I think it's pretty clear to see that it was never activision that was the problem when it came to the destiny franchise. The roots of those problems were always at Bungie. Weak leadership with little to no vision. Little to no consideration when it comes to the majoriry of the player base. Not just this forum. It's EVERYWHERE. Reddit, YouTube, and every social media platform. Just read the comments Bungie. The players are not happy. This season was a complete failure. Trials will not save the franchise, especially if this is the path you've chosen. That path seem like it has one simple goal. PROFIT. I understand that you are a business and you need to make money, but being GREEDY AND LAZY will only continue to make you lose more and more players, which means you make less money. Look at your data. People are playing your game less. Retiring weapons and gear. Constantly putting out WEAK content. Not dealing with cheaters or bugs that hurt the player's experience (ward of dawn is STILL not making orbs) while shelling out re-skinned content, is just plain sad.
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#destiny2
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1 ReplyLuke Smith is the problem. Has been since D1.
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7 RepliesActivision was A problem, just maybe not "the" problem. Activision pushed deadlines. If the next batch was half-assed, unfinished, or barely even together, Activision still demanded it be shipped as-is. Without Activision Bungie has at least had the "freedom" to delay a release. However, even after doing so they still ship half-assed, unfinished, "what is this even supposed to be" content. And yes, part of that can be blamed on us because we consume content at such a fast rate. We're hungry for it. But it's been 5 years of this. At what point does Bungie get it through their head that these bite-sized drops are never going to cut it and either step the hell up, or step the hell down. To put it another way, either put in a hell of a lot more effort and bring in a hell of a lot bigger crew to not only deliver much more extensive content but also to justify the absolutely -blam!-ing ridiculous price the charge us for this shit, OR they need to get off their own dicks, stop hyping this trainwreck as the "most awesomeest thing ever," drop the price on everything at least 75%, and acknowledge that they have failed.
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Luke Smith and the "influencers" have always been the problem.
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21 RepliesWhy you still here no one cares about your hard on for Activision go support them go play cod.
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I think a lot of the vision left back before D1 launched and we got that chopped up homunculus of a resurrected turd. Loved it tho! Lulz..
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44 RepliesActivision was never the source of ALL the problems....but they were also not a positive influence on the game either. The Activision-Bungie marriage was just a bad one. A bad deal between two companies with incompatible visions and agendas for the game. Activision was looking tor a franchise that it could bundle up, monetize, and milk the player base like a cash cow.....like Call of Duty. The majority of Bungie wanted to make a game that was more MMO-RPG combined with FPS. Activision wanted a game that was fast-and-cheap to make, and had a high profit margine. Bungie wanted to make a game that was expensive to make and maintain, and had a lower profit margin. Activision had to respond to pressure from Wall Street....Bungie didn't. The split probably came over Destiny 3. The fact that Bungie wasn't free to make the kind of game they wanted to make, and the game was consuming too much of Activision's resources for their liking. Reality is that where the game is now....is probably closer to the game that Bungie has always wanted to make than any previous version. OTOH, I suspect that Activision had a strong hand in the shape that vanilla D2 took, and Bungie is just too smart to talk about it publicly. But I don't think it was a coincidence that Eric Hirshberg (CEO of Activision at the time) decided to step down when it became clear that Destiny 2 was a flop....and I don't think it was a coincidence that the public sniping between Activision and Bungie started (over money) when it became cleat that Forsaken was going to be a popular and critical success. But couldn't be milked for cash in the way Activision wanted. So the split came months later.
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I've said it before, and I'll say it again. When you find something at which you have talent, you do that thing (what ever it is) until your fingers bleed or your eyes pop out of your head. ~Stephen King
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The Problem is nothing will ever be fixed until the PVP Mode is Separated from the PVE Mode & each have their own Personal sets of Gear/Weapons. PVP is a Mode of Skill & Balance where PVE is a Mode of Power. When they Nerf a weapon for PVP it makes it almost too under powered for Powerful PVE Enemies, but when they Buff it for PVE it makes it mostly too over powered for PVP. Like Oil & Water they will Never Truly Mix. Quests/Bounties could still cross the lines but Weapons/Armor wouldn't-couldn't-shouldn't.
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5 RepliesI just sat staring at the character select screen a few minutes ago and realising how tired I am of this franchise but also how hooked on it I became. I realised that it was not a positive influence anymore and all I seemed to do was rage about so many things in the game and how annoyed I am at Bungie and their silence greed and arrogance. I had the Season Pass until September but I cannot play this game anymore, its just too broken and repetitive and just plain not worth my time anymore .. after I deleted my 991 Warlock I felt good. Deleted the 990 Hunter and finally my 990 Titan. Feels good to be off the wheel. And seeing as I don't give one jot about being on the forum anymore .. Luke Smith is an incompetent pie eating -blam!-wit whose efforts at running this game can be surpassed by a crowd of crazy people throwing shit at a wall full of shit. Suck my -blam!-ing balls Bungie, I hope your woke incompetent studio goees to the -blam!-ing wall. -blam!- you .. You -blam!-ing -blam!-s.
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I mean, activision was part of the problem, but not the only one.
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1 ReplyI think most people have always known that the big issues are down to Bungo and Bungo alone. The people that conceived Destiny were all booted out of Bungo and their hard work, talent, storytelling, passion and creativity were forced onto others to complete. That in itself created an absurdly difficult situation, but there was enough already in play that D1 turned out well (yet sadly, hid many of the deficiencies we are now seeing). Even back then though, making content was hard, so Bungo, rather than adhere to a contractually agreed content release schedule, approached AV with the whole EV idea...let's make less content but make those funds back through cosmetic in-game sales. Then we come to D2. The existing/historic ideas/work of those who conceived Destiny run dry, so the lack of talent, storytelling, passion, creativity and leadership in those now tasked with making Destiny really comes to the fore. And we get D2... D2. Where making content is still hard, even when you have the backing of other studios (making content will be even harder now). D2. Where EV and in-game greed is the end game. Now don't get me wrong, I've not been a fan of AV since the early 2000's I guess, but the shockingly abysmal state of Destiny right now is on Bungo in the main.
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4 RepliesI’d say you were wrong but you’re not. The YouTube community is so unbelievably full of white knights for Bungie it’s sickening. I mean I made a reply to a comment on houndish’s most recent video and it was full of people praising this game to high heaven while blatantly ignoring the actual problems and criticisms. All while saying that I was the problem. Absolutely disgusting.
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Glad I bailed this season. Whole thing looks trash. Bungies whole outlook looks trash.
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Fanboys and haters of bungie both are at fault. We all expect too much, no matter what side of the argument were on
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They are both a problem. So combining them wasn’t so great.
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Mmm hmm, try to do what they do, please a community where the ideas get pushed to the bottom and whining without solutions is upvoted.
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2 RepliesI thought it was Activision because I never played D1, and saw how Activision ruined WoW. Bungo and their crappy game engine (peer to peer, and hard to create for) are the the problem, and we are going to see both problems again in D3.
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4 RepliesBungie now gives me the same feeling as EA; That they're constantly trying to nickel & dime me.
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2 RepliesYes I agree. They stay on top of their games much better than Bungie. Tweaks to weapons occur weakly. With bungle it’s every 3 months
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Another old set returns to iron banner. Shit is getting reused all the time, it's getting rather pathetic.
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5 RepliesThe retiring weapons thing is what's really killing me. I WANT to play but I'm afraid it's going to be a waste of time. Even if they last 9-15 months it doesn't matter. I will not be Bungies hamster running around for a reward just to have it taken away.
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What a novel concept! Keep the entirely original ideas coming!
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4 RepliesGet real, if you paid the kind of money they paid to get their game from Activision, you would likely use what you bought like they are and this is likely the part that would of made curse and warmind DLCS complete but Activision just wanted them launched for money, now they're trying to use what they bought to double down on their own creation and idiots like you shit on them for it
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13 RepliesAV was definitely the problem, as far as what they wanted in the game. AV helped in the aspect that they had other studios partnering with Bungie. Remember, they forced Bungie to rush multiple releases, trim back certain releases, ect. Bungie has a lot of problems creatively, no argument. But when you're running on a smaller crew you implement what they're good at. Which seems to be "level x up" and "throw or slam a ball" mechanically. If I didn't have the season pass, I'd have been out with the CoT puzzle.
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6 RepliesWell said I also noticed some people like to forget the fact that, Eververse was Bungie’s idea not Activision’s
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Activision wasn't great, they have a launch cycle and they want devs to abide by it strictly. Which screws with creativity and forces devs to rush content. But with that said, Bungie has proven without Activision that they aren't creative anyway. They shelved Trials all this time and all they added was some quality of life changes that they should have learned from D1. The season pass armor looks trash and most of it looked trash last season too and Shadowkeep as well, the weapons are okay I guess, other than whatever idiot okay'd the Season of the Undying weapons. The servers seemingly run like dog poop ever since going to Steam, error codes all the time when I rarely had any on Bnet. Bungie has no idea how to make PvP fun and rewarding. I'd take one of fun or rewarding at this point. Trials has a decent idea of rewarding. But the rewards from running Nightfall Ordeal crap on the rewards from a flawless chest, which takes much longer and is much more difficult than Nightfall Ordeals. That's not even touching on raid/dungeon rewards crapping on all PvP related activities. All these problems I did not blame on Activision. These were always Bungie problems.