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11/23/2019 7:02:26 PM
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For sure. We are definitely monitoring feedback about all of the subclass changes we just announced including warlocks. I’ll pass along your feedback about buffing nova warp, what would you like to be changed with it? I’ll also continue to pass along feedback on increasing Warlock melee speed. We appreciate the feedback on how you feel about the changes on paper. We’ll also be monitoring feedback once you can play the changes and see how they feel in the game. Thanks for posting.
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  • Edited by ill skillz: 12/1/2019 5:11:07 PM
    [quote]For sure. We are definitely monitoring feedback about all of the subclass changes we just announced including warlocks. I’ll pass along your feedback about buffing nova warp, what would you like to be changed with it? I’ll also continue to pass along feedback on increasing Warlock melee speed. We appreciate the feedback on how you feel about the changes on paper. We’ll also be monitoring feedback once you can play the changes and see how they feel in the game. Thanks for posting.[/quote] Appreciate the post - here is a list of exotic changes and a forum post added recently. The original was removed and I was handed a one week ban for saying warlocks for the D on the new sub class buff. * Eye of another world - When ability is FULLY recharged casting / use speed is significantly increased. Melee range is increased as well as speed (equaling other characters) * Sanguine Robes - Rifts tracking increased from 35 - 75 meters. Effect can be taken from rift and used while MOBILE. Head shot kills extend duration of tracking effects. This makes scouts, bows and bullet weapons powerful. Fusions stay strong but do not benefit from headshots or extended duration. * Skull of Dire ahamkara - This was a must have exotic that saw a needed nerf with ability to regen a new super from a super. It’s nerf was to heavy. Rework and add the ability to select from nova bomb modes. Three modes. 1 - lob 2- lance 3 - shatter Actual grandeur becomes viable again! * Wings of sacred dawn - removes in air accuracy penalties (as standard) on all warlock sub classes (basically granting Icarus’s grip on all weapons with exotic wings equipped) on solar top tree class flying head shot kills trigger health regen * Suns bracers - Revert back to D1 with two charges. * Nothing manacles - Reintroduce. Scatter grenade charges x 2 with increased scatter grenade damage. If all scatter parts hit - IF it becomes a rare one hit wipe. Here is a link to the post. https://www.bungie.net/en/Forum/Post/254528119/0/0

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    I strongly doubt you’ll see this because I know you’re super busy doing stuff, and I definitely respect that, but in terms of warlock tuning I’ve mained it since day one so have a lot to share. - stormcaller: I think arc web is too strong, in comparison to a lot of stuff; I’m not sure what I’d change, but it doesn’t feel fair to get kills or get killed by a grenade like that - maybe increase the damage of individual ticks of the chain, but reduce the amount of ticks, and increase time between ticks? Middle path, is really hard to use, at least on controller; the sensitivity is really low and it’s hard to see when using the super, also it has really low resistance in comparison to other stuff, given it’s a shutdown super. Top path, I haven’t played enough, though I think that should say it needs tuning since I don’t think it’s worth playing. - :voidwalker: Devour could do with something added on, like kills with devour give bonus damage, which ramps up with more kills? Maybe a weapon reload? In terms of the super, nova bomb is really bad, it’s slow, the cast time is slow and the AoE is small, it also has really low resistance, and popping it is a trade 90% of the time. Nova warp could do with having the ability to kill people require line of sight, so you can’t blame people through cover, the blinks should take less super, and so should charging the big blast Top path is actually pretty solid, it’d be cool to see something similar to nightstalker, where melee charges grenade, and grenade hits charge the melee, for a good gameplay loop - this nova bomb is pretty good - dawnblade: I think it would be cool for bottom tree to have ‘something’ right now the only thing it’s good for is the super, Phoenix dice is bad, and also is bugged so if you use it, you can’t slide for a short duration. A buff to the neutral play would be nice, given the upcoming speed nerf Well lock, is pretty balanced in terms of pvp, I think being slightly harder to kill by a special weapon in the well would be nice, and making the sword harder to destroy would go a long way. Top tree’s upcoming changes look really nice, though I’d like to see airborne kills with the consumed grenade active, recharge grenade and melee, as opposed to just melee. ❤️❤️

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  • [quote]I strongly doubt you’ll see this because I know you’re super busy doing stuff, and I definitely respect that, but in terms of warlock tuning I’ve mained it since day one so have a lot to share. - stormcaller: I think arc web is too strong, in comparison to a lot of stuff; I’m not sure what I’d change, but it doesn’t feel fair to get kills or get killed by a grenade like that - maybe increase the damage of individual ticks of the chain, but reduce the amount of ticks, and increase time between ticks? Middle path, is really hard to use, at least on controller; the sensitivity is really low and it’s hard to see when using the super, also it has really low resistance in comparison to other stuff, given it’s a shutdown super. Top path, I haven’t played enough, though I think that should say it needs tuning since I don’t think it’s worth playing. - :voidwalker: Devour could do with something added on, like kills with devour give bonus damage, which ramps up with more kills? Maybe a weapon reload? In terms of the super, nova bomb is really bad, it’s slow, the cast time is slow and the AoE is small, it also has really low resistance, and popping it is a trade 90% of the time. Nova warp could do with having the ability to kill people require line of sight, so you can’t blame people through cover, the blinks should take less super, and so should charging the big blast Top path is actually pretty solid, it’d be cool to see something similar to nightstalker, where melee charges grenade, and grenade hits charge the melee, for a good gameplay loop - this nova bomb is pretty good - dawnblade: I think it would be cool for bottom tree to have ‘something’ right now the only thing it’s good for is the super, Phoenix dice is bad, and also is bugged so if you use it, you can’t slide for a short duration. A buff to the neutral play would be nice, given the upcoming speed nerf Well lock, is pretty balanced in terms of pvp, I think being slightly harder to kill by a special weapon in the well would be nice, and making the sword harder to destroy would go a long way. Top tree’s upcoming changes look really nice, though I’d like to see airborne kills with the consumed grenade active, recharge grenade and melee, as opposed to just melee. ❤️❤️[/quote] What a contradiction. Arc web is on the top tree arc lock class. So how do you know it’s to strong if you don’t play it? It’s basically the only great warlock class left.

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    My bad, meant bottom path with the arc buddy rift. And it’s not the only good warlock class, it’s pretty stupid throwing one grenade and getting a team kill my guy

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  • [quote]My bad, meant bottom path with the arc buddy rift. And it’s not the only good warlock class, it’s pretty stupid throwing one grenade and getting a team kill my guy[/quote] Bottom tree Dawn blade just took a hit and is taking another in the solar tree “buffs” making it hard to get more than 2/3 kills per super now. Take away the strong top tree grenades you just neutered the least used pvp class in the game and basically the entire of the warlocks top builds in the current crucible.

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  • Nova Warp Fix: 1. Remove slowed movement while charging. 2. Decrease charge time from 0.7 to 0.5 seconds. 3. Decrease duration from 22 to 16 seconds. 4. Lower the cost of a fully charged blast to allow 8 detonations within this time frame. 5. Remove the increased cost of holding a charged blast. 6. Remove the cost of using Dark-Blink. 7. Increase PvE damage against majors & mini-bosses by 40%. We ARE NOT asking for more armor, the ability to 1 tap other players, or even the blast radius to be reverted. We just don’t want to die before we can even charge up.

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  • Edited by Madness Tus: 11/26/2019 3:04:49 PM
    well to not die before you charge up the blast requires armor to be increase cause the reason why nova warp is terrible is primarily because of the armor Second: Is the duration, it doesn't last long because of the fact that Dark blink takes energy from it which you crucially need to close the gab to get the kills Third: Is the damage in which it deals on other supers cause it's a free kill for the enemy when going up against their supers

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  • Bump. This right here.

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  • Man you are getting as snarky as DMG

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  • Edited by peztyke: 11/25/2019 5:35:04 PM
    Cosmo nova warp is garbage in a 1 v 1 super situation the charge time compared to one hammer or 2 slashes with the hunter class they win every time it doesn't compete. Also buff the regen of healing a little while in a rift its very slow imo it should take one extra bullet to kill you while stood in it in pvp.

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  • Or how about you just make the changes now before you ship an update and we have to wait 6 months for Warlock updates? Do you guys just enjoy being inefficient while disappointing the community? Now I know why making content is so hard...you dont do it right the first time, you make more work for yourselves.

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  • [quote]Or how about you just make the changes now before you ship an update and we have to wait 6 months for Warlock updates? Do you guys just enjoy being inefficient while disappointing the community? Now I know why making content is so hard...you dont do it right the first time, you make more work for yourselves.[/quote] I think you know the answer to this. Three nerfs later they just got round to removing over shielding on a Titan exotic. Super moves got nerfed more times in a season than it took them to balance the MOST over powered armour the game has seen.

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  • Clearly you have not been paying attention Cozmo. We want sunsinger.

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  • What we want to hear is that you will let the team know that the changes you have planned on paper sound terrible regarding Dawnblade and you will probably send this class into PVP oblivion if you implement them (Which we know you will) It literally took you two years to write this post Cozmo. You have seen Warlock base melee speed on here so many times, as well as how underwhelming Warlocks are in PVP. Anyway, all the best with "Passing on your feedback"

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  • [quote]What we want to hear is that you will let the team know that the changes you have planned on paper sound terrible regarding Dawnblade and you will probably send this class into PVP oblivion if you implement them (Which we know you will) It literally took you two years to write this post Cozmo. You have seen Warlock base melee speed on here so many times, as well as how underwhelming Warlocks are in PVP. Anyway, all the best with "Passing on your feedback"[/quote] I’m back - my previous post was blocked and handed a weeks ban for saying d- https://www.bungie.net/en/Forum/Post/254528119/0/0

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  • The community managers are always listening to player feedback and sending it the devs. The problem is after that it’s up to the rest of Bungie to do something about it and they mostly ignore it.

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  • Make it so that when an opposing super kills a nova warper while they are in their super, the opposing super loses 25% of their super duration. It could display as a debuff with a placeholder name of "The Void Devouring".

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  • Edited by The Master 2 U: 11/25/2019 4:18:13 AM
    [quote]For sure. We are definitely monitoring feedback about all of the subclass changes we just announced including warlocks. I’ll pass along your feedback about buffing nova warp, what would you like to be changed with it? [reply]Make it so that when an opposing super kills a nova warper while they are in their super, the opposing super loses 25% of their super duration. It could display as a debuff with a placeholder name of "The Void Devouring".

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  • Edited by Madness Tus: 11/24/2019 10:50:56 PM
    Novawarp needs a duration increase, damage resistance increase, radius increase on big and small AOE blast and a way to compete in super vs super fights i would say make it OHK supers again and increase charge time but that will probably be a controversial topic to many so i honestly dnt know what can be done in that aspect cause its literally a punching bag when it up against other supers. Oh and it will be great if we can get back D1 Warlock movement cause D2 movement is to clunky and unresponsive and for the top tree Dawnblade changes it would have been better to give it a Zen moment ability for accuracy when you're damaging enemies mid flight instead of consuming a grenade cause that's to big of a trade off and floating in air in pvp is basically asking to get team shot

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  • It shouldn’t be reverted back to its original power. It was a bit too much. They just took the nerfs 1000x overboard for it.

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  • Rather than "fix" it why not give each class a unique melee. I.E. Titans could have a slower short range melee that deals higher damage Hunters could have the fastest melee with average range and damage Warlocks could have an average speed with the most range but deal the least damage.

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  • They did that, that was how they were in D1 but ppl complained about the Warlock melee range

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  • Not to the extent I'm talking about with different speeds and damage

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  • That was the D1 system were titans could hit the hardest but had T-Rex arms, hunters were how they are now for base melee, and warlock melee was slower but had more range. People complained about warlock melee range so they made them equal but melee speed stayed the same.

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  • In D1 they all had the same base melee speed and damage. Warlocks did have more range but only on the arc sub class due to a perk.

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