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Destiny 2

Discuss all things Destiny 2.
Edited by ThisWickedEarth: 2/17/2020 9:56:12 PM
32

15 hours a week or less is all it takes...

15 hours a week on average, give or take a few hours here or there. That's how much I play, sometimes a little more, sometimes a lot less. And with about a month left in the season, I am comfortably farming up specific rolls on weapons, finishing off some quests, and going back to things I missed in seasons past. The only activities I have never messed with in D2 are Raids, and comp. Raids because I just don't have that much interest, and comp, well, I have just had better things to do. Though I think my friends and I are going to try to rank up next season. My season pass is at 115. I have a few more quests to do, but they don't expire, so I am in no rush. I finish the catalysts as I feel like it. I did the IB quest, I am somewhere around Heroic in my Valor, no real Gambit this season, and in the past I kind of petered out on Reckoning and Menagerie simply because I got what I wanted and kind of moved on. Might revisit in the future, but the bottom line here: In any given season, I have plenty to do, and more than enough time to do it. All with 15 hours or less play time in a week. My point? Seasonal content works. It is a constant flow of new-ish things to do and acquire. It allows me to keep working on old quests, and it keeps me interested enough in the pew-pew aspect of Destiny. Content, or content release schedule is not one of the problems that D2 has. Sorry, but it just isn't. And we are wasting time trying to change that. -blam!- about things that aren't going to change, and quite frankly don't need to. What we need, what is missing from D2, and has been since D1. Quality of life updates that address core deficiencies with the game. We NEED better inventory management. We NEED better ways to use the collections. We NEED some kind of knock list for the rolls and gear we acquire. And we NEED more synergy between the game activities. And we NEED reasons to use the things we acquire. More than just a power level bump. I have 13 Line in the Sands in my vault or on my character. All of them are "good", most of them are good enough. But without any real way to compare them, to really see what I have, they are just sitting there, waiting for my daily "meh, I don't need this I guess" purge, only to end up with 5 more rolls trying to get the "perfect" roll. I have a ton of materials and tokens. Yet I haven't masterworked 1 piece of armor, and MW guns is just a side activity. Why? Because I am not going to see the difference between energy level 7 and energy level 10 without spending a bunch of time min maxing, as opposed to playing. Why? Because it is so clunky to switch back and forth between slots, mods, gear etc that it would waste more time than I am willing to spend in a session. And seeing as I am getting through all of the content I go for, why bother? There is nothing that spending that time is going to give me, except maybe a slightly faster time doing X activity for the 100th time. We don't need more gear, or more weapons. We need a better way to utilize those items. One core set of armor, with base stats, that are modified based on what we want to do. How we want it to look. We need a perk knock list on weapons, that unlocks with each combination we find. So that I don't need my 10th better devils. But I might need 20 to unlock the perk combo that I want. Weapons and armor need a "finished" state. Seasonal gear specifically. RNG works when the loot pool remains relatively constant. Not so much when you keep adding basically the same gear with slightly different stats. How many killclip outlaw guns do you really need? The collection should be a list of gear with all of the perks grayed out. And each time we find one, it unlocks. So we can "collect" all of the perks and then be able to pull whatever roll we want, whenever we want. The "grind" will be just as lengthy, but it will be finite. Opening the door for new gear, and having us end up in the same or better place as we do now. This week, when I get my fractaline. I will be able to generate enough gear to get the last few rolls I want. I guarantee it. Why not let me collect that ability over the course of the season, have me lock in my "god" roll, and let that be my fixed roll in the collection moving forward. That way, the season means something. It is the time to collect and create the gear we want for the future. And when it is done, we move on to the next thing. Able to grab our "perfect" gear whenever. Without it clogging up the vault. Put the hoard modes into a rotating playlist. This week it is Menagerie, next week The Forges, etc. Tune the bounties to those things, or maybe make it a playlist with one or two. The reason they feel so pointless at times, is because there is no limit on when they can be done. Anyway, I don't think there is a content problem with Destiny. Just an organizational problem with activities and gear. **Edit** I don't play 15 hours EVERY week. But there are weeks where I will play every night before I go to sleep, especially in the winter. Some good points being made. I still believe the seasonal model is better, but that is just an opinion.

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  • 15 hours? Is that with or without the loading times?

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    • I don't think the seasonal model is bad. It's the fact that with their now limited resources, they can't refresh vendors or update old content to keep it relevant. So the limited new content that you get each season is the ONLY thing worth doing.

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    • Edited by murkypondwater: 2/18/2020 5:50:21 AM
      So 2+ hours a day, every day, every week, to get all the rewards? And if you don’t do that for the full season, you won’t get all the rewards you paid for? Sure, easy enough if this is the only game you play, or don’t work a fulltime job and/or life. I deleted D2 for the first time since launch this morning, and the 110 GB gap on my hard drive felt nice. The game has become style over substance, except the style is largely locked behind Eververse. I’ll put my time where it’s better rewarded from now on.

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      • The seasonal model is great for players who don’t spend all there time playing Destiny but is terrible for those that spend 5-10 hours a day on it. I personally love it in which I play a lot in the first few weeks and then drop it while only doing the new content that gets released. I have plenty of other games to play in the mean time

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        • This is an insightful post and I also think the seasonal model is good for the game in many ways but long term targets and aspirational content seems lacking to me. I enjoy playing the game and will find reasons to log on but more and more I’m finding myself looking harder for those reasons to log on. I hope Bungie can deliver some activities that draw me in like I use to. A trials like experience and prison of elders would be the 2 activities I’d like to see with them updated with loot/bosses every season or so.

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        • Edited by GRAVEL: 2/17/2020 10:21:03 PM
          All those words wasted, like tears in the rain... How can I take any of that seriously? [i]right.[/i]

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          • I’m on almost 36 hours a week and working an additional 28 hours.

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            • Redeem your tokens and materials. There is no point in saving them as there was in years past. Dismantle everything you are not using. If you are unsure about which rolls to save, then watch YouTube videos. A higher energy level and power level provides more choices and easier play in the more challenging activities. You will never understand until you have masterworked your gear and raised your power level.

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            • 15 hours is all it takes to read this post! [spoiler]You can do it guys[/spoiler]

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              • Look, being a casual destiny player is completely fine. Most people aren't and would love to play the game more but the rewards lack which you kind of pointed out. I love destiny and dont raid, it's not the time invested (raids don't take long) its the rewards. I stay pvp because at least I'm having fun not getting rewards. Comp rewards are great for somebody who just started playing comp, which is fine but there's a crowd of people who just play to help others get rewards. Its pretty bad when the community has to make personal rewards like 2 manning a raid or double carry in comp. I think bungie forgot what loot is supposed to mean

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              • Preach brother. [spoiler]Sorry, all out of salt.[/spoiler]

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                • Not to call out a casual here, but you don't invest in either raids or comp? Sounds like you avoid the endgame entirely

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                  • It has its good sides and it has its bad sides just like everything else in the game. Good things: Like you said they are giving opportunities to grind rolls on weapons in a not-so-tedious fashion. They have been providing a steadier stream of content than when it was the "new season, new planet model." They seem to be moving in the direction of telling a story over time. This is something that could use some work of course, but once they get down it will be better than feeling like the Red War just took place yesterday every time you turn the game on. All of this, once they get it right, will have the effect of having us go into spaces that may not have been used otherwise. There are stories to be told on each planet and this model allows them to focus on that. Bad/weird things: PvP is still beholden to the OHK brood. PvP and the overuse of catchup mechanics in the supposedly connection-based game mode. PvP and the fact that stats on weapons don't matter because the game is doing too much deciding of what stats you will have on the fly. PvP and the fact that I should be able to get 5500 approximately 10% less easily than a streamer yet it doesn't treat me like I'm the kang that I deserve to be treated like. (Last one was a joke) But people complaining about the fact that they do too many horde modes don't make very much sense because at a certain point, no matter what it is, its going to be a horde mode. Also the transparency, gamewide, could be better. The basically only telling us stuff before a new season is about to come out needs to stop. There are plenty of tidbits they could be giving us in each TWAB instead of predicting then inciting the weekly shitstorm that seems to be the status quo. I for one would like to know more about how the Seattle humidity makes my shots register worse in the only supposedly connection-based playlist.

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                  • Edited by --KNIGHT--: 2/17/2020 9:55:56 PM
                    15 hours on mind numbing grindy activities is too much for me to bear. Plus it would also distract my focus from work and I do have other games to play.

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                    • That's alot of hours.

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                    • I normally play this game alot, though less this season. 15h/week in a video game is quite alot. Especially when that needs to be maintained in order to make any sort of real progress. Keeping in mind that this 15h is on mind numbing grindy activities. Me playing because it's the path bungie is forcing as opposed to me playing because bungie has released something cool (whisper = cool, outbreak = cool, raid = cool, menagerie/sundial while looty are mind numbing and dull). The current seasonal model BLOWS. We get mediocre content (although it typically has high potential, it doesn't measure up). The content is around for only 3 months (ish) and you either played when it was or you are SoL. If you do put the time in and enjoy it, that's great (actually). BUT, next season your effort will be obsolete and you will need to invest said effort all over again. Sure, the seasonal mod slot will now cover 3 seasons instead of just one. Does no one see WHY it's not just permanently unlocked? Because Bungie is a crack fiend for player time. They're worried that if you were able to use any seasonal mod ever in any seasonal armor piece that you'll eventually get that perfect armor set and stop grinding. However, what it WOULD let you do is enjoy the game playing the way you want (which is what bungie has pretended is their intention for the player). You'd be able to enter new activities with that sweet setup without having to do obnoxious, mind numbing grinds. NO!! Bungie says NO!! We'll give you one season after the particular armor drops but after that you'll have to go grind out different shit, and you can bet it'll have shit stats so you'll be GRINDING!! Get comfy. But, at least that's only for that season, because a new season will be around shortly, eagerly invalidating this season's efforts.

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                    • Why is this post giving me Déjà vu?

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                      • Edited by AbsolutZeroGI: 2/17/2020 5:53:41 PM
                        2 hours a day is actually a lot of time to play a video game. Did about 3 hours the other day doing spire of stars runs (finished 3 runs) and I don't even wanna look at the game again for at least a few days. The collections idea is nice though, being able to define your own God roll to recreate in a collection.

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                        • 15 hours a week is like working a part time job , they would need to pay me to waste that much time on destiny2

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                          • Im at 40 on season pass not sure if i can get to 100 before the season ends. Content is so goddamn boring to grind ranks in season pass.

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                          • Most people feel this way, good post.

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                          • Both this season and undying (on its own) have been terrible. The Y2 season pass worked - 3 activites per season including endgame raids in 2/3 and things like zero hour or the other side - compared to Y3 which has had vex offensive and sundial with 2 story missions....and all season have cost the same amount. If they want to charge the same $10 they should put in the work they did for the $10 in forsaken. That means undying should have had a whisper/zero hour type mission alongside vo and a third activity. Dawn should have had a new raid, sundial and something else. That keeps players somewhat occupied - a single mode with 8 new weapons? Iron banner with Y1 armor and no new weapons? Y3 seasons can be surmised with - do bounties for the pass, try the rather dull single piece of new content while waiting for the "final" version that changes 1 thing with no new loot, grind old stuff like strikes/pvp/gambit for the collection part if you're after the title and wait on the timegated exotic quests.

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                          • [i][b]Do do do do do[/b][/i] It's.. THE BDF! The Bungie Defense Force thinks Bungie can do literally no wrong, and somehow thinks that the state of the game is okay! [i]off key theme song worthy of a knockoff power rangers written by a kindergartner sniffing crack, instruments include the xylophone and kazoo[/i] They don't realise that we need new gear worth using, actually fresh activities, and that the game is just a second job that you don't get paid for!

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                            • Come on guys, it's only 15 hours a week, every week, forever. I mean, who the hell owns more than 1 game? There's obviously no other indie games worthy of your time, that certainly won't bore you to tears.

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                              • I didn't read all of that, but this app is a piece of shit.

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                              • Edited by CaptainW1nky: 2/17/2020 8:53:10 PM
                                You can keep up with the seasonal content with 2 hours a week. That doesn't necessarily mean it works or is a good model. I'm glad you are enjoying yourself though. The way things are currently just isn't for me. I never have anything to do.

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