I agree the game doesn’t need to be hardcore. It’s just in a very weird place - everything is pretty easy right now, but most quests and new content involve just grinding way more than before. So that’s not what I’d expect casuals want because of the time investment involved.
D1 had a definite magic about it D2 just doesn’t have. Some of it could be down to better loot, higher difficulty, or the game just being newer...but right now I just don’t feel compelled to play in the same way as I used to.
However, I do agree that Bungie should NOT cater to streamers demands.
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[quote]D1 had a definite magic about it D2 just doesn’t have. Some of it could be down to better loot, higher difficulty, or the game just being newer...but right now I just don’t feel compelled to play in the same way as I used to.[/quote] If you think about it, D1 was a "free pass" of sorts. IINM, the story and content, up to Taken King was already done for the most part. Considering that, and [i]X[/i] amount of time in development, it can create an argument that when given the right amount of time, from community patience, Bungie can pull something off. Even with the internal struggles that happened back then with management, at least everyone internally should be singing from the same song-sheet now, when it comes to a content direction and vision. The only catalyst that can change things, for better or worse, is the "feedback" from the "community". We can even assess how that has played out on D2 over the years, so there's that.