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Destiny 2

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Edited by Azlan: 3/1/2020 11:44:08 PM
6

Anyone else think the Hunter class ability every 10 seconds seems pretty crazy when compared to Titans & Warlocks?

Anyone? Invis, break aim assist, stop tracking of grenades or chain effects, reload melee, reload weapons. One of these things is not like the other.

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  • my only thing with hunters is that they get [b]HUNTERS[/b] best jump type (not a floater) dodge invis double grenade (smoke) short melee long melee (knife throw) invis super best fashion (props to the designer) [b]TITANS[/b] shoulder charge mid ranger melee barrier [b]WARLOCKS[/b] rift (kind of useless) Icarus dash (but jumping way too floaty) and long range melee (floaty path though) So, they get everything and Titans and Warlocks seem to be an afterthought

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    • Their class ability benefits only them unlike the other two classes which can benefit multiple people. Until the Powerful Friends bug is fixed, getting maxed mobility is pretty easy, but you gotta build for max mobility, resilience, or recovery. I'm no Hunter main, but it shouldn't get nerfed to have an even longer cooldown. Hunters will always have a better neutral game regardless. Warlocks are screwed over the most with a longer cooldown, casting animation, and a higher energy cost for applying recovery mods.

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      • Edited by Artisan: 3/2/2020 8:51:08 PM
        Every 9 seconds, I believe. It's also the most useful, the least situational. I use it in almost every encounter, repeatedly in every match. On Titan and Warlock I can go whole matches without ever using the class ability. It was a big early mistake in game design that only perhaps Destiny 3 will fix.

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      • You make a post like this like every day man I feel like you just need to learn to use your warlock better

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        • Shhhh, the hunter babies will come after you.

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          • OK... So you remove jumping and dodging. Then what do we have?

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