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Destiny 2

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1/13/2020 6:02:04 PM
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How to rework the Aeon Exotics so they aren't completely rubbish

[b]Aeon Safe[/b]: [i]Enemy combatants slain will grant ammo to you and other aeon cult members. Minors count for primary, Majors and Enemy Guardians count for special and Ultras and Bosses count for power[/i] [b]Aeon Soul[/b]: [i]Enemy combatants slain will grant a portion of melee, grenade and class ability energy to you and other Aeon Cult members in range. With Ultras, Bosses and Enemy Guardians granting the highest portions[/i] [b]Aeon Swift[/b]: [i]Enemy combatants slain will grant you and other Aeon Cult members a boost to movement, handling and reload speed. The duration timer extends the more Aeon Cult members are in your fireteam[/i]

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  • Here's a thought. With the nerf to super granting exotics, what about adding a faster super charge time for doing things that your class normally does? Like the Rat King, you could make it stack among the party. If all three are wearing it, maybe have the recharge rate cut in half? It would certainly make strikes more interesting. To limit abuse, you could limit the cap to three times. Otherwise crucible would be mayhem 24x7.

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