[b]Aeon Safe[/b]: [i]Enemy combatants slain will grant ammo to you and other aeon cult members. Minors count for primary, Majors and Enemy Guardians count for special and Ultras and Bosses count for power[/i]
[b]Aeon Soul[/b]: [i]Enemy combatants slain will grant a portion of melee, grenade and class ability energy to you and other Aeon Cult members in range. With Ultras, Bosses and Enemy Guardians granting the highest portions[/i]
[b]Aeon Swift[/b]: [i]Enemy combatants slain will grant you and other Aeon Cult members a boost to movement, handling and reload speed. The duration timer extends the more Aeon Cult members are in your fireteam[/i]
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Edited by --KNIGHT--: 1/14/2020 6:56:41 AMMy idea is much less simple but all the more rewarding. Allow them to grant each ability, grenade, melee and class ability energy to other teammates on any kill. That way it persuades people to use them and the more people using them the more efficient it is.