Full disclosure, yes I'm a warlock main scrub...
Given the ratio of hunters in crucible I know this will be likely unpopular as hell, but here goes...
Given Hunter dodge gives an instant escape that recharges rediculous quickly at high mobility, please reduce the time it takes to whack down a well or barricade (and the length of animation time). Particularly wells are so easy to push and dominate for the time it takes to lay them down. If prefer wells were buffed as opposed to nerfing dodge, but a slight dodge cooldown nerf is also warranted.
Edit: Really tops input to this thread - my thanks to all who have already chimed in.
It's refreshing to hear some valid but different points of view, perspective is a funny thing indeed. This game will only get better if we can voice or opinions in a constructive way like this. Good shit!
Edit 2:
Really blown away with the response this thread received.
As a brief summary, I think there is somewhat consensus that something needs to be done to address ability balance. With that said, there is a strong view that just nerfing dodge is not the answer (as everyone knows, it is heaps of fun).
Instead Bungie should look to elevate, rift barricade in some other ways. completely agree.
It's about striking balance so there is a good contest, with diversity across the classes.
Bungie, if you're listening, I hope you scroll down some as there are some pretty great ideas contained herein!
Thanks all
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3 RepliesI dint think this really needs to happen. Full disclosure— I main hunter and dodge like hell. BUT... The other class abilities have way bigger impacts on a game and the longer action time seems warranted. Rifts get thrown down around corners so guardians pop out to shoot with an over shield or full health at tandem. If you’re putting a rift in the line of fire, do you even Warlock? The Titan barricade extends corners. It takes a good amount of damage to break and doesn’t the short one reload weapons? How many guardians fit behind that thing? A full team? Duck behind it until your opponent has to reload and let ‘em have it. Or be sneaky and set it up around a blind corner. Bunch of dicks, if you ask me. Lol! Hunter dodge. It’s pretty slick and reloads weapons on all classes. Or it buffs the melee of the shittiest melee class (PvE lightning punch is fun). On one subtree of one class you freakin’ disappear. Dip out of an engagement if you’re close to a corner. Exotics and mods can tweak the cool down of all class abilities. I’ve seen titans throwing shit at me or shoulder charging all match or Warlocks putting rifts down at every other step. It’s tough to say that the ability activations need to speed up because of what they do. I think that comparatively there is balance. But balance is but a whisper; say it too loudly and Bungie will need something. And I think that hunters are just now caught up with the rest of the classes for PvE. With a bit of time everyone will figure out how to kill us like bugs again. We’re pretty squishy after all.
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8 RepliesIt’s your choice as to what character to use. Hunters are supposed to be elusive and fast so it suits a hunter. Either get good at the game or quit. Stop complaining. There’s enough balancing in the game and balancing further would make it boring. Hunters actually NEED A BUFF. The fact titans could one hit shoulder charge or warlocks could void nova grenade is annoying af. Hunters have knives but it takes skill to use. Hunters need better exotics as well. We are limited to a few exotics while the rest are melee which require a finisher which no one uses. People like you ruin the game. Either switch to a hunter or get good using your character. Smh
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wait till void battery is gone, then go back in.
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Make it so if you run and activate barricade you have a moving wall(maybe for 3~5s then the wall sticks around for 5s) that would make titans actually use barricade more tactical and give an incentive to upgrade resilince stat(because after 6 it has very little use in upgrading)
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Rapid healing while staying in place is more lethal than a short dodge therefor should probably take longer to use. Coming from a warlock main
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14 RepliesSo the Hunter Dodge is the problem? Not one hit kill area of effect handheld supernova. Not one hit kill Titan charges. Not the insane movement speed of the warlocks. Not the insanely tanky self heal warlock builds. Not the arc soul builds that double your PvP dps. Not the still problematic oem. It's the GD Hunter Dodge that'll fix everything. Or hey, at least make already powerful abilities even better cause you know Hunter Dodge!
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Edited by Nea: 2/18/2020 11:19:17 PMThe last thing needed is rift spamming, rift is such a good tool for PvP and PvE that can single handedly win a fight. 3 people sitting in a rift = nothing you can do about it (dont say “just 1 shot lulw” because anybody with a brain will be in a position where you cant). Barricade needs a buff, its just bad unless youre on bridge in burning shrine. The second warlocks see more than 3% player choice is when the class gets nerfed do to rift being such a good tool Edit: posted twice on this post because my brain is small, look at my profile, im a hunter main, of course my brain is small
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1 ReplyJust hit your shots, dodge without battery is garbage anyway. I dont understand why people just stop shooting when i dodge, just kill me out of it
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No.. There's no reason to Nerf hunters dodge because a rift or barricade takes a little longer to deploy.. You do realize dodging or tumbling being faster makes sense compared to deploying a barricade or rift
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2 RepliesEdited by Lich: 2/17/2020 6:23:52 AMI've been saying this forever. Dodge also shouldn't have hidden abilities built into it. Dodge is on a 9 second cooldown brought down to 6.25 when you use frostees and if you have y2 preperation frostees it's down to 4 seconds. Now if you run gambler dodge that also means a 4 second cooldown to a melee. (Rift) Longest cooldown at 41 seconds for max recovery. Grants either healing or increased body shot damage. (Barricade) second fastest cooldown at 14 seconds with max resilience. Grants increased reload or a tanky wall (Dodge) fastest cooldown at 9 seconds tied to max mobility. Its supposed to grants either a reload or a free melee charge. You can also get invis or become harder to kill while dodging depending on your subclass. But it doesn't stop there. Dodge also removes, aim assist, stops tick damage, negates tracking and condenses your hit box. It also doesn't stop there for the hunter dodge! You can get max mobility cooldown at 70 mobility. With traction boots as well as lightweight frame weapons. So that allows you to spec 30 stats points elsewhere. No other class ability allows you to do that.
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61 Replies[quote]Full disclosure, yes I'm a warlock main scrub... Given the ratio of hunters in crucible I know this will be likely unpopular as hell, but here goes... Given Hunter dodge gives an instant escape that recharges rediculous quickly at high mobility, please reduce the time it takes to whack down a well or barricade (and the length of animation time). Particularly wells are so easy to push and dominate for the time it takes to lay them down. If prefer wells were buffed as opposed to nerfing dodge, but a slight dodge cooldown nerf is also warranted.[/quote] Agreed. It takes way to lomg to cast shields and rifts. As always the hunters get the best of everything
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Just wanted to say that I appreciate your saying buff this OR nerf that. Too many just saying nerf dodge. I agree warlocks and titans need some love in the ability department. Hunters dodge is good. I'd rather see other classes get something nice to work with rather than cutting down a great hunter mechanic
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10 RepliesEdited by Macchiato: 2/18/2020 1:03:15 AMI don't think dodge alone is the problem. Like a lot of things in the game there are trade offs. If you want to be able to dodge often you need a 100 mobility. Rift is health for Warlock which helps with two very beneficial things and Titan it's resilience for their shield. I understand you're talking about the deployment time and not regeneration, but point being each is different and you have to take that into consideration when building your character. I play mostly Hunter, but also spent a lot of time playing Titan. You play each class differently. Titan I would melee far more because I got results from it and could win fights that way. I played far more aggressive with my Titan than with the other classes. I can't play that way with Hunter I feel like due to their subclass abilities. That's partly due to just me the way I play and set my character up. I was playing Elimination last night and we kept getting the first pick, but they would use a shield to res their teammate and it was very hard to deny that. I think it was two titans and a warlock. They were using LOW and HHSN so it was hard to just collapse on them right away. We kept killing them, but the titan shield was really keeping them in the game. Every class has an advantage in certain situations. I think there are other things that are far more dire that need adjusting right now.
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2 RepliesEdited by Trindalas: 2/18/2020 6:52:42 AM[quote]please reduce the time it takes to whack down a well or barricade [/quote] yes. [quote]but a slight dodge cooldown nerf is also warranted. [/quote] no. I use dodge to prevent team wipes in hard dungeons. Leave it alone. Pvp I don’t give a crap about, do whatever there. I always get killed when I try to dodge there anyway.
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I read this as "buff development time"
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1 ReplyMaybe ask for for more options within classes. If your rift or shield deployed instantly (which it already doesn't take very long at all) then maybe have a third option : faster deployment of shield at the expensive of it being weaker. Same thing with rift, faster deployment but stays for less amount of time or something. It would be cool if we could build our characters with more options. I don't think dodge is an issue in itself. Paired with Wormhusk I can see that being very annoying, but its still a reaction to losing a fight and saving your life. Another point someone made was what about Warlock and Titans being able to use melee abilities to move? Then lets nerf that?
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1 ReplyYes from a hunter [spoiler]more stationary targets to vortex nade[/spoiler] [spoiler]jk jk hope u get the buff 😄[/spoiler]
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5 RepliesI play all 3 classes, but I prefer my hunter by far (what I started with in D1 long before dodge was introduced). The dodge is definitely very useful and something I find myself (failing) trying to do on my warlock/titan when I take them into the crucible (doesn't end well). However, they most certainly do NOT need a nerf. I'm really quite tired of things being nerfed. Back off with nerfs. Address the problem (warlock/titan ability activation time), don't try to solve it by a simple exposure of envy of the hunter ability. The warlock rift and the titan barricade DO take too long to put down. That said, once they are down they do offer strong benefits beyond the dodge (ONCE THEY'RE DOWN). The barricade protects multiple guardians and the rift buffs or heals multiple guardians, they're pretty strong if you think about it. And they should definitely NOT be as speed to utilize as the dodge due to this strength. BUT, as I said, I do support you in your wish to reduce the activation time, but only SLIGHTLY (since I get killed while activating these as well, I get it). Let's focus on IMPROVING the game and our ability to use it, not degrading performance of things that are working well.
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14 RepliesNefing the dodge will mess with the games balance. Hunters will no longer have an easy retreat option unlike the titan with a shoulder charge or the warlocks dawnblade shoulder charge thing. (Idk what it's called I dont play warlock ever). Also a hunter dodge is not nearly as effective for area control as a rift or shield. As well as the fact that a dodge(unless paired with an exotic) have no AoE that disorients and does damage, unlike the titan shield. The hunter dodge also does not garentee you arent hit, I have been killed countless times while dodging. The dodge is really only effective in two areas in my opinion, retreat and shotgun rushing, or a quick reload, but that's it. Healing rift and the towering barricade offer fantastic area control while rally barricade and empowing rift offer great offensive power as well as a lesser area control. If used effectively you can easily outmatched a dodging hunter. I encourage you to try a hunter put and you'll see a dodge isn't just a save my butt button that any dim wit can use. Also if you truly have an issue with warlock you could just not play warlock. Just saying. I am not opposed to a buff to the place down time of shields and rifts though. I play titan and hunter, more so hunter, but I know the annoyance of going to pop a shield in front of the heavy and either A. getting gunned down before it is placed or B. Getting trapped by a grenade once the shield is broken by it. (I feel like the shield should block grenade AoE.) So yes I support the idea of buffing it but nerfing the hunter dodge is a bad idea that will disrupt the balance.
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24 RepliesI'll take it one step further. I think it's ridiculous that certain supers like arc staff have an instant cast time versus titan bubble or nova bomb. I think the slower supers should get a casting speed buff.
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Nerf all the shit.
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Agreed. Can’t tell you how many times I’ve killed titan and warlocks while they were in their barricade/rift animation. As for hunter dodge nerf... no. I’ve killed hunters mid dodge many times. (Totally not bias)
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Honestly, I don't think this would improve gameplay. Sure, the dodge may seem a bit too quick, but it's benifits aren't as strong as the baricade and healing well. These are both strong zone control abilities that are incredibly strong in the right use. Hunter's dodge is just a quick reload or a throwable restock with some I-frames. Abilities like the dodge are just meant to be faster but have nieche uses. Skilled players can easily combat the dodge mechanic.
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6 Repliesum no. rift and barricade are sustained abilities, dodge is a short action. if you are jealous then get on a hunter and play the other side.
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1 ReplyAlso fix nova bomb, chaos reach and nova warp in PVP. Blade barrage, gun slinger and spectral blades are all similar, except for the fact that they’re better.
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I'm gonna assume hunters are really annoying on console. On PC, hunters are basically handicapped in PVP compared to the abilities of the other classes.