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Destiny 2

Discuss all things Destiny 2.
Edited by SmokeShadow_27: 11/21/2019 3:12:55 AM
3

Lower mod/perk costs; armor 1.0 outclasses armor 2.0

Armor 1.0 can use more mods/perks than 2.0 armor and I think this is weird. 2.0 is supposed to be more powerful. Sure it is more versatile but currently not more powerful. Let it be noted that under the current system, my 1.0 helmet for example with enhanced HC targeting, heavy ammo finder, and super mod is not currently possible with year 2 armor due to energy costs. To have the same build on armor 2.0 would require about 15 energy levels, but 2.0 maxes out at 10 and this alone is costly considering low ascendant shard drop rate. Please lower the energy cost of mods/perks so I can finally delete my older gear. As of now, old gear still often outclasses armor 2.0 which is crazy and stupid if you think about it. Tl;dr: Armor 2.0 cannot have the same amount of certain good perks as older gear, and I don't understand why older gear should outclass new gear. Lower the mod/perk costs and then it isn't a problem.
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  • Edited by WormChi: 11/20/2019 9:42:54 PM
    I disagree. As a mid maxer I had over 80 pieces of enhanced 1.0 gear for my main. The only place I find it annoying is the class item where I can’t have Better already anymore - but that’s due to the artifact mods. My current build out is 5-4-7-8-6-3 which is 33 total tiers. I don’t even have god roll armor but have farmed the nightfall enough where I get enough mats where upgrading gear is not a big deal anymore as I am maxed on shards and prisms. I have some unique perk combos that you can not have on 1.0 armor as follows: Helmet: Enhanced Sniper Targeting & Hand Cannon Targeting Gloves: enhanced HC loader & Sniper loader Boots: only need 1 scavenger Class item: now has remote connection Yeah the affinities suck. The affinities in exotics are absurd. But overall it is better armor. Wish they would bump all 1.0 armor up to 55 stats to at least make it viable but it’s an rpg and that’s how these things go.

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    • They should remove the energy limit and allow us to upgrade armor as many times as we want so that we could fit all 3 enhanced mods.

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      • Eh, I already have 10ish builds that are all significantly improved and specialized over what 1.0 armor could provide

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