Year 3 of D1 was so much better than D2 is now. These are the best reasons in my opinion.
You could do any activity and progress to 400 Light.
Exotic engrams, strike specific loot, faction packages, raids, and Archon Forge drops were all guaranteed to be above your light level and up to 400 Light.
You used skeleton keys for strike specific loot, instead of running the same strike a hundred times.
Infusion was easy, cheap, and you could use extra gear to infuse your other characters. You didn't have to play the game 24/7 like you do now.
There were Tier 12 armor builds. Cooldowns were fast. The adjustments for Mobility, Armor, and Recovery were in the skill tree and easy to change on the fly. Skill trees were more complex and customizable too.
Shaders actually worked correctly and changed the color of your armor. Not just parts of it.
Class items were unique, and sold by the Speaker.
Factions actually existed.
Vendor gear updates actually happened, and vendor rolls changed weekly.
With Age of Triumph, all the raids were updated and made relevant.
The raids weren't overloaded with annoying mechanics.
The game was actually fun, instead of being a boring, unrewarding, grindy wannabe WoW clone.
And most importantly, the game was made for EVERYONE, not just YouTubers and elitists that play the game 24/7.
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28 Replies1. Same in Destiny 2 since the Seasonal Artifact contributes more to your power level than the difference between powerful vs pinnacle gear. I'm Level 163 on my artifact, and am at +18 power. 2. Gear is no longer the major determinant of your power level. The game is transitioning to a more conventional (and therefore less RNG-based) progression system. Based on the accumulation of experience playing the game....and not getting lucky with loot drops. 3. Why are you running the same strike a "hundred times" when there is so much else to do? People grinded strikes in Destiny 1 BECAUSE THERE WAS NOTHING ELSE TO DO IF YOU DIDN'T WANT TO RUN PATROLS OR PLAY PVP. 4. Infusion was easy-and-cheap because the REAL grind was UNLOCKING weapon perks. Which required in-game currrency....or accumulation of EXP. 5. So you're basically saying that the armor system was SIMPLE AND SHALLOW? Yeah, I'd agree with that. 6. Not true. Many legendary armor pieces had fixed color areas in D1...and NONE of the shaders worked on exotic armor pieces. You also couldn't apply the shaders to weapons, sparrows or ships in D1 either. 7. NO. SOME class items were unique and SOME of them were sold by the Speaker. Most were earned as in-game drops just like they are now. The only difference is that in D1, the STYLE of armor turned over more frequently....so if you didn't like the STYLE of one kind of armor....you'd get a new style dropping into the game in only a few months. Whereas styles that were in vanilla D2 are still part of the game. 8. Yes factions existed.....AND DID **NOTHING**. All the factions were in D1 were Tower vendors. Tower vendors that gave you RESKINNED versions of hte PREVIOUS DLC's weapons and armor. Just reskinned in Faction colors and logos. So the notion that vendors were this avenue of "new" gear into the game is just bullshit. Destiny 2 has like FIVE TIMES the number of vendors that were ever in D1. 9. Yes. Vendor updates happened....and most of the gear they offered was garbage that no one cared about. The number of weapons (other than the Gunsmith bounties) that were relevant you could count on a hand and still have fingers left over. The current bounty system we have with Ada-1, Eris Morn, The Menagerie Chalice and Ikora Rey (Vex Offensive) are VASTLY superior to anything that was in D1. You can grind for specific weapons....rather than just keep leveling up faction rep and having to hope to get lucky. The game also didn't have Pinnacle/Ritual weapons that are basically curated god-rolls. 10. All raids are kept relevant in D2 in terms of loot-drops. Prior to Age of Triumph there was a SEVEN MONTH content drought....and if you didn't raid the update gave you NOTHING new to do. If you DID raide....you got a handful of challenges....armor ornaments...and old loot being put back in the game as "exotics". 11. Okay, I don't like D2 raids either. The Revive token system needs to die in a fire....and this attitude of "No Clutches/No Carries" needs to be standing right next to the Revive Token system when it does. 12. Fun is subjective....and I'm enjoying Destiny 2 immensly. But if you dont' like conventional loot-based RPGs, or MMOs....then you're just not going to like the direction this franchise is headling in. This game is becoming a MIN-Max game....not a loot-collection game. Its becoming a legitimate RPG. Not a open-world shooter with a candy-coating of RPG elements. TLDR: Some people aren't going to like the changes being made to the franchise...but this game coudln't---and wasn't going to---survive trying to be eveything to eveyrone. The game had to pick a direction, and it has embraced its RPG nature. But this "toxic" nostalgia for Destiny 1 really needs to go away. The game you are "remembering" so fondly NEVER EXISTED. The game was a FUN shooter game with a VERY shallow collection of RPG features that was fun to play....but had to rely on its fun shooting mechanics to cover up its other shortcomings. Destiny 1 was NEVER as good as you are claiming ot remember....and Destiny 2 is NOT as bad as you are insisting. You may not like where it is right now...but that doesn't make it a bad game. Right now I'm playing Jedi: Fallen Order....and NOT really enjoying it. But I can see what it is in the game that draws in others.