One thing I dislike about the exposition in Destiny is that when an interesting topic is brought up our ghost acts extremely naive or safe in order to prevent the player whose listening from getting confused
What Destiny 2 did was have varying dialogue depending on the triumphs you accomplished in D1 ,although this was cool I think it should be developed further
There should be 3 exposition modes you can choose from :
1 - standard : If you have little knowledge on the lore of Destiny and haven’t been following events up until this point (think new D2 player)
2 - Current : Are aware of the events in the destiny story but don’t follow the lore ,Dialogue will be less expositional and bloated with unneeded details
3 - Chronicler : For those highly invested in the lore and follow the ongoing story thoroughly ,Missions will contain a lot more exposition and dialogue
Let’s take an example : The first mission on IO
When you discover the taken in the Cabal mines a standard player would get the “new player” dialogue ,such as “the taken are x y and z” and that’d be it
A current player would get the brief description plus some comments on what the taken have been up to since
Chronicler would not have the brief description but the update on what’s happened with the taken ,theories as to why this has happened and some extra lore and speculation as to the who might be controlling them as they have no will
These 3 modes would service pretty much everyone ,a lot of people steamroll through missions not listening to dialogue or caring about story ,whilst others (such as myself) want to heat as much information as possible as it further develops the world
Edit : Forgot to mention but these dialogue changes wouldn’t actually change anything in regards to the main story or plot ,it’s simply more dialogue for those who want more ,or a way to have less dialogue for those who want less
Edit 2: Maybe this feature could be toggled in settings ,so that when you run through missions for the first time you hear all the new and extra dialogue ,but upon replaying you can toggle between the 3 modes if you maybe want to tone it down and just focus on the gameplay
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D2 didn’t even look up my D1 data on my PS4 to begin with. Now I’m stuck with noob dialogue.
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Bumpeth
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2 RepliesEdited by Riven’s No.1 Cookie Baker: 2/24/2020 2:04:33 AMIt would require them to re-record every voice line in the game twice. Oh yeah- also: they lost caydes voice actor so it’s definitely never happening.
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Or they could, you know, write the story competently.
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13 RepliesEdited by Hesh: 2/23/2020 2:47:10 PMThis is completely freakin' stupid and unproductive. How about just writing a good game story with no need for any different modes of some kind? Y'know, like every quality game? If a player is gonna ignore dialogue and other related shit, they will do it regardless. If ya want more info on anything, how about Bungo let us have a conversation with characters at the Tower or anywhere they might be at? Like you can either access their vendor menu OR you can initiate a conversation with 'em and pick things you want to say to them? Or maybe let us have an ACTUAL in-game codex? You wanna take in and absorb the info that develops the world? Maybe you oughta make a post that tells Bungo to stop being so shit at every single aspect of the game having to do with storytelling. Maybe then they'd write dialogue that's actually WORTH taking in. Or they might actually take you up on your idea here! That's fine with me! I don't shy away from more examples of their complete incompetence!
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This is a really good idea. I hope bungie sees this and can come up with something like this! It wouldn't be too hard, honestly, and a small change like this would be big for a lot of us.
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Edited by CosmiQ-Toast: 2/23/2020 4:03:05 PMAwesome idea but be realistic, bungie wont ever do this.
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12 RepliesAbsolutely genius, however one must think about how much voice acting will cost for all thes variations
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9 RepliesYes Bunp Only thing is think would take some hard thinking is what if a new player wanted the deep lore?
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Or just keep one dialogue option like every other game and make it deeper instead of wasting resources to create separate dialogue options to coddle players who are too lazy to read up on previous events. As long as it isn't so deep that reading out-of-game lore is necessary to understand what's going on.
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It would add weight for all of us with the chronicler title
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I agree!
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Yes. This has my support
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Hell yes. I don’t consider myself good with lore, but I’d do chronicler, just because I don’t want to miss out on any neat dialogue.
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1 Reply<Yeah. Unfortunately, given my lack of looking for lore in-game, I'd probably be stuck with current lore.>