Lower max aim assist values (looking at you, spare rations)
Edit: a suggestion said to universalize aim assist between weapon archetypes, so for example all 150 HCs would have X value, 110s have Y, so on and so forth. Makes far more sense than the current system.
Address the special ammo economy. Myself and other players can go entire matches without even needing a primary weapon because of how generous the ammo drops are. I'd suggest to not drop special ammo on a kill where that player is still hurt from special ammo, literally any change would be better than its current state. This is the biggest issue here.
Remove backup plan from high impact fusion rifles
Give warlocks Lance on novabomb
Address hunter dodge recharge rate (I'm a hunter main saying this)
Address Stompees (on console they're the best exotic in the game without a shadow of a doubt)
Give players reasons to use 140, 110, and 180 RPM hand cannons
Give players reasons to use auto rifles
Give players reasons to use scouts
Give players reasons to use bows
Give players reasons to use CQC weapons outside of shotguns
Lord of Wolves needs to just stop existing at this point. Console it's fine, but the thing will kill from 15 meters consistently on PC
Machine guns might be a touch too good on PC
Nerf Hand Held Supernova, buff Nova Warp.
Rework Revoker. Keep it good, but regenerating ammo is just stupid. Maybe something cool like a reverse box breathing (quickscope equals more damage)
The Last Word is far, far too easy to use for it's kill speed. Lower bodyshot damage. For example, 6 bullets from TLW (2 misses, 4 bodyshots) still kills faster than a 110 RPM hand cannon.
Move the valor and glory rankup notifications to the bottom of the screen, similar to where clan rank ups are placed
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Give warlocks equal melee speed, it's not a huge issue but I mean come on. It's been years.
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Melee registration! Sword, melees, supers, they all feel inconsistent. I have videos saved of my sword literally pushing people instead of dealing damage.
There are an absurd number of exotics, abilities, and entire weapon archetypes that could use a little love, some a little nerf. Keep in mind the word little, please.
Any and all suggestions are welcome.
English
#destiny2
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Dont know if its me as Im on console but I feel that Spare Rations is way to forgiving as a weapon compared to other 150s. For example, look at Rose. While Rose is top tier imo its not brutally broken like Spare is and I feel that it is the most balanced out of the 150s. Fusions just need to be reverted to projectiles and then they will balanced and maybe better than what it is now, since in D1, fusions had no dropoff.
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1 ReplyNo nerfs for god sakes
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[quote]Lower max aim assist values (looking at you, spare rations) Edit: a suggestion said to universalize aim assist between weapon archetypes, so for example all 150 HCs would have X value, 110s have Y, so on and so forth. Makes far more sense than the current system.[/quote] Yeah, and maybe have it to where x weapon class/subclass caps at y aim assist value (I.E. Snipers cap at 50) [quote]Address the special ammo economy. Myself and other players can go entire matches without even needing a primary weapon because of how generous the ammo drops are. I'd suggest to not drop special ammo on a kill where that player is still hurt from special ammo, literally any change would be better than its current state. This is the biggest issue here.[/quote] I'd say disallow stacking of Scavenger perks, so you're only allowed 1 scavenger perk for a certain weapon class. Otherwise, I think it's probably fine. [quote]Remove backup plan from high impact fusion rifles[/quote] Remove from legendaries, have it buff hip-fire, make it only work on the first shot, reintroduce Plan C. [quote]Give warlocks Lance on novabomb[/quote] Suuuuuure [quote]Address hunter dodge recharge rate (I'm a hunter main saying this)[/quote] Ehhhhhhhhh, not sure I have a super strong opinion on it. [quote]Address Stompees (on console they're the best exotic in the game without a shadow of a doubt)[/quote] Increase max sensitivity on controller, allow fine-tuning of deadzones. Should fix the problem, more or less. [quote]Give players reasons to use 140, 110, and 180 RPM hand cannons[/quote] 180s and 110s need a range buff, 140s... I'm stuck on those, since I feel nerfing the Aim Assist on Rations and Jack Queen King would do enough. [quote]Give players reasons to use auto rifles[/quote] 600s (with exception to Hard Light unless they put damage falloff on non-ricochets) and 450s 100% need a damage boost, 360s need recoil adjustments, and all of them need less muzzle flash and viewkick. [quote]Give players reasons to use scouts[/quote] 180s need a buff, not sure how, otherwise... I'm stuck, they're already pretty good on the few long range sightlines thay exist. [quote]Give players reasons to use bows[/quote] They're also really stinking good if used well, I'm stuck on buffs. [quote]Give players reasons to use CQC weapons outside of shotguns[/quote] Hmmmmm, I think 900 SMGs could do a smidge more damage or have a smidge more range, and the entire class needs less drift. Sidearms just need to not have their reticles hidden in follow-up shots, and they also seem to have smaller head hitboxes. [quote]Lord of Wolves needs to just stop existing at this point. Console it's fine, but the thing will kill from 15 meters consistently on PC[/quote] It's more like 11 meters, there, I think it's fine, trade off not insta-killing and having 1.5 full power "shots" on spawn (yes, I know you can pick up ammo pretty easily) for a couple extra meters. [quote]Machine guns might be a touch too good on PC[/quote] *Shrug* They're heavies, they're pretty dominant since nothing else is really that... Good, to be honest. [quote]Nerf Hand Held Supernova, buff Nova Warp.[/quote] Rework Supernova. Reduce the range, but condense it into a single projectile. So it's a middle ground between Knives and Shoulder Charge. Maybe play with the charge speed, too. [quote]Rework Revoker. Keep it good, but regenerating ammo is just stupid. Maybe something cool like a reverse box breathing (quickscope equals more damage)[/quote] Idk, I'm mixed on the ammo Regen since the stats are otherwise kind of... Well, mediocre. It wants to encourage aggressive sniping, but it's stats are terrible for it. I'd say buff it's handling in return for a range reduction, maybe change it into a lower impact sniper so the regen is indirectly nerfed because it's not practical to spam, and it can't OHK supers? Idk. [quote]The Last Word is far, far too easy to use for it's kill speed. Lower bodyshot damage. For example, 6 bullets from TLW (2 misses, 4 bodyshots) still kills faster than a 110 RPM hand cannon.[/quote] Last Word is a paradox. Hip-fire in this game just... Doesn't work properly. I say fix hip-fire (damage falloff no longer impacted, hitboxes and aim assist made consistent). Have Last Word shoot at 130 RPM while aiming, make the hip-fire perfect, reduce the range to 17 meters and have it instantly fall off to minimum. The fastest TTK of all primaries shouldn't come without some form of asterisk, in my opinion. [quote]Move the valor and glory rankup notifications to the bottom of the screen, similar to where clan rank ups are placed[/quote] [quote]Edit: Give warlocks equal melee speed, it's not a huge issue but I mean come on. It's been years.[/quote] Yes [quote]There are an absurd number of exotics, abilities, and entire weapon archetypes that could use a little love, some a little nerf. Keep in mind the word little, please.[/quote] Agreed in the nerf department especially. Any and all suggestions are welcome.[/quote]
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9 Replies✓ Remove it from the game. ✓ No more cancerous nerfs or whiny crucibabies. ✓ Focus on creating long, enjoyable, and competent story campaigns.
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Bring back Rift and Combined Arms.
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3 RepliesI think you are off on most and would greatly appreciate no one at bungie listening to you. You have some valid points, but then you let your biased lean control most of your other decisions and therefore negates everything. Hunter dodge 😂 Stomps 😂 If these are beating you in the game, the issue is your skill level and your use of whatever class you use... even if it is hunter. Bungie needs to do only one thing first.. pick what they want this game to be and then dictate that to us clearly and consistently while making the changes to favor said direction. Is the game going to be op weapon hunts? Cool. Then the game will die and it can continue sucking money every ten weeks from whatever addicts are out there. Is the game a constant world game with rpg elements? Then bungie needs to focus on balancing the game per counter attacks/weapons. new pve content introduces new counters to our established builds.. of which trickles into pvp where iq builds and niche items finds their place within the community allowing for those wow moments per your average player and high iq/skill builds finding their place wooing their streaming audience. D1 did this far better... The biggest issue right now, is listening to a community that is divided per bungies lack of direction and silence... Ie none of us truly know what this pvp is suppose to be, pve suffers along with it, and we have biased opinions that “thinks” they are right. The FUN that is missing in this game is the ability to counter any situation per high skilled players, and those lightning in a bottle moments for your average player that commits less to their builds and counter builds.
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2 RepliesA big fat nope on the static aim assist values. That would ruin gun individuality. Everybody would literally rock the same exact gun same exact roll because some would just feel worse, like they already do. Like if one has extra range and aim assist but less stability, some may hate it, but other may like it. And if its aim assist got dumped lower it would likely make it more unstable. And on the other end guns that had less and got raised would feel like trash to some people. I hate lunas because it has a weird feeling aim assist to it. It pushes itself off if people if you dont quickscope it onto people.
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1 ReplyMost importantly: drop sbmm from 50% of the modes
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4 RepliesEdited by ZombieQahnaarin: 2/10/2020 8:48:28 PMDisagree with everything. Bad suggestions. Except for maybe autos and the lower rpm scouts 150-180. 200-260 are in a good spot
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2 RepliesEdited by Erijian: 2/10/2020 11:06:03 AMIf Backup Plan is getting removed because it gets rid of the main weakness of High-Impact Fusion Rifles I think it's only fair Quickdraw gets removed from Shotguns as it gets rid of the main weakness of Aggressive Frame Shotguns.
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6 RepliesAlso TLW is hot garbage on console. I dump on it with sidearms, and Cerberus. It doesnt have enough range, and can be beat point blank by so many primaries.
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6 RepliesToo be fair. I want the double primary system back. The only reason I didnt like double primaries before is because they hit like marshmallows and our movement and class ability recharges were so slow. But if we keep the class aspects now and put specials back into heavies in cool with it.
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2 RepliesAs a suggestion, separate PC and console....
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3 RepliesPlease clarify what you meant by addressing hunter dodge cool down. This isn’t me being a salty hunter main I just don’t understand what you meant by it.
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3 RepliesThe first twenty items should be, "fix the lag," and then continue your list.
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St0mpee5 is far from the best exotic. Litterally 90% of exotics are better. And titans and warlocks have the same exotic legs that do the same thing. An why does a reloading your weapon class ability need a rework. It does nothing else except that or recharging melee. Pulses and scouts are really good.
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3 RepliesUniversalized weapons will kill this game faster. Might as well go back to static rolls then.
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1 ReplyAnd no mention about hit detection on any of Titans supers and shoulder charges smh
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1 Replydamn bro you covered most of the real issues in pvp, i seriously hope Bungie takes note Bump👍
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3 RepliesOr they can remove pvp, and start focusing of the actual game until it's too late.
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4 Replies[quote]Lower max aim assist values (looking at you, spare rations) Edit: a suggestion said to universalize aim assist between weapon archetypes, so for example all 150 HCs would have X value, 110s have Y, so on and so forth. Makes far more sense than the current system. Address the special ammo economy. Myself and other players can go entire matches without even needing a primary weapon because of how generous the ammo drops are. I'd suggest to not drop special ammo on a kill where that player is still hurt from special ammo, literally any change would be better than its current state. This is the biggest issue here. Remove backup plan from high impact fusion rifles Give warlocks Lance on novabomb Address hunter dodge recharge rate (I'm a hunter main saying this) Address Stompees (on console they're the best exotic in the game without a shadow of a doubt) Give players reasons to use 140, 110, and 180 RPM hand cannons Give players reasons to use auto rifles Give players reasons to use scouts Give players reasons to use bows Give players reasons to use CQC weapons outside of shotguns Lord of Wolves needs to just stop existing at this point. Console it's fine, but the thing will kill from 15 meters consistently on PC Machine guns might be a touch too good on PC Nerf Hand Held Supernova, buff Nova Warp. Rework Revoker. Keep it good, but regenerating ammo is just stupid. Maybe something cool like a reverse box breathing (quickscope equals more damage) The Last Word is far, far too easy to use for it's kill speed. Lower bodyshot damage. For example, 6 bullets from TLW (2 misses, 4 bodyshots) still kills faster than a 110 RPM hand cannon. Move the valor and glory rankup notifications to the bottom of the screen, similar to where clan rank ups are placed Edit: Give warlocks equal melee speed, it's not a huge issue but I mean come on. It's been years. There are an absurd number of exotics, abilities, and entire weapon archetypes that could use a little love, some a little nerf. Keep in mind the word little, please. Any and all suggestions are welcome.[/quote] Imagine advocating for fusion rifles nerfs and not mention shotguns lol
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11 RepliesWhat I don't get is why can jotunn (green ammo) one shot at any range, whereas a linear fusion (power ammo) needs a headshot to kill...mind boggling.
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18 RepliesFOH dodge and stompee5 do not need any change. lol wtf Hunter main or not, you’re wrong.
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4 Replies-- GDPR: removed by user request --
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I think TLW is fine for console, but a different story on pc. If they adjust bullets needed to kill then they need to up the magazine size. I love the last word on console bc it’s a great high skill high reward weapon with punishing drawbacks, but I have a feeling it’s going to get nerfed due to pc. And sidearms are also getting hella strong right now and can almost kill as fast as a last word but without the skill ceiling and exotic slot. Kinda depressing.