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Edited by Romans: 12/4/2019 2:08:52 AM
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Symbol above shielded enemies?

Hello! Is there a possibility that you add the relative symbol (arc, solar, etc) above(near the shielded enemy in order to permit to see and recognize shields also to who can't recognize colors and have vision problems different from colorblind? Yes i know are there colorblind settings, but i'm asking for who have different colorblind problems (there exists people with these) and colorblind settings (actual) are not useful

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  • In the meantime: Solar: Centurians Taken Captains Wizards Taken Knights Scorn Captains Arc: Captains Harpies Knights Scorn Captains Taken Centurians Void: Minotours Taken acolytes Incinerators Scorn Captain Taken Wizard Wizards in Savathuns Song

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  • Good point, seeing as how we won't be able to [i]Recluse Erase[/i] any shield type other than void.

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  • Usually what I do is tag them with my kinetic to see the shield color appear and then proceed with the corresponding element. Easy.

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    • Maybe a toggle on and off option for people who need or want it.

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    • Yes, would love this.

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    • This is what I thought they meant when they said they did this for players, turned out it was a hunter warlock and Titan symbol, I can see that bungo, I want to know what subclass they using

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    • Not that I don't understand the sentiment but every enemy that has a shield always has the [i]same[/i] element of shield, with the exception of Scorn Captains which vary between all three. They however show what element they have by the type of Totem they use and the shape of their head.

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      • [quote]Hello! Is there a possibility that you add the relative symbol (arc, solar, etc) above(near the shielded enemy in order to permit to see and recognize shields also to who can't recognize colors and have vision problems different from colorblind? Yes i know are there colorblind settings, but i'm asking for who have different colorblind problems (there exists people with these) and colorblind settings (actual) are not useful[/quote] Can u go play a different game..im sic if oeople wanting world built for there specific handicap!

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        • Edited by DS Burrito: 12/4/2019 2:08:28 AM
          I was about to be a smartass and say just look at the shield, but then you said adding it to help people who are color blind. So I’ll upvote. :)

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          • just use kinetic boolets

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          • Question. There are multiple color blind settings base on the 3 '[u]most common[/u]' color blindness types. Are you saying there are cases where none of the settings work? Would that be a real edge case? Also if I'm not mistake don't the 3 shield types all look a bit different? (Element affect 'swirls' and such) I'm just trying to tackle this from a different angle.

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            • Not really necessary... just need a method to help identify it. Tag it with a fire or void weapon... either you break it or you don't. If you see the arc animation (not the color, actually animated arcs), than it is arc based... otherwise it is the opposite of the flame or void attack you used.

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            • Yes

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            • It'd be a nice accessibility option.

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            • If that can be toggled on or off that would be wonderful for people that have color blind issues. Maybe they could add that in along with the ability to toggle your damage numbers on or off.

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