Maybe it’s just me, but I never see these things used in crucible often, nor PvE content. Malfeasance has its buff in Gambit, but it’s too specific. Idk, maybe all these weapons need is their masterworks given out, but if not I hope they get a buff that makes the utility more user friendly. Simple things I feel these weapons need are as follows:
Tarrabah keeps its charge while stowed but is lost through death (or over time while stowed if that’s to overpowered). It seems the biggest turn off is that Tarrabah has to be the only thing you use when you have it equipped. Maybe that small change would make a difference?
Trinity Ghoul could overall just use a shorter draw time. It’s almost wish ender level and it only does 153 if you hit all three arrows in the head. It seems like it’s high risk/low reward until you finally land a kill. I’d be fine if it was the same as monarch, so you can make the choice between arc web bow or thorn bow.
Malfeasance? One shot less is my idea. Every gun except 180 HCs and Scouts can kill under 1 second. I think if they are going to stay like that, malfeasance should always explode if you land 4 shots. That might be too huge of a buff but it seems that you’re already going to be sniped, rushed by a shotgun, sprayed by an auto, burned by a hand cannon, and more. What could one shot less do compared to all the weapons we deal with now?
If you’re at this point, thanks for taking time to read my super tired inspired brain attempt to make these weapons just good enough to be present, but not so much it’s all you see. I want these weapons to be like crimson instead of last word: Good enough. Hopefully this might get some traction but if it doesn’t, oh well.
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