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1/12/2020 2:49:43 AM
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We already HAVE the compromise. And the community has spoken. You either let people choose—-and most choose SBMM. Or you prioritize the enjoyment of the top 10% players over everyone else. Force everyone into CBMM, and the game slowly withers and dies. Just like Trials did.
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  • Edited by TJ_Dot: 1/12/2020 2:56:48 AM
    Black and White is not a qualitative compromise Grey is. [quote]And the community has spoken. [/quote] The playerbase isn't the same thing as the community. No one should be having to "speak" anyway. If you ended the possibility of argument over which was better for the game, then the issue is resolved. The cycle is broken.

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  • THERE IS NO GREY HERE!!! One side wants to play people to play people of their own skill level. The other side wants to avoid playing people of their own skill level and beat up on weaker players. Only one side gets what they want here. You are trying to force something that doesn’t exist any more. Players in the bottom half of the skill curve don’t have to put up with being exploited for the entertainment of those at the top, and they aren’t going to tolerate it, Not when there are alternatives out there.

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  • [quote]One side wants to play people to play people of their own skill level. The other side wants to avoid playing people of their own skill level and beat up on weaker players.[/quote] No, one side wants to play everyone equally and see where they actually sit on the gloabal totem pole and experience what a social playlist is while the other want to avoid better players and pretend they're just as average as everyone else while treating casual 6vs6 as if it's a competitive mode.

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  • Edited by TJ_Dot: 1/12/2020 3:28:50 AM
    *One side wants an even match more than a solid connection. The other side wants a solid connection more than an even match *Both can get what they want

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  • They already have that. Connection quality is not what this is about. If I had $5 for every one of these kids pissing and moaning about not wanting to sweat, I could retire early. The game already offers a choice between skill and connection quality. It can’t give both sides what the want between those who want to play those of their own skill level and those determined to avoid doing so.

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  • Survival doesn't offer connection based. It's skill based. Too bad they can't do both. PvP will sink if it keeps being ignored. When that ship sinks destiny can kiss a decent chunk of it's playerbase bye bye.

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  • Edited by TheArtist: 1/12/2020 12:38:19 PM
    Survival is a RANKED playlist. The whole point is skill matched competition. Honestly, I don’t think Bungie is that concerned. Arena shooters are dying in favor of BRs, and pvp shooters are difficult to make money off of. You can’t sell the content, with out fracturing the player base. And this player base complains at every turn about the selling of vanity items in Eververse. So the issue is just how much of pvp interest turn into money for Bungie. I’d imagine it’s significantly less than from the pve side.

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  • How can you account for rank (skill) when you have 1 hit kill guns and abilities? Let alone stable connections? I'm not even going to start on with aim assist. That's another kettle of fish that frankly I believe needs removing entirely.

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  • In. One. Playlist. [quote]Connection quality is not what this is about. If I had $5 for every one of these kids pissing and moaning about not wanting to sweat, I could retire early.[/quote] Same tired accusation that faults you entirely [quote]It can’t give both sides what the want between those who want to play those of their own skill level and those who'd rather not lag.[/quote] It can work towards it in some future.

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  • It. Can’t. Elementary STATISTICS says it can’t. I’ve tried to explain this basic concept to you in every way I can think of. And I can only conclude that you are being willfully blind. All you have to do is read the posts here. For every person complaining about bad connections you have ten complaints about sweaty matches. Go watch SayNoToRages stream from Friday. He deals with the pve counterpart to this situation. CBMM is the pvp equivalents of setting up the pve side of the game for the super hardcore pve players. They have fun, but the game winds up tedious and not-fun for everyone else at best. Unplayable for them at worst. The Division 1 tried that in its first year. Setting up the game to be so obnoxious difficult and stingy that the game wound up being unplayable to anyone who couldn’t play 5 hours a day and obtain perfectly min-maxes builds. Result? NINETY-EIGHT PERCENT of the game’s player base said “-blam!- THIS SHIT” and quit. Massive had to overhaul the entire game and dial everything way back just to save the franchise, They figured out that—if you want a Triple-A game to survive financially you have to appeal to the average player. Not the outliers. SBMM gives the average player the best experience. CBMM gives outliers at the top a good experience at the expense of everyone else.

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  • I would be fine with skill based if connections were reasonably stable. But PvP will sink if they can't do both Skill and connection. Is it really skill if you lose because of lag spikes / bad connections from other players living in the shanty towns? No it isn't. It's unfortunate but skill based right now isn't going to be effective much longer. I could throw in how truly bad the anti cheat system is but that's another ball game. TLDR : If they can't do both then might as well put it connection based first. Least then you know it's not your connection that screwed you.

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  • Edited by TheArtist: 1/12/2020 12:32:28 PM
    They are doing both. People are complaining that average are being allowed to choose, and they are choosing SBMM. Quickplay nearly destroyed the franchise last year. Bungie is just going to decide which master they are going to serve. But if they go back to what they did last year, I’m done with this franchise’s pvp. That’s what you guys forget. Most of this games players are from RPG backgrounds and just aren’t going to tolerate being served up that way. And you’ll wind up with SBMM and bad connections when player numbers plummet.

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  • Edited by TJ_Dot: 1/12/2020 3:50:48 AM
    Statistics have nothing to do with FUSING two* populations and providing both with the experience they want. *not even two: Those that prioritize skill Those that prioritize connection Language/Region None - the majority most likely 2/3 All

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  • Edited by TheArtist: 1/12/2020 4:06:17 AM
    Statistics is the MATHEMATICS of probability and populations!!!!! That like saying that math has nothing to do with whether a building you design will actually stand up and not collapse if someone actually builds it. And it will certainly collapse and kill people if you ignore the math in favor of emotion. Which is what you are doing. If you fuse the populations you ROB those wanting SBMM of their choice and impose the conditions that those wanting to play weaker players want. You -blam!- over the average player for the sake of the top players. And players will flee the game if you do it. Which is why Bungie killed off Quickplay.

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  • [quote]If you fuse the populations you ROB those wanting SBMM of their choice and impose the conditions that those wanting to play weaker players want. You -blam!- over the average player for the sake of the top players. And players will flee the game if you do it. Which is why Bungie killed off Quickplay.[/quote] What part of priority settings is so god damn hard to understand?

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  • Why do people always assume that you disagree with them only because you don’t understand them???? [i]I’m disagreeing with you because what you are proposing WONT WORK!!![/i] It worked in Halo because Halo had a CAPTIVE AUDIENCE. If you wanted to play a console shooter back then you had to put up with the game as it was. So lower skilled players endured the misery. Shooters no longer have that captive audience. Not only are there other entertainment options. There are shooters that offer [i]quality[/i] SBMM experiences. Overwatch offers SBMM in every playlist. Both ranked and non-ranked. Titanfall 2 designs its game modes so that they provide an enjoyable experience to a wide variety of player skill levels. Even the BR shooters are adding it. SBMM has been standard in MOBAs and fighting games for years. So the reality is that players just don’t have to tolerate being treated as cannon fodder any more. Shit, even Call of Duty last year was more enjoyable than Crucible Quickplay. [i]Your idea won’t work for two simple reasons.[/i] The normal distribution or bell curve, and the Pareto Principle or 80/20 rule. https://images.app.goo.gl/SwRtaRwTAggTMEF78 This curve is how player skill is distributed in a popularition. The vast majority clustering around the average with few people at either extreme. MM is such a bitter subject in shooter games because it determines the skill of your opponent. SBMM matches people by skill. So you are paired with people on the same part of that bell curve as you are, matches are close, and you have to play hard to succeed regardless of how good you are. But at the extremes of the curves player numbers are low so mm times can get long, and connections dicey at times. CBMM lets skill vary at random. So the skill of the players are from the entire skill curve. So if you’re a high skill player the vast majority of the players you face will be significantly less skilled than you. They lack the skill to push you so you have a [i]relaxed[/i] game and relatively effortless success. The problem is that if you’re at the middle to the bottom you are always playing people much better than you are and have a frustrating and humiliating time trying to beat players you simply are outclassed by. CBMM creates uneven experience where the riche get richer and the poor get shit on. Now here’s why your proposal won’t work: the Pareto Principle. Or 80/20 rule. As bad as what I’ve outlined is, that scenario assumes that everyone is represented in the player pool by their frequency on the bell curve. But that’s not how real life works. [i]THE TOP PLAYERS ARE OVER REPRESENTED.[/i] The best players are the best players, because they play more than everyone else (in part). So the top 20% of players plain in 80 percent of the matches. So the experience for lower skilled players is even worse than what I outlined. Which is why Quickplay was so miserable last year for the average players. Your proposal will just recreate the conditions of QP. Average players will choose the SBMM playlist (like they are now). All the best players looking to avoid playing one another will load up in the CBMM list ( like they are now). Then your solution then basically forces those players who wanted a SBMM environment into a CBMM one...and since the best players are grossly over represented in that list...,we’re right back where we were last year. Pubstomp Central. The top players are happ because they are getting their [i]nonsweaty [/i] matches and easy kills...and average players find themselves getting chased out of the game. Again.

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  • Edited by Synge_X: 1/19/2020 6:49:28 PM
    “Captive audience” “Lower skilled players endured the misery” Not me.... I enjoyed the shit out of simply getting better at the game, so I, based on my OWN CHOICE in Halo 3, played primarily Ranked(SBMM). It was a distinctly different experience than non ranked, and I could even play SBMM, quick match, or CBMM in the non ranked, social play list. This type of match making can work, because it ALREADY DID AND STILL DOES(are all the people playing Master chief collection “captive”?).The daily numbers were very similar between Halo 3 and Destiny and the choice of how to connect existed then and even up to the point that the numbers plummeted in the late days of the game. https://www.reddit.com/r/halo/comments/6lgpth/halo_3s_player_count_in_2008_0_crazy_this_pic_is/ https://web.archive.org/web/20190106172029/https://destinytracker.com/ With your reluctance to see any grey area on the matter, as well as a closed mind to compromise, and the Constant mischaracterization of anyone who criticizes the current matchmaking, I’m left feeling that you are simply resentful towards skilled players. Worse yet, you want to shoehorn any player, including those who are not extremely skilled, in the same category. Even those who are explaining, that the exact same “misery” that you are protecting one player from... IS NOT WORKING AND IS BEING IMPOSED, 10 fold for another.

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  • Edited by Synge_X: 1/13/2020 12:24:56 AM
    I don’t play crucible anymore because of the way matches play out, blow outs, bad lag etc. I under normal circumstances LOVE THE CRUCIBLE, and don’t play. I NEED YOU TO UNDERSTAND KELLY, IM THE TYPE WHO WOULD RUN DAILY SERVERS FOR THE P2P system. But nope, I’m not going to deal with the “misery”, I’ll spend my time elsewhere outside of PVE. Before you start up your ..-blam!-ing crusade rhetoric, I HAVE NEVER PUB STOMPED AND NEVER WILL. I am a competent, decent, crucible player. I don’t care how things are composed. Something needs to change before the crucible isn’t a completely miserable experience FOR ME. I guarantee that the crucible, as it stands will continue to push who would normally enjoy it away from the game. Since SBMM was introduced, a move that ran off over half of my clan of PVE/PVP players(even at points where Sbmm was taken out they didn’t come back) Destiny has not been taken seriously as a multiplayer game. Don’t act like you want what’s best for the game, saying -blam!- OFF to people who would normally put hours into the game in favor of players who play a few matches for bounties, is beyond ignorant and unsustainable. Not even considering their feedback and lecturing them on the ethics of competition is doing nothing to better the situation. You have never given a shit, and never will.

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  • Edited by TheArtist: 1/13/2020 2:14:55 AM
    Like I said. Bungie can’t serve two masters. They will either make the game for the average player and SBMM will stay. Or they’ll cave to the pressure from top players and streamers, and return a single CBMM playlist. But you are right about one thing. At the end of the day I have no personal stake in this and don’t really care. The math says this game is going to wind up with SBMM one way or another. Because that is what the majority wants, and it’s why every shooter Dev is trying to add it to their games. It will either be intentional on Bungie’s part. Or it will be what’s left after the statistics have their way, the average players get run off, and the top players are all that’s left. Once again complaining about sweaty matches and long matchmaking times. Either way, I’ll be enjoying the pve side of the game...

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  • Sorry but I have to disagree. There aren't enough players to make the system work. There are no dedicated servers like in most games you outlined. SBMM or CBMM there is still the garbage team composition algorithm that I hate with a passion. I fail to see your skill curve at work and I've been in top 500 categories a number of times and seasons. The game feels like a ghost town when I go in control or any SBMM activity and wait for a game, then in said game I'm top of the leader board forced to carry. That's all fine and good but not in a supposed SBMM lobby and deal with the lagg at the same time. When the supposed matchmaking glitch happened I've lost more matches than I could count top of the leader board. I was fine with it since I got into a match under two minutes and understood why the game basically wanted me to go 2v6 since I was the equaliser. Now you're telling me all is fine and dandy with that happening in a supposed fair system... Well it's not and it's a joke.

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  • Edited by TJ_Dot: 1/12/2020 5:01:31 AM
    Underneath all that "logic" lies a pile of shit, what a surprise... You fail to understand the system again. If someone is prioritizing a smaller skill gap, then MM will focus on keeping it narrow. If connection, then such It avoids conflict of interest the best it can until MM fails to match so much that it has no choice (Game /playlist is a ghost town by that point). So if by some magical logic that you think that means the exact opposite and suddenly it's sheep to the freaking slaughter 24/7, then you're so caught up in your logic that it has actually made you somehow irrational.

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  • Edited by TheArtist: 1/12/2020 12:50:00 PM
    I’m done. That “pile of shit” are mathematic principles that you rely on for your health and safety every day. I understand you perfectly. You. Are. Just. Wrong. And. What. You. Are. Insisting. On. Won’t. Work. The. Math. Is. Why. But thank you for reminding me that it’s a waste of time try to reason with some one determined to argue emotion and impenetrability of confirmation bias when people are arguing emotion. Hope the Easter Bunny brings you what you want. Cause it’s the only way you’re going to get it, Out.

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  • Edited by TJ_Dot: 1/12/2020 4:51:26 PM
    Can't assert one as wrong when you don't understand the thing they're talking about. It's ignorant logic at best. Hope you find your peripheral vision.

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  • Circular argument. I’ve explained in granular, mathematical detail why what you’re proposing won’t work. All you keep doing is jumping up and down and either insisting I don’t know what I’m talking about (I do) or that I do understand what you’re talking about (I do).

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  • Edited by Synge_X: 1/19/2020 6:59:25 PM
    Math my ass, This is low for you, you’re better. 200K PLAYERS ROUGHLY ON BOTH HALO 3, and DESTINY 2. There is your “math”. Claiming that HALO 3 was a Captive audience is not only wrong(because the wholesale option to choose the way you connect still exists in Halo 3 MCC as we speak(you read this), but also CANNOT BE QUANTIFIED MATHEMATICALLY. You’re arguing from emotion. You don’t want it to work, you are resentful, want and thrive on players who are better(or that you perceive as better) than you, being miserable. You are wrong. Straight up, 100% wrong. As if the current way that MM works can’t be innovated or changed, considering how many times it’s been changed and will be changed. Weak.

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