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Destiny 2

Discuss all things Destiny 2.
3/29/2020 8:49:39 PM
1

What if resilience didn't affect hp but something else?

Yes it should change, good idea

1

No it should not change, bad idea

0

Other (it should change, but bad ideas etc)

1

Results

2

I'm sure bungie has a hard time determining if resilience is a stat that should be improved, because it has a lot of potential to be way too beneficial if the increments of health that it increases is too great for pvp as a lot of weapons will have to be retuned just so resilience doesn't cripple it into non-existence, or in pve where you'd be able to tank things you previously wouldn't be able to and so everyone just specs into it to make the game easier. But what if they changed it from health altogether to something a bit more tangible while also a bit more situationally useful over all. Here are some examples I thought of as to what it could change into and the increments for each tier: 1. Decrease damage done by environment or self (explosive boxes, self damage, fall damage, wall damage, pools of vex milk). 0 resilience: no bonus 1: 1% resistance 2: 2% 3: 3% 4: 4% 5: 5% 6: 7% 7: 9% 8: 11% 9: 13% 10: 15% Although not the most useful bonuses, it's a little more unique and it would help you in more circumstantial situations where your aggressive playstyle would normally get you killed (quake, nova bomb, your ally smashing you into a wall with a sparrow or other vehicles, dropping from space to punch a single dreg). 2. Decrease the duration and effects of status inhibitors (slows, disorients, suppression, blind, burn). 0: no bonus 1: 2% reduction (slows are 2% less effective, disorients are 2% shorter, suppression is 2% shorter, blinds are 2% shorter, burn is 2% shorter) 2: 4% 3: 6% 4: 8% 5: 10% 6: 14% 7: 18% 8: 22% 9: 26% 10: 30% So let's say a hunters smoke slows you by about 50%. At tier 10 resilience, that slow would actually be a 20% slow instead (I know that's not how math really works it out, but you get the idea). Or if suppression from suppression grenade lasts 5 seconds it would actually be 3.5 seconds. Or if a burn is 2 ticks per second over 5 seconds, it does 3 less ticks of damage at max resilience. Again, more situational but valuable on its own. Those are the two biggest examples I can think of and I can't quite guarantee the usefulness of those benefits, but I believe making it a more...useful overall stat could prove beneficial to the stat itself as well as give all classes a greater reason to spec into it other than to live an extra tick of thorn burn. As for what base health would become...probably around 193 would be a good number as most people don't go beyond tier 6 resilience anyways, plus then bungie could fine tune weapons a little bit better so they don't have to worry about resilience affecting hp.

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