. There is no reason to rely on this unless it's to dive behind cover and you'll still probably get shot during the casting or on your way down. Don't have much of an opinion on anything else atm. I'll read it again later.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Edited by Auren Dawnstar: 4/8/2020 3:54:16 AM
                      [quote]I've never seen anyone use this skill at all[/quote] I use Phoenix Dive semi-frequently as it has its uses. Granted you have to be really careful how and when you use it, and ever since they changed how the healing works it's ironically more reliable the closer you are to the ground when you use it. That said I actually use it more often than I do Healing Rifts. Simply because I can get most of my health back in the time it would take to simply drop a Rift, let alone give the Rift time to heal me. Also dropping down on peoples' heads in-Super with it is actually very effective. Particularly against mid-tree Arcstriders who have no way to defend against it like they do with your ranged Super attacks. That said I definitely think Dawnblade could still use a properly thorough adjustment pass. Bottom tree in particular. Top tree is of course in a pretty good place after its last adjustment, but its Super is definitely still lacking. Aside from that my only real issue with it is that the in-air accuracy bonus is also tied to consuming a Grenade. Even though you can get the same benefit from the Icarus Grip mod or the Wings of Sacred Dawn exotic for free. Bottom tree on the other hand is pretty much the opposite. Everything is front-loaded into the Super with almost nothing to show for it outside of it. Between the two it's honestly almost like they took a full subclass and split it in half. The Super for bottom tree is amazing of course, but that goes without saying and is about all the subclass has going for it. Phoenix Dive may have its uses as I mentioned, but you are very vulnerable when using it. It may be more effective than a Healing Rift in a pinch, but you're just as likely to get shot and are more likely to be out of cover. And of course the Melee barely tickles anything it doesn't manage to kill (which is pretty much anything that hasn't been softened up first). The melee simply triggering an AoE on contact instead of on kill would be welcome on its own, but getting a small overshield and/or applying a debuff in addition like you suggest would be even better. I do rather like Phoenix Dive, though I'd like it more if it activated faster or gave a small overshield on activation. However, I do like the sound of your alternative. Maybe keep the explosive dive portion of Phoenix Dive and roll it into the super itself though. Because that is probably its more useful feature. Heck, I'd gladly trade in the Super energy recovery of bottom tree if it meant I could set enemies that walk into my Rifts on fire. Give the energy recovery to an exotic like every other subclass that has a way to recover Super energy.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      5 Replies
                      • Daybreak on both trees has tracking. Top just has significantly less. Top tree dawn is a completely broken subclass that needs to be nerfed into the ground. It has NO drawbacks

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        38 Replies
                        • Lmfao ur asking for more tracking? Hahahahaha!!!

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon