So this is just a heads up to everyone. As can be seen in the video above the season of Dawn mods can not be used on any prexisting armor, and new armor can not use any season of undying mods, as the mods sockets for each of these are apparently not interchangeable. This means that any Nightmare mods, raid mods, undying mods can not be equipped on any new armor, and none of the new season mods tied to the obelisk can not be used on the armor you have currently.
As a result of this you will have to choose to either continue to use that armor that you have spent time to grind for in order to get those stat rolls on and have masterworked, or you can use the new mods, and repeat that same grind again.
This will also be posted in the help>Game Issue section of the forums as I am hoping this is in error and is not suppose to be the case. You can find it [u][b][url=https://www.bungie.net/en/Forums/Post/254629711]HERE[/url][/b][/u]
English
#destiny2
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7 RepliesThey are killing this game
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2 RepliesThis game is a mess
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1 ReplyOk this has been around since Forsaken. Why is it now a big surprise?
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4 RepliesHaha this is actually hilarious with how bad this game is turning out
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7 RepliesWelp. Why did I even bother masterworking gear? Why did I bother getting high stat rolls? Wtf was the point of Undying then? I just...don’t understand 🤦🏼♀️
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5 RepliesEdited by Demon_XXVII: 12/11/2019 2:57:54 AMArmour 2.0 is a Trojan Horse nerf The system is all about grind & wasting materials What’s the point of masterworking it ? Due to mods only working on a particular element piece, & the artefact pushing towards pulse/scout mods - makes any armour that’s already been acquired (For instance, Arc helmet is useless for Hand Cannons) that can’t accept these mods worth diddly squat! All my Mercury Dawn armour was Void elemental And Bungie said this was so “We could play the game our way” ....Bullshite!
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its not bug its literal bad design from devs and the reason i quit playing
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It’s not a bug it’s intentional lol
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6 RepliesBungie can fix this very easily. Allow all season mods on MW armor only. Now MW gear can be useful past 90 days and there’s incentive to MW. Win win
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1 ReplyWho needs a sense of progression? Nah, let's just reset everything every 3 months and do it all again. Heck we're pretty much redoing the power grind instead of increasing it. This whole attitude from Bungie towards the game really stinks, it's not for the players, it's so they can put as little effort in as possible. Why make a new armour set when you can just change the mod slot on an existing one and call it new?
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1 ReplyAlso putting an anti barrier mod on a bow that has explosive head removes it... like WTF
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Yeah this is BS. Last slot should be universal.
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1 Replyso does everybody forget that menargie mods can only be applied to menagerie and CoS raid armor. no people are going to ignore that, ok. yes it's still stupid they are getting rid of the armor for "space" the arguement itself is just baffeling when nobody complained about it the second time
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5 RepliesWhen Bungie said that they were going to put more focus on pvp this year I didn’t realise they were going to do that by pushing everybody out of pve while making no worthwhile changes or implementations into pvp whatsoever
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2 RepliesSame old, same old. Our time and effort continues to be devalued. I personally didn’t bother to get all my armor to 960 last season as knew that they would raise the cap again thereby short cutting all that hard work others have put into pinnacle activities to get higher power gear. With the FOMO model in full swing we seem to be stuck with a formulaic approach that will presumably play out each season... thus Step 1 Log in - short quest to earn new artifact - so you are ready to get going on the hamster wheel again to rank it up to max just in time to lose it again at the start of the new season. Step 2 - gain new season pass exotic then spend the next few weeks using only one exotic in all activities to grind out the catalyst unlock requirements. Step 3 - replay the seasonal activity over and over to gain new mod slot armor with better stats ready for it to be discarded again next season. Step 4 - rinse and repeat pinnacle activities to earn upgrade mats to upgrade armor in step 3. I think the disposable nature of this new play model Is de incentivizing the player base and people are starting to realise that the main draw to the game is the loot once that loots been obtained people mass exit for other titles. I really feel like bungie desperately need a new ip - I’m not sure how much longer they can keep players on board with diminishing returns. Next year we have cyberpunk, ff7 remake, resi 3 remake and whole host of highly anticipated titles - I can only see myself spending less and less time in D2 sadly.
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Working as intended. Glad I didn’t buy it.
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This was expected. It's not a good thing, but I knew this would be an issue. It was pretty easy to work out that this was the road they were heading down since the mod slots themselves were specifically called a season of undying mod slot instead of being given a more general name. We also had precedent. We werent able to use menagerie mods on seasonal armor, we couldn't use previous raid mods on new armor despite updating them to the new system. This is why I refused to grind for stats on anything except armor I would explicitly use for pvp, since seasonal mods have little to no effect in pvp (so far). If I find what I want in the course of normal play, great. Otherwise I won't waste my time grinding for something that, by it's very nature, becomes obsolete as soon as, or even before I get it. Bungie created a problem by making a system that simultaneously wants you to spend time creating a perfect build, AND wants you to replace that build with new content before you've even finished it.
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2 RepliesI'm just sticking with my old armor set, it works perfectly for me and I could careless for the new mods But bump
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1 ReplySeems like so many players have just wasted huge amounts of rare resources and time on masterworking armour in the previous season. The game appears to be going down the 3 monthly disposable route.
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Welp, looks like I'll be going back to the good old one armor set fits all model. Cause -blam!- that.
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Edited by MONKEYGOTRABIES: 12/11/2019 5:06:11 PMBungle doesn't know how to continuously build a character. From here on out, each content drop will revert you to noob status, you'll build that character up, then repeat a few months later. From now on, expect everything to be a soft reboot- they won't expand on foundational sytems but instead they'll rework them, they won't build an epic story but instead there will be mostly unrelated short stories, and your character will start over every time. People, if it's not clear that they're going to mostly disregard your concerns (loot, gear, progression, grind, storytelling, etc...) and instead go with this "vision" that allows them to employ the least amount of effort to keep you interested in their reskinnned, rearranged content and tiny reward offerings...I don't know what to say. Leave. It's not going to get better and it's not going to be the game you want it to be.
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2 RepliesWorking as intended.
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3 RepliesSo all armor collected in my vault from previous things is once again obsolete??? Damn i need a infinite vault space update
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Oh my god bungie you idiots .... armour 2.0 needs a serious fix or the alternative is go back to the old system with the armour before the rest of the player base starts laughing themselves to death every time you screw up🤣
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And this is why I didn't bother masterworking gear let alone dumping any resources into bumping my energy capacity on armor. I knew we'd have to get a new set with the new season. We already have to grind out more than one set of armor due to elemental affinity. On one hand I see why this is a thing. They want people to chase that perfect armor set as the end game. But once you have that perfect armor all other gear based chases are relatively shallow. So having a mod slot specifically for that season forces you to redo that grind for your perfect setup. (even more so this season since the season mods can be used anywhere with any content.) I don't play this game enough to justify that level of grind. I'm not inherently against it. But I understand why it stings for people without being in their position. I also however understand Bungie's situation. They essentially had to decide if regrinding for season specific mods would have been enough. And they didn't seem to believe so. I imagine they could have found ANOTHER kind of material exchange/activity type that lets you change the mod slot itself/add the mod slot/make the slot universal. But that would probably require a lot more resources than it's worth to actually produce. And it ultimately wouldn't extend the armor grind too much. Bungie is toying with how to make armor more impactful and meaningful and I like the direction overall. It just needs polish. Older armor needs to still be respected and useful. But there needs to be incentive to potentially leave that gear behind for new gear. Bungie has the right idea to try and get us to chase new armor. Just the wrong way of going about it. Because essentially i'm just regrinding to access mods. For a mechanic that is undoubtably going to disappear for the next season. This "works" for the goal but isn't sustainable. So I don't imagine this staying the case for much longer especially if people are vocal about it. I think Bungie needs to look at armor affinity. It shouldn't lock specific mods. It should give an incentive for matching the armor though. Like making the mods themselves more effective or cheaper. Maybe go as far as even introducing set bonuses for affinity. They could potentially try to flesh out set bonuses for armors in general as a way to incentivise grabbing other armor. Gambit armor was a neat concept that could have worked out in a general sense if they bothered to polish it. I personally would go after themed sets that made me a beast at activities I enjoy. Another route they could take is simply having new armor pieces from the next season drop with higher base stats than the previous seasons and/or have a higher cap on how much of one stat you can have on it. As stats themselves while impactful are not hugely so in a moment to moment gameplay. But getting the perfect roll is a chase Bungie acknowledges and actively uses. Hell, Bungie could simply make armor ornaments for new seasons forward that you earn via collecting a set. The armor itself wouldn't potentially be used for gameplay reasons. But it still would be a chase for armor. idk. I feel like there's something here. And Bungie will stumble into something good with these systems/ideas at some point. I am just spitballing.
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1 ReplyThis really isn't different from last season. Opulent and leviathan mods could only go on opulent and leviathan armor. As long as we can still use artifact mods on whatever pieces we want having an 75+ stat on an armor piece will be more valuable than whatever this new Charge of Light mechanic is. The way I see it is I'll have my big boy master worked raid sets for Levithan, Last Wish and Garden of Salvation and then a regular unmasterworked set for the new gimmick every season.