JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny 2

Discuss all things Destiny 2.
Edited by Cirice: 11/17/2019 8:53:12 AM
127

Please Bungie, nerf the Erentil FR4 (PvP)

EDIT: STOP with childish behavior, spreading hate and calling people trash in this thread, alright? Show that we can have a mature discussion about this topic. If you think differently, NO PROBLEM, but don't hate on others because of it. By the way, If you have proof that the Erentil is not overpowered please show statistics on it (user percentage does not show anything..). Hello there, As of recently, I've come across a rising number of players using the very strong and overpowered fusion rifle Erentil FR4. The weapon clearly needs a nerf ASAP since it totally destroys the fun in playing PvP. I know I'm not the only one that's upset about it but we still haven't heard anything about bringing this particular archetype of fusion rifles down a bit. It doesn't have to be a big nerf, just decrease range by 15-20% or something like that. If you agree with me and wish to see these fusions get a nerf, please upvote it so Bungie sees it, thanks.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Serocybin: 12/21/2019 3:50:29 PM
    I highly doubt you’re going to see a nerf with weapons like the Erentil, Jötunn, or any other broken weapon/armor/mods/builds anytime soon– unless the community and streamers deem it (seriously) broken. For example, the Telesto was granting people more supers in PvP, so the community complained as a whole and it was taken OFF the game for God sakes (rightfully so). It’s not like they don’t have the ability to do that! Weapons like the Erentil were put in the game on purpose to serve as crutches for trash players; plain and simple. Nearly maxed out range and impact with projectiles that shoot like sniper rounds on fusion rifles; you can’t simply create that by accident. The Jötunn is pretty much a handy-dandy rocket launcher with tracking. If they take away any of these broken weapons or builds without producing a replacement, then the babies that comprise nearly the entirety of this community will stop playing PvP until they come up with another broken weapon or build to play with. Their excuse will be that there’s nothing fun in PvP to use, while in reality they’re boiling up inside because they can’t land shots using scouts, hand-cannons, snipers, etc. It’s not a matter of nerfing or taking weapons off the game anymore. Bungie has a collective of ideologues that comprise their teams, which I’ll get into later. It’s ultimately a matter of what’s going to replace what they nerfed or took off the game as soon as they make moves to nerf or take something off the game. A balanced game was well off their agenda the day Halo: Reach was announced, and that was well-over 9 years ago. So, you want balance? Play something else. Destiny is a lost cause on that front, and so are most games that are out nowadays. Games are only as good as the culture, politics, and people that influence said games. I still get flashbacks from getting my 50 in Halo 3 during ranked Team Slayer and MLG matches— most people would not survive those matches today without crying their eyes out. Most of the time, aside from the hit registration/connection issues, it was either you or your teammates fault if you lost. There were very few crutches, and even fewer means of relying on them. You either got good at Halo 3, or you gave up and played CoD. That was then, this is now, and now every game plays like CoD. As the developers from CoD: MW recently announced, “We created a safe space for our players.” Weapons like the Erentil are Destiny’s new safe space once the Recluse and OEM got shut down (kinda, not really). If there was “balance” in this game, there would be a PvP Glory playlist that tested your overall skill. No supers, no loadouts, no builds, no exotic abilities, no nothing! You all spawn with the same weapon and the same stats: Either a scout, a pulse, or an auto rifle, depending on the game type, with a pistol for a secondary. You fight for the objective and fight for heavy/special weapons that spawn on occasion. Want a super? Real bad? Maybe even the same shields that OEM grants!? Fight for it, because an orb will spawn somewhere in the map that’ll grant you that ability— and you better get to it before THEY get to it first. That’s the kinda “balanced” gaming that I know. Real archaic, huh?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon