Often I run into a situation where I deal an intense amount of damage to a boss or yellow bar only to watch all the health I just chunked refill the exact amount I chunked.
Like the servers are registering all the damage I just did incorrectly or the enemy health regen. is so crazy it instantly refilled before my reload animation was even done for the next clip to continue dps.
Huge waste of heavy and special because their health regen.'s or glitches out but my ammo remains used. I usually save heavy for yellow bars or bosses so I end up not using my heavy the entire game. Only to use it at the end and have it not register the damage?
Anyone else having this issue?
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Only noticed this when at university where my connection is trash
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Yeah, I think network state inconsistencies have been steadily increasing. I mostly notice it as enemies warping about. I’m not sure if the enemies constantly crouching and standing up, is rooted in the same problem, or if is just a failure of enemy AI.
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It's the fact that this game is over 100gb of bullshit right now, bugs left and right, top it all of with p2p connections it's just a mess 😂
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5 RepliesGame needs some serious maintenance if you ask me. It doesn’t help that when they fix something they break something else, it’s almost as if they don’t know what they’re doing or they’ve lost a lot of experience.
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This issue has been around since D1. Here's a really bad example from D1: https://www.youtube.com/watch?v=zf7CIrKtBkg The cabal boss is down to zero 4 times. Absolute trash. I've had this many time in D2. The worst places I have found are Gambit. I killed a Taken captain 3 times and watched as he instantly got his health back to 2/3's each time he nearly died.
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1 ReplyYeah literally in every activity. I’m starting to think this happens in pvp too.
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Nah they put anti melt in place Like the barrier they have to Kill every ad When u can’t test ur software properly u do this If you look closely at the boss they have segmented health even if you drop them them to 5 they buff back up to the last segment
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Started noticing this recently in NF ordeals. Super frustrating when playing in the higher difficulties
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Lol! Don't you just hate it when enemies are at a sliver of health and it still takes a whole magazine or super just to actually kill them? Or when you Izanagi a boss and then their health goes down to 1/4 and then back up to 3/4? Like what the hell, man?
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4 RepliesHappens to me also. It’s really frustrating in pvp.
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its lag. I noticed it playing reckoning. I thought it was just me but I guess not
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Gotta reload the activity or hope your teammates got it
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1 ReplyIt’s a common occurrence when experiencing lag in PVE situations. (΄◉◞౪◟◉`)
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4 RepliesEdited by SouLFeeS: 1/31/2020 4:18:07 PMThis has been happening to me in solo chamber of sorrows, where I’m currently stuck bc of stuff like this! Acolytes and thrall disappear and reappear behind cover, or worse, behind me! Acolyte fire just appears under my friggin feet! No trigger sound or visual. I’m just burning. Ads appear to shoot once, but I get hit twice. Sometimes 3/4 of my health just disappears behind cover, even though I know I’ve cleared the space behind me. Streamer vids show ohk on boomers using Mountain Top, but I can headshot with it and they just...keep...shooting! Screw that.
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1 ReplyEverybody gets or at least has experienced it... It's thanks to Bungie's super duper hybrid peer to peer system. I like it more when npc's teleport soon after they spawn or just spawn on you as a surprise mechanic...