Look at how D2 was pitched at launch.:
[url=https://www.businessinsider.com/luke-smith-interview-on-destiny-2-changes-2017-5]
“Another big change in "Destiny 2" is the weapons. The variety of weapons, and how they behave, was a big highlight in the first "Destiny" game, but Smith and the team at Bungie wanted to take that variety even further and, more importantly, improve the balance between those weapons in your arsenal.”
One of the major lessons learned during D1 was the importance of infusion. Infusion promoted variety, honored the creative team’s prior work, and was a clarion call to the player base that their time playing the game would be respected.
There is no intellectually honest argument that infusion creates power creep. Power creep is solely the product of introducing light levels in D1, currently power levels in D2. Weapons are just weapons. The damage modifiers associated with endlessly increasing power levels during endless bounty hunting causes power creep. Power level progression will affect every new iteration of weapon. This is the design element which removes challenge and “aspiration” from the game. To argue that the base game weapon library causes power creep insults the dev team’s work on the library and the player’s time curating that library. Insult is not too strong a word either.
Each release needs to be built with the premise that loot earned from day 1 will be fully playable during the entire life span of the release. Anything less is a broken promise to allow players to play the way they want. Anything less is a full throated statement from management that the creative efforts of the team won’t endure and therefore be fully valued.
What a demoralizing statement to send to Bungie’s most important constituents.
Sad.
English
#destiny2
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[url=https://i.kym-cdn.com/photos/images/newsfeed/001/730/762/abf.gif]Luke Smith be like.[/url]