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Destiny 2

Discuss all things Destiny 2.
12/28/2019 11:39:46 AM
183

Destiny 2 pushes FOMO harder than any other game I have played and I would like them to slow it down.

Nothing sticks around even more than before. I don't like at this point being pressured hard to play the game. I do like playing every now and then but when you put all this onto players it turns into too much stress. Dawning will expire better bake those 150 treats before it goes and hope you get Avalance and Cold Front rolls you like Season pass only has 70 days left better hit 100 Better grind out those rolls you like for all those Saint Weapons since those are going to be gone Better hope you get decently rolled Seasonal armor with the element you like since those are going to be gone and you'll be grinding next season Better Get Iron Banner done that's going in a week and only a couple more appearances this season Get those bounties done those all expire in 24 hours and you grabbed like 20 of them Better grind out that bright dust cause the items up there are only up for the week and then they're likely not coming back into rotation I just want to relax but with all of this adding up at times this just all feels like the game is actively, very aggressively trying to dominate all of my time and it sucks since part of me does give in to FOMO even though I don't like it. I'm trying to hit 100 in that pass since I really want those armor ornaments this season and then likely next season. I like those Saint weapons and I want to get good rolls for them. I want to have that Bright Dust ready so I don't have to buy what I don't need to. It just sucks sometimes and I wish the game would have some more respect for my time and I don't even have a really strict job.

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  • I agree with this 100%. I am starting to disengage from the game this season. The armor and mods becoming worthless next season is the biggest downer for me. But also having no means to grind for past seasons weapons kinda stinks too. For bounties, yeah, the timer on the bounties and trying to juggle them all with the limited 63 slots shared with quests becomes cumbersome and overwhelming. It makes the game less fun having to juggle bounties.

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  • The issue with Destiny is that it is designed to be very addictive, yet struggles to be rewarding due to the fact that you can only have so many top or preferred load-outs for each situation. So to get around that, they add a degree of FOMO (seasonal equipment , ornaments and ritual weapon quests) to keep people playing and impermanence (achieving max light and season artifacts/mods) to the rewards you can achieve. Unfortunately those are both pretty negative ways of reinforcing the engagement between players and the game, which leads to people feeling that they have to play almost as a second job for fear of missing out, whilst also feeling guilty for the time they 'wasted' each time their gains are reset. One way around this could be to allow people to 'work on' past seasons' level progressions after a season ends (as long as they pay or have paid for that season). The current season can have an experience benefit over past ones, but perhaps they could allow past seasons' experience/rewards to be 'selected' as an option for the players 'active season'. Additionally, they could add a means to buy random past seasonal equipment from a 'season engrams' vendor, with one engram type per past season and randomly rolled items in each one. These same vendors could also offer the pinnacle/ritual weapon quests. This doesn't reduce the grind, but it will eliminate a lot of the FOMO problems. Bungie can improve peoples feeling that they are 'wasting their time' by allowing more quests and bounties, so that synergies can be better exploited (kill hive, use bows, kill enemies with arc = kill hive with an arc bow); which isn't easy with the 63 quest+bounty limit (despite the fact that there are so many more sources of bounties now). This will give people a better feeling of progress an reduce the feeling that your time was wasted. Better vault and postmaster management tools, and adding a 'lost quests' vendor that can give you missed quests you had at one point and deleted would also be a good QoL improvement. It's a very hard balance, but I think that reducing FOMO and adding QoL changes is something Bungie should focus on, so that the players that are essentially addicted to their gaming model don't have a bad taste which ultimately turns them off the game,

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    • There's something so hilarious about that 'slow down' part. Like, [i]-blam!- me gently[/i] Bungo. I still want to get screwed over, but please just a bit slower. The consumer begging with this game is priceless. If only people figured out all they had to do was quit. In droves. Boom, problem solved. Game either gets better or it dies. Both perfectly acceptable options as there's tens of thousands of games to play.

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      • Edited by TheArtist: 12/29/2019 5:02:03 PM
        Enough whining like a victim. Geez. The game is designed for the [i]daily player.[/i] Loot games are grindy. If you think this game is grindy, the For the Love of God stay away from [i]Warframe[/i], and [i]The Division.[/i] If you think this game’s seasonal grind is bad, stay away from [i]Diablo 3. [/i]. Where your seasonal [i]character[/i] is erased at the end of each season. The point of a game like this is to give you reasons to play. The point is to always have something to work towards. If you don’t like the game, go play something you do like. If you can’t play an hour a day, then your expectations of getting [i]everything[/i] in the game are the problem, and need to be adjusted to something reasonable. Destiny is a [i]toy[/i] to be enjoyed. Not a job or a test of character. When it’s stops being fun, STOP PLAYING!!!!!!!!!

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        • If you have FOMO about a video game you are the one with the problem, not bungie. You are the one giving it value by complaining you'll miss out, which is what they want. If no one cared, they wouldn't do it. Remember it's just a video game and these guns and armour you're all getting butthurt about dont actually exist in real life. How about having fomo for graduating college or getting a good job...

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          • I haven't played this game hardly at all this season. I feel so much better because of that.

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          • I'm getting what I can only describe as seasonal fatigue. Every three months I feel like I have to play pedal to the floor until everything is unlocked and done so that I can relax and play "my way" for the rest of the season (minus whatever is left in the drip feed). I'm not looking forward to March, I'm dreading it and I shouldn't feel that way about a game. I think this setup is probably just pushing me to playing something else.

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          • Don't be scared of missing out. Just let it go by. Personally I hate this season so am not playing it, and that's okay. Adapt the 'F[u]u[/u]ck it' mentality.

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            • What did you expect? They basically spelled it out for everyone in the tidbits of info they released shortly before Y3 launched. Buying a product out of ignorance is your own fault. Hell, myself and a few others tried to bring it the community's attention. Once again, I was made fun of for being a time traveller. They did the same thing before D2 launched. Yet everyone still bought it. And everyone still acted shocked at the lack of quality design. The level of outright denial in the Destiny community astounds me sometimes. In my opinion, ya'll deserve the increased FOMO content

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              • Vote with your wallet Vote with your time Stop playing Destiny Don’t spend another dime.

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                • Well Bungie is a liberal company and liberals love pushing their agendas down our throats 🤷‍♂️

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                  • Bungies endless Greed killed this beatyful game. Now it's all just eververse and money, money, money... A "Product" of Hell.

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                  • Edited by Noble 6: 12/29/2019 9:39:51 PM
                    No game should make you feel like you're doing a second job, but that's exactly what Destiny feels like nowadays. I catch myself so often logging in JUST so I don't miss out on something. But hey, if they keep going like this, maybe I'll intentionally miss out more often on stuff because I value my time. Maybe I'll even miss out on buying the next expansion or Destiny 3 because I value my time. ¯\_(ツ)_/¯

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                    • Destiny-fornite business model my dude, won't go anywhere cause it profits without the hassle of actual effort while creating decent-playable content.

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                    • It appears this fell to the second page before Cozmo could provide the bot answer, so close

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                    • Edited by Erijian: 12/30/2019 6:36:56 PM
                      Isn't this the whole point of loot games though? To obtain rare or limited items that you can flex around? This shit has been happening for years in F2P games, which is a group Destiny is now part of. The quicker you come to terms with not being able to obtain or do everything that's limited the happier you'll be, OP.

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                    • They will never slow it down. The reason is this: As we’ve seen thus far the content with the loss of Vicarious Visions and whatever that other studio Activision gave us (mainly Vicarious) we have lost a lot of polished content and in depth story telling. With the loss of that kind of content and money Luke Smiths vision will move more towards fear then towards building upon the Year 2 content, which was fantastic. When you don’t have the means or vision to build upon a complex world that was ever developing; You move more to a “dynamic world” that shifts and changes at the cost of the player base that can’t live in the game. With those changes to the world you “attempt” to make the players want to log on daily to try to earn loot that Luke Smith feels needs to leave after a certain amount of time. FOMO is now considered a barbaric strategy since gaming has now become an in depth community that comes together across so many different styles. Most studios are supportive of each other’s success because it helps to continue to expand gamers across different genres. If Anthem would have been successful it would have helped expand Destiny even more because that game could have given this game ideas (if Activision would have kept around). But with Luke Smiths huge push towards FOMO and Bungie Store, he is basically telling the gaming community it is either our game or the others.

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                      • As they say in Frozen - Let it go.

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                      • Firstly how much do you play What I mean is hours per day can’t really comment unless I understand your time struggle I play 2/3 hours 4 days a week 18 recipes left Dawning smg dome Got all the rolls and weapons from saint that I want Armor drops and I sort through it Iron banner set the 3rd (waste of time) Season pass at 55 I pick up all the obelisk gunsmith vanguard bounties at once and change my loadouts to complete the most efficient

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                      • I don’t agree with seasonal events, that’s the design. A unique event that isn’t always there, it’s a reason to log in and check it out. What I don’t agree with is paid content being removed.

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                        • 100% agree. I enjoy D2 now less than y1, you could play some pvp, try the raid, do some strikes. And stop for a few days. Now you literally have to play every day. I could of course just not play, but I feel bungie is manipulating us like a mobile game. Makes me sad and sick of the game.

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                        • I'm DEAD rn, dude you have to chill damnnnnn

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                        • Another food for thought bungie really did need activision more then they realized. They helped with moderation and activision knew how to cater the game for longevity. As apposed too burning your base players out.

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                          • I finally got the nerve to just uninstall the game. Sick of the limited time content being pushed as the only content. I started playing ESO again and it's nice to just relax and take my time exploring an mmos world and not have to worry about certain quests and stories just ending and never being available again. The game has events but it's not based entirely on those events. There's a relaxing mmo experience as the base layer and the events are neat things to do on top of it. I miss raiding each week with my clan on D1 but in D2 I just feel like the game isore interested in selling me cosmetics more than selling me a game.

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                            • Totally agree. Making a game stressful and forcing players to play just because the content will be gone? Are we renting this frickin game?! FOMO is the worst thing to happen. The marketing world revolves around it. It works because people are generally walking around in a constant state of fear and anxiety. But it's fundamentally wrong. People will resent being forced to do something they don't want to. That will lead to basic unhappiness. And that makes people not want to take part at all. Who wants to be unhappy when playing a game? No one should ever be coerced to do something out of fear. ESPECIALLY not in a video game! Hey bungie! Here's a new concept for you: Make the game fun, remove the bugs and issues that are driving your player base crazy, and... (are you ready for this?) People will WANT to play your game! I suggest you try it. It certainly can't do any worse that what you've done so far.

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