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3/26/2020 5:00:29 AM
20

Fix Dead Cliff Spawns or remove it from the game

If you spawn at A you’ve basically lost the match. The fact that it only ever wants to spawn you at A is ridiculous and needs to be looked at. You literally just get spawn trapped there.
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  • Edited by Auren Dawnstar: 3/26/2020 11:24:29 AM
    At this point I'm pretty sure they didn't "fix" anything when they pulled it from rotation to supposedly do something about the spawn trap issue. Because I saw the problem was still there the very first match I played after it re-entered rotation, and every match since. At this point I've taken to aggressively holding C whenever my team happens to hold the point. Either due to capturing it because the other team pushed too aggressively and spawn flipped, or simply lucking out by spawning there at the start of a match. I do this regardless of what my end of match score looks like simply because the moment someone from the other team manages to get back there and take it you're all but guaranteed to get map flipped into the spawn trap yourself. It's really easy to hold C compared to A as well. You have nice, direct lanes or small tunnels that bottleneck enemy players into coming from specific directions. Something A doesn't have because every access to that point's room is surrounded by big open areas that give an attacking team a lot of choice in approach, or an easy way to pick off players trying to get out of A. Holding B also gives you a strong control over the map because of its own bottleneck between it and A. Particularly because it's easy to snipe down the open area that comes out the back of A's spawn. However, I consider holding C a priority over B because it's easy to control the approaches to C from both A and B. While B only has strong control over the approach from A, but is easily pushed from C. Seriously, all you need to do to screw over the team stuck at A is have someone at C and B controlling the only approach into both points. Which not only means they're too close to those points for the other team to spawn a map flip, guaranteeing that they'll spawn in the spawn trap, but it also means the other four players on your team are free to push into A at their leisure. Which ensures the other team is pinned in A, and also gives the two controllers a lot of support by taking any attention away from them. All in all I think the entire area around point A needs a complete and utter redesign in order to properly fix the spawn trap issue. As I said, I do everything I can to ensure my team doesn't get suck down there. And after they supposedly "fixed" it I think I've only had one genuine successful push out of point A, when it was my team that got stuck down there, that wasn't simply a spawn flip due to the other team being too aggressive. Put simply, a PvP map shouldn't make you think "did we get the good spawn?" at the start of a match.

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