What happened to Gaurdian resilience since Season of the Dawn started? My fire team and I feel like we are dying way easier now since the new season started in PvE. Its like we can't take nearly as much damage as before. I don't think it's the lowered light level with the loss of seasonal artifact bonus, although it might be a part of the problem. Even lower level activities and just normal play it seems the same things we would survive before are killing us really often now. Its frustrating and perplexing. If this was intended I'd like to know the logic behind it and what was changed to make it occur. And if it wasn't intended I hope if some more people speak up maybe Bungie will look into it.
If it was just me who felt this way...then I wouldn't be saying anything. But my friends that I play with daily feel the same way. Has anyone else noticed this issue?
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[quote]What happened to Gaurdian resilience since Season of the Dawn started? My fire team and I feel like we are dying way easier now since the new season started in PvE. Its like we can't take nearly as much damage as before. I don't think it's the lowered light level with the loss of seasonal artifact bonus, although it might be a part of the problem. Even lower level activities and just normal play it seems the same things we would survive before are killing us really often now. Its frustrating and perplexing. If this was intended I'd like to know the logic behind it and what was changed to make it occur. And if it wasn't intended I hope if some more people speak up maybe Bungie will look into it. If it was just me who felt this way...then I wouldn't be saying anything. But my friends that I play with daily feel the same way. Has anyone else noticed this issue?[/quote] One thing I have noticed is how the finisher effects damage dealt. Was on the Leviathan, using a bow. Head shots were leaving just enough to trigger the finisher state. I suspect that if finishers weren't in the game one shot to the head would still guarantee a kill. As it stands I see a lot of mobs take just enough damage to pop the finisher which is frustrating because it makes certain mobs feel more spongy