Destiny’s community is large and varied. Everyone is a little different in terms of how they defeat the Darkness. We have heard a lot of stories over the years about conquering challenges, meeting new friends, and the various ways that Destiny has touched your lives. We’d like to hear more! This isn’t a contest. It’s a way for us to get to know you better, and to hear about the kinds of in-game moments that have made the largest impact on you.
So if you’re up to it, share your most memorable moments of Destiny – anything that made you feel:
• A sense of tremendous achievement
• A sense of belonging
• Devastated or heartbroken
• Utter domination
• A human connection
• Like laughing until you cried
• The moment you knew you loved this game!
Thank you for being such an amazing community. We look forward to hearing more of your stories.
English
#destiny2
-
Edited by Messenger: 11/21/2019 10:13:44 AM[u]• A sense of tremendous achievement[/u] [b]Soloing the hard version of Sunless Cell to get the exotic solar sword Raze Lighter in D1[/b], which was then not nerfed after I had gone to the trouble of getting it and formed a useful tool in many boss encounters. [u]• A sense of belonging[/u] [b]hearing other people talk about interesting bits of lore they had uncovered[/b] which I recognised or also appreciated. But everyone also of course said they wished the cool and emotional storytelling in the lore somehow found a way to be expressed in the game in something other than a few recorded lines of dialogue on a static vendor screen or as voice over while you shoot grunts. [b]Show don't tell.[/b] [u]• Devastated or heartbroken[/u] [b]When Whisper of the Worm was nerfed[/b] repeatedly from a peak exotic that matched the grind it took to obtain, into something that is only resembles a good legendary weapon in terms of it's perks. It was unique and desireable for it's existence as an outlier. When you rein it back in it is no longer an outlier. It is no longer a true exotic, in that it can no longer change the way you play (as all exotics should). The grind for ikelos sniper/shotgun having it's box breathing/trench barrel nerfed was also lame. Making people work really hard for something that they want, then after they have finally gotten it, taking half of it back is bad form. [b]It's like your boss stealing half your paycheck back[/b] after you have done the work, because you are spending it differently than they would have liked. When you need to balance stuff, introduce, or bring a couple of things up to challenge the meta and provide enduring options to forever justify the hard to acquire weapons, don't hammer down what people have worked hard to get and enjoy using,[b] give those pieces competition at their own level[/b]. [u]• Utter domination[/u] running my finally assembled[b] one-punch hunter build to carry my new light friends through nightfalls. [/b] [u]• A human connection[/u] [b]D1 kings fall raid[/b], had some good friends on there, because getting onto voice comms with randoms was easier when in end game activities without having to use 3rd party software like discord where your in game friends are not the same as your discord friends. [u]• Like laughing until you cried[/u] "[b]the helmet stayed on[/b]" the best lore is either super intriguing and high concept or amusing and character driven. They are really the only part of the game that seems weighty to me. [u]• The moment you knew you loved this game![/u] i love parts of it, but i feel like everything needs to be story like. Everything that humans make. Music, art, architecture. Everything needs to have a beginning, middle and end. [b]A 3 act structure that gives a feeling of hope, conflict, journey, resolution and reward[/b]. I will love it when it brings that sense to all aspects. The music and sets are great, but the characters, stories and more than half of the activities are not there yet. I think if we bring a touch of Whedon's or Kubrick's storytelling style to this game then we'll have something great.