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2/19/2020 9:10:16 PM
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Unless your talking about OHK knives & Shoulder Charge as well or buffing Novawarp then don't bother mentioning HHSN.

Simple as that. Its literally the only thing the class has due to the super being so so bad. Don't bother crying about Contraverse hold until in the same breath you are advocating for buffs to Novawarp super itself.

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  • ALL OHK abIlities need to go away. Make this game require some skill. If that makes you mad, then maybe you just need to get better.

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    • I’m fine with all the abilities but I also thing contraverse needs some armor reduction considering you can hold the hand held for quite awhile and the only thing that can take it out would be a sniper head shot. As for nova warp I can drop those like flies so anything besides a armor buff as long as they don’t go crazy with buffs is fine.

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    • Edited by Martiis: 2/21/2020 4:00:42 PM
      Hhsn isn't op. It's just contraverse hold. Remove the damage reduction from it and it's fine. Everything else about the exotic is ok.

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    • I dont agree with an armor boost that can eat a Chaperone slug and still stand.

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      • Edited by DuBChiri2: 2/20/2020 5:39:07 PM
        Shoulder charge nor the knife can kill multiple people with their base damage, just saying. It's also got the benefit of having range on top of being able to hold it ready to go for a good while. Stacking this on top of damage resistance that lets you tank fusion shots besides erentil is kind of annoying. I'm not saying that the other two are more fair as they all cheese people for kills...but handheld is easily the best of the 3. I also don't understand why people think an ability should dictate the utility of a super or skill tree. Whenever it was me asking for buffs to titans even in pve it was always "but shoulder charge on all 3 classes." That singular ability doesn't magically make a skill tree good or a whole class good. It still makes me laugh when people were telling me bottom tree sunbreaker didn't need a buff before it got it's first few because of top trees shoulder charge. Like come on that's not fair. The community is always class biased and a lot of people use dumb logic to deny another class of useful improvements.

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        • Everybody says warp is trash. Yet i see it wipe teams like 2x every time. Ever thought maybe the only thing bad about it is the person using it?

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          • First off, I can send you video footage if needed. With that out of the way... 1. Nova Warp is not bad. People who don't know how to use it properly will put themselves in a terrible situation and die. You don't use Nova Warp to take down other supers like you used to. You can still destroy anyone else short of a Lord of Wolves/Loaded Question. You have multiple omnidirectional teleports that stop you from ever dying if you're offstage for some reason. In the middle of typing this, I even took advantage of the ability to use super nova while in nova warp which let me shutdown a faster killing super and their ally for an instant trade. 2. The melee ability "Atomic Breach" is actually busted. Having extra range and sending people flying is extremely convenient. In the same match, I knocked a Hammer of Sol off the map because the knockback is so powerful. In a normal situation, this ability lets you send shotgun rushers or other people rushing in to melee you too far for the followup, and since they're airborne, you have aim advantage and they suffer accuracy penalties. In other words, you should never lose a close range engagement outside of a Liar's Handshake. 3. Dark Matter is decent but other subclasses have better. However, being able to gain a bit of health on super, grenade, or melee kills is always going to be helpful. When paired with Karlsteins, you become pretty hard to take down. 4. Now let me explain why the throwing knife and shoulder charge aren't comparable to Handheld Super Nova. Titans who use Shoulder charge don't have another melee option for extra damage because this isn't an OPTIONAL melee attack. If they run it, they have to deal with the fact that it's only going to get usage on people who are unaware, too slow, or otherwise distracted. They can be completely shutdown by smokes that slow them, and while walls can be run against to precharge it, they have to keep moving, meaning they'll always be on your radar actively. Furthermore, you can dodge shoulder charge by breaking tracking with a Hunter dodge or jumping up immediately. The titan then has to commit to shooting you whether they charged or not, as turning around to start another wouldn't work. Traction helps, but doesn't make it as useful as it could be because Destiny has had terrible melee registration and tracking issues forever. Lastly, although shoulder charges do have AoE, you have to land the initial blow on someone first. 5. Throwing Knives rely on prediction primarily. If you're in a gun fight and someone stops to slowly wind up the knife, you have a few options. Even though the knife tracking is ridiculously high, you can jump last second (not double jump or glide)to take a hit to the body and survive. Otherwise, work on your strafe game and try to be harder to follow. The Hunter has no extra armor, and unlike the titan, loses his charge if he misses. On top of that, throwing knives can't be used intentionally at close range as they're not an alternate option. (there's that again) That's something that can be easily exploited unless that Hunter has a good close ranged weapon. Additionally, throwing knife can only target one person at a time. 6. Handheld Supernova is better than either of the above options for multiple reasons, which I'll list. (hopefully you've gotten this far and didn't skim) It is an alternate option, meaning that it doesn't replace your available choices, it gives you another. You gain energy AND health on kill when using it. It has a wide cone AoE, can be used from the range of most shotguns but is much more lenient, is freely aimable in any direction, it can be used during a super, the ability doesn't require putting yourself in harm's way to use or charge up, even though it can be used as a last resort in close range, the move doesn't rely on tracking, so things like dodge or jumps won't stop it from killing, you can use it while crouching which can confuse radar and give you the element of surprise, the option to release when you want to makes it more manageable than shoulder charge (where if your enemy gets away from you, you stop and lose charge) or throwing knife. (where you commit to the entire animation on press) This has nothing to do with Contraverse Hold. Supernova is just better. You don't see people running titans JUST for shoulder charge, or hunters JUST for one hit throwing knives. You still have your spammy no skill six shooters and your fire and forget burning mauls or your secure heavy wards of dawn.

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            • Get rid of all 3 of them.

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            • So you are trying to justify using a crutch so you can shame other people who use cruches? Typical Warlock. Also Nova Warp is not bad, you probably are running into a room with like 4 guardians who are all shooting you at once

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            • It’s all good. We’re just one step closer into making PvP into a dodge-spamming hunter game. My advice? Delete your Titans and Warlocks and go full Hunter just like Deej did back in the day. You’re doing Destiny wrong, just saying. /s

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              I’ll I hear is Crucible sucks.

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            • Edited by Erijian: 2/20/2020 9:45:14 PM
              Weighted Knife has too much magnetism and aim assistance sure but I wish people would stop comparing Shoulder Charge to HHSN with Contraverse. You can get Shotgunned out of Shoulder Charge and it's an actual melee, you can't get shotgunned out of a Contraverse HHSN and it has a range of 17m. (More than Roadborn Chaperone) 40% is too damn much. Let people get killed by Shotguns if they try to mindlessly walk a corner while charging their grenade; stop giving free passes for bad play in the form of exotics.

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            • Again If you aren't mentioning buffs to Novawarp and getting on that train then shut up about HHSN and contraverse as it's the only thing the class has.

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              • I think that all of the subclasses should have melee abilities that all equal out in terms of damage. For example have all the charge based melees on titan, precision hunter throwing knife, and hhsn on warlock do about 120/130 damage in pvp or something like that. They could all do different damage in pve for all I care. This would dial back all the ohk subclass abilities but still make them usable and promote a bit more thinking than infinitely cheesing insurmountable skullfort and contraverse hold, because then they wouldn't be ohk abilities. As for nova warp I think that they should dial back the energy cost of blinking and and holding the super explosions. What ultimately kills the super most of the time imo is that the slow movement speed paired with the super energy cost of blinking and charging/attacking with explosions. This makes it a less than ideal super. Dark matter should be changed so that depending on how many rapid kills you get with void abilities you can decrease the cool downs of all abilities temporarily for about 3 or 4 secs. (Like maybe 1-5 void ability kills translates to 6% - 36% decrease on on all cooldowns for about 3 or 4 seconds)

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              • Knife u have to actually aim Sc u have to be sprinting praying not to die to hit Hhsn- YEET

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                • Really wish that whole subclass tree was better for PvE. I like using it, but it's just not as effective as top tree Voidwalker.

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                  • Only owns a warlock...filth

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                    • In terms of practicality HHSN is the best 1 hit kill ability. You don't have to aim for the head, you don't have to sprint, and you can hold it and wait for the opportune moment to use it. You can't do that with the weighted knife or shoulder charge. I don't really see HHSN as overpowered. Its annoying and obviously better than the other 1 hit kill abilities from the other classes but I'm not sure it needs a nerf. The exotic for it however is kinda crazy with the armor it gives. Maybe take the armor away buff damage and or range and have it heal the Warlock after getting a kill with HHSN would be better? We really don't need another useless exotic.

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                      • I think most people still have bad memories of when nova warp first dropped. It was arguably the best PvP class in the game for awhile, so bungie overnerfed it. With the changes to super health, I think the super could use some small changes to make it more viable. In regards to HHSN though, I don’t like one shot kills in general, but that goes for throwing knife, and SC. While I think it’s the best out of the 3, I think the only change should be the damage resistance. If titans can’t get extra health while SC, warlocks shouldn’t get it while using their ability. That’s just my two cents though.

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                        • Too many OHK crutches in this game for PvP to be competitive or fun.

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                          Translation: Unless you're talking about nerfing two other OHK abilities that are in no way similar in use, risk, or precision to HHSN, then don't mention nerfing it." Pretty bad arguement. HHSN + Contraverse is far more forgiving, consistent, and less-risky than both throwing knives and shoulder charge. So no. Also, HHSN isn't a problem. Contrverse is pushing it. Super needs a buff.

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                        • The super isn’t bad. It’s ok, not great, but definitely not bad. Also you have blink, can have max mobility with high recovery or vice versa, AND using an exotic you can give yourself crazy DR that makes it near impossible to kill you while holding hh nova, not to mention it’s easier to get a double or triple with hh nova over throwing knifes and shouldercharge Not complaining about it. Just pointing it out. I play all 3 classes and enjoy them. But maybe don’t try to pretend your favored class is all bad except for it’s OP ability as a reason to keep said OP ability

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                        • Hhsn itself is ok it's just contraverse that needs to be looked at. I also think that throwing knife reset on kill should be on an exotic

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                        • As most players say. HHSN as an ability is fine, the exotic Contraverse Hold is what breaks it, I dont mind that the exotic can provide the grenade energy back under 5 secs, I welcome that, just remove the damage reduction while charging or holding the charge, that the Contraverse Hold provides. That gives us a chance to defend ourselves when the Contraverse Holding snail come crawling towards us. Best wishes Storm

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                        • i mean, i wish i got damage resistance when i throw my knife, or shoulder tackle you you with enough momentum to flip a truck over..

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                          • Edited by blade329: 2/20/2020 4:36:47 PM
                            With Contraverse Hold, I don't even need the super. lol. I'll get 6-7 supernova kills, but just 1 or 2 with Nova Warp. I'm fine with that. Heck, if we could use finishers in PvP, I would use that super energy for the healing factor and totally ignore Nova Warp.

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