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3/25/2020 6:34:23 PM
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DKBreh

Please Rebuff Snipers

We asked for it to be buffed. Then it got buffed. Then nerfed. Now youre asking if we wanted it to be buffed again? YES, please buff it back. It was a reliable weapon to shut down many supers. If you want us to use more shotguns in PvE, please do somthing about the stomp mechanics.

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  • [quote]We asked for it to be buffed. Then it got buffed. Then nerfed. Now youre asking if we wanted it to be buffed again? YES, please buff it back. It was a reliable weapon to shut down many supers. If you want us to use more shotguns in PvE, please do somthing about the stomp mechanics.[/quote] Okay I'm going to say this as avid sniper. In PVP, no it does not need to be rebuffed. I have three very awesome snipers I am in love with: beloved with snapshot and moving target, the long goodbye with firmly planted dragonfly, and a tatara gaze with quick draw and kill clip. The first two I use much more than the third because they could do absolutely what the third should be useful for: shutting down supers. now, I find myself leaning more towards using the higher impact rather than the adaptive frame. I think that the with the adaptive frame and the rapid fire frame as they were it gave no reason to use any high impacts at all and made them a rather safe choice to use. Like I could double body with the twilight of no problem. Or I could shut down a super with my beloved instantly. There needs to be some drawbacks in which sniper you choose. And I think that was a good route to go. I actually think the flinch can be a little bit more, because I have landed some stupid shots even after getting hit. Now PVE? Maybe. I haven't seen much issue with it but that's me.

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