I was playing some Destiny 1 heroic strikes recently and noticed some stuff that stands out as opposed to Destiny 2 heroic strikes. I thought I’d compare some aspects of the strike playlists in both games.
DESTINY 1:
After competing a strike in the heroic strike playlist, you received a buff which increased your reputation gains and the chance of a legendary drop that lasted until you went back to orbit.
Drops ranged from strange coins and motes of light to rares and sometimes legendaries and on the very rare occasion exotics.
Strike specific loot provided an incentive to play strikes, and were unique weapons and armour ( e.g: Psion Flayer cloaks, Imago Loop etc. ).
Strikes felt challenging and bosses had a decent health pool and hit hard.
Heroic strikes had strike scoring and even had bounties exclusive to the playlist which gave XP and Vanguard reputation.
DESTINY 2:
You do not receive a buff for playing strikes consecutively.
Drops are mostly blues, sometimes legendaries and very rarely exotic catalysts.
Heroic strikes have no strike specific loot. Instead they are in Nightfall Strikes, and most do not have random rolls, which eliminates the incentive to replay the strike for better rolls ( e.g: D.F.A, Silicon Neuroma etc ).
Strikes do not feel as challenging as Destiny 1, and bosses can be killed very quickly and do not pose a real threat ( in my opinion ).
Heroic strikes in Destiny 2 do not feature strike scoring.
In conclusion, I personally feel that Destiny 1 strikes not only have more replay ability, but offer good loot to chase and grind for. Destiny 2 strikes are not as rewarding, and lack a reason to play them.
English
#destiny2
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Yeah I agree.
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Edited by Tru-Zrue: 7/30/2020 4:12:48 AMAgreed to everything...mostly. But I think all endgame should be easier the stronger the higher our power level is [b]UNLESS[/b] we calibrate the difficulty ourselves. As it is now power doesn’t seem to matter as every enemy hits hard for some reason. I don’t feel like a bad ass having to punch an act twice.....Sometimes I wanna feel op, other times I want a personalized challenge. Been playing BL3 toying with the mayhem mode levels. It’s ehh ok, sometimes good, but the concept is something I know bungie can master as they already almost did. Remember Nightfall cards? Good idea bad execution. It should have been innovated on. Make one card that players could adjust to their liking that spans across the whole pve experience (strikes, raids, NF, dungeons, hell patrols, etc). The more difficult the more rewarding but there should also fun mods like daybreak, airborne, arc/void/solar burn, etc. Edit: I’m saying all of pve needs that replayability factor. Strikes and NF need separate exclusives loot, and everything else pve needs a customizable experience.
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1 ReplyThe Darkblade. I sense him...Alak-Hul is near!!! Alak-Hul. He is hunting you!!!
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I'm playing D1 on a pretty regular basis on my alt account (aka the account I made for my son) 183 hours so far I have all 3 characters through all of the campaign missions, 2 at 400, 1 at 399. I play the Siva Crisis strikes every week for the free Eververse packages and for the legendary marks. The skeleton key mechanism is genius, and fairly generous. I think I've used st least 10 keys and still have 2 left. I got at least 5 exotics from killing the ultra knight on the Dreadnaught, and at least a dozen that decrypted from blues and legendaries. I played D1 for 4 hours before work today. (Instead of playing D2 Bounty keep, attack of the mind numbing seraph towers) My thoughts: D1 is fun to play, and very rewarding D2 feels like a boring grind fest of a chore... rewards from strikes is non existent
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D2 bosses need better weapons and more movement and take better cover against people who can melt him.. such as your shoot it with a sniper it gets up close in your face and tries to beat you to death with your own leg it’s just ripped off 💪 your shoot it with fusion, shotgun it runs and gets cover and users decent weapons to take you out.. d2 strikes need to be shorter as there’s a lot of travelling in most and a lot more enemies. Maybe a few multi occupancy vehicles? I could go on for ages but nobody ever listens 😴
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Farming Omnigal 🙄
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1 ReplyI don't really agree with people who swear D1 was better, but D1s strikes were all better than any of D2s strikes. From the design, bosses, mechanics, scoring, etc. Sometimes I want to reinstall D1 just to run strikes a few times. Or, that could just be nostalgia talking. Who knows?
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1 ReplyPlus D2 dosent have modifiers like specialist and small arms I miss the days where I used to cause havoc in a solar burn small arms playlist with my Vision of Confluence or Genesis chain
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6 RepliesD1 NF: find a cheese spot. Hide in it & plink away at the boss. D1 Heroic: run around with no worries & murder everything. Plink away at the boss when you have time.
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2 RepliesNo comparison. D1 strikes were cool, everything in d2 sucks ass.
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And the worst part is, that we haven‘t said anything about strike specific loot in D1. Bungie add them without our feedback. Now in Destiny 2, they are defending their choice no loot in strikes, because all the loot is in their eververse 🤦🏻♂️🤦🏻♂️🤦🏻♂️
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12 RepliesLoot is far to be the worst problem strikes face, difficulty is, strikes are way to easy. Boss resilience should be increase by A LOT, and all immune phases deleted.
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1 ReplyYeah as much as I love melting the bosses in D2. They need to be buffed. Boss encounter isn’t even a thing anymore
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7 RepliesEdited by Kanashimi510: 1/11/2020 1:20:22 AMI also like that destiny 1 had strike bosses that didn't live in a small kill box filled with adds. Part of the fun (for me) was playing strikes and learning the best places to find cover while dodging and striking out at the boss. It's as if they specifically took out any and all "strategy" with bosses in D2, and want players to simply hop around in a small kill box while fighting bosses. It gets old fast, and the amount of strikes I've run in both games would most likely show that fact. I rarely run strikes in D2, but they were a big part of the game for me in D1. This is probably because of what op pointed out, and the mindless kill boxes of D2.
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Spot on.
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Everyone absolutely hated having bullet sponge strike bosses.
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1 ReplyHeroic strikes don’t exist in d2. Your criticism of the normal playlist and old style nightfall system is valid but you never mention the best improvement d2 made with strikes, nightfall the ordeal. You can select the difficulty that suits you, two even have matchmaking, and the higher the difficulty the better rewards you can receive like high level upgrade materials and even exotics at a very reasonable pace. I’m not saying it’s perfect but it’s the best they’ve been since d2 launched and arguably better than heroic strikes in d1.
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3 RepliesAnything but the dying mind stile was a waste of time. The saber strike was trash, the siva sepiks damage gates you, the siva priest is annoying, and everyone hated Mars and Venus strikes.
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Agreed Strikes are basically useless content in D2. No challenge, No fun, and next to no good loot.
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6 RepliesYou remember it through rose tinted glasses. You could still melt bosses in D1, they weren't anymore of a threat. And when Bungie made them a threat (Siva Splicer boss fight, with the ogre) the community complained they were too difficult.
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Destiny 1 strikes also had the best memes Cereberus Vae III: For obvious reasons The Shadow Thief: Homeless taniks relief foundation The Will of Crota: Lord have mercy on our ears Shield brothers: Give us the primus or we blow the ship Winters run: A cell! From the Prison of Elders Destiny 2: ...
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1 ReplyEdited by Noble 6: 1/11/2020 10:41:35 AMOne of the greatest tragedies of this game is that there is SO much content that's just sitting there and which they even encourage you to play through quests and the like... but the rewards are just not there. And in some cases it would be SO easy too. Bring the *already existing* weapons to year 2 standards. Let challenging activities drop upgrade materials and high stat gear. Maybe even a chance at exotics. But no. The biggest flaw D2 has is imo not quantity or quality of content, but (reward) systems making the vast majority of the content not worth playing.
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I miss my Treads Upon Stars
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Edited by Fish: 1/12/2020 2:21:25 AMI especially liked the little nugget towards the bottom. Strikes are too easy. Welcome to Nerf city. Population: Ignorant feedback.
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8 RepliesSHIELD BROTHERS STRIKE ! ! ! I can hear the theme music now. Ba bum bum bum bum Ta Da Da Bum Bum Bum
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I remember always getting destroyed in D1’s strikes. Good times.....