Make sure to read all three before losing your shit because they build off each other.
1. Remove almost all raid checkpoints. Maybe keep one or two at the 1/3 and 2/3 mark. Perhaps even just the halfway point. Checkpoints have ruined the raiding experience and created a large population of guardians that only know how to do the final encounter of many of the raids. It is also boring to do the same encounter over and over and over again to try and get a rare drop.
2. Make all rare, exotic, and curated drops guaranteed for a full prestige completion. Making prestige raids should be easy. Remove all checkpoints and increase the difficulty/enemy power level. Period. Still allow the possibility of these drops in normal mode, but at current rarity.
3. Make an easy mode option with self revives and matchmaking so new players can learn the mechanics prior to attempting normal and prestige runs. Of course, loot would have to be minimal for these easy mode runs.
Edit: Always sad to see people thinking only of themselves. I have plenty of clears in almost all of the raids and every drop that I want a part from anarchy. this isn’t for my benefit. Why does no one think of the ecosystem as a whole?
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#destiny2
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4 Repliesare you actually serious?
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[b] [/b]
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18 RepliesThose are all bad ideas, no offense.
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5 Replies1. Checkpoints are not now, nor have they ever been a problem. Removing them means people without lots of time can't get as many shots at raid exotics, fireteams that lose connection have to start over and redo encounters for no loot, and sherpas won't be able to help new players as efficiently. Bad call all around 2. Guaranteed specific loot of ANY kind from raids is a bad call. If you can do one run of a Prestige raid and get all the rarest stuff guaranteed, why ever go back in? Add a Hard Mode raid system with no revives and no "Light Fading" mechanic, make every encounter give double drops of ONE WEAPON and ONE ARMOR PIECE each time, to eliminate the pain of a raid with only armor drops or only pinnacle energy weapon drops, and increase the chance for an exotic to drop at the end of an encounter ON TOP OF the other two drops, since exotic drops nowadays are more about stats than anything. Add in a weekly raid challenge that, when completed, allows you to replace an armor drop with a second weapon drop or vice versa. Now you have a rewarding, non-"one-and-done" Hard Mode raid that gives no freebies but isn't as RNG heavy 3. "Easy-mode" raids should exist, but matchmaking can never work because: -Raids need communication. One blueberry without a mic kills it -Trolls exist. One guy can ruin any raid encounter, and a Vote-to-Kick option can be easily abused -Filling empty slots with replacement players would be a nightmare. You could be on the final boss and get someone who doesn't even know the beginning mechanics, or you could get someone wanting a fresh run and leaving instantly. Bad play there too Easy-mode raids would be 750-light copies of raids with increased activity timers and no "enrage" mechanic. They would have tooltips available for viewing (like lore tabs on exotics) that tell you your objective and a few quick tips -Scourge intro example tips: >Your goal is to keep the central map charged while you unlock the path forward >The holomap shows allies, enemies, and battery depos. It will shut down when a Servitor is near, and will use blue dots to show where batteries need to go >Enemies on the map with a red ball over their marker are your main goal. They drop 2 batteries instead of one >If you pick up a battery at any time, you cannot pick another one up again for 90 seconds >Berserkers need two Guardians to kill them. Aim for their weak spots once they suppress >Make sure you deposit your batter fast! Your time is limited! -For this encounter, there is no "wipe" mechanic, though the game will explain through an in- game warning that you have passed the "wipe" mechanic timer for real raids. Battery debuff timers stay the same, but batteries last 3 minutes before expiring. Enemies are scaled down, and revives are unlimited You are rewarded with world drops of armor and/or weapons throughout the raid, and on boss defeat you get one piece of raid loot (no exotic or curated rolls possible). This is the only powerful drop. Matchmaking is off, but an in-game LFG system is created at the tower to help new players. This will be shown through a questline for New Light raiding and will require an active mic to access. Players can make a group themselves and pick from player names/classes sitting in a queue, or players can join said queue and wait to be selected for a team. If someone leaves mid-raid, an option to draft a new player will be mad available. This would be my take on raiding
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3 Replies1. YouTube guides, pulling back checkpoints will only filter raiding groups more and make the clear requirement go up. Which fundamentally screws new players or niche raiders. Which ironically is the reason your trying to justify point 3. 2. Ruins the point of raiding for loot 3. YOUTUBE GUIDES EXIST PEOPLE, OR SHERPAS.
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2 RepliesMy main fix for raids would be to give bounties to raids like everything else has. I'm tired of picking to either advance my season pass OR play a raid. In terms of xp they are the least rewarding activity in the game.
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2 RepliesYour idea for prestige would be so painful. What happens when the game glitches and the boss goes immune? You have to go to orbit and re run the entire raid?
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7 Repliesyou say its sad to see people only thinking of themselves and yet in your point 1, you say its boring to run the same encounter over and over.. that is selfish. Did you think that maybe player like finishing the raid boss, ususally the toughest part of a raid and that by being there, they help a team and have fun..
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5 RepliesPoint 2 is horrible, so run prestige once get all gear then you never run it again. They track everything else, track prestige completions the more you complete , chances increase every run of exotic to drop. If they make an easy run with unlimited pick ups, then have a very limited loot pool, no armor, only a few drops if any. If it's truly about learning the raid.
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8 Replies1. I've never seen anyone complain about doing a boss checkpoint over and over. Only complaints about not getting raid exotics. 2. Guaranteed loot destroys replay-ability. I have one GoS clear, I have divinity. Instead, random exotic drops, but full runs increase drop chances. 3. Raid guides are the easy mode. Watch guides, study them, then lie and say you kwtd in a "kwtd" post. That's what i do. Most groups tolerate a few failures and believe them to be nobody's fault, so you get experience from those failures, eventually until you get to where most failures aren't your fault.
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1. What? 2. All Raid weapons should have perks that make them better in the raid and have unique perks (Wrath of the Machine) BUT these are the weapons that get retired. Not the Vanguard and Crucible weapons. 3. I see no need to make normal mode easier but we do need prestige/hard mode back that offers better and more rewards. I remember getting multiple rewards from raids in D1... now we get 1 per boss. Not very fun.