JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by a_dmg04: 11/14/2019 11:10:04 PM
613

Your Story

Destiny’s community is large and varied. Everyone is a little different in terms of how they defeat the Darkness. We have heard a lot of stories over the years about conquering challenges, meeting new friends, and the various ways that Destiny has touched your lives. We’d like to hear more! This isn’t a contest. It’s a way for us to get to know you better, and to hear about the kinds of in-game moments that have made the largest impact on you. So if you’re up to it, share your most memorable moments of Destiny – anything that made you feel: • A sense of tremendous achievement • A sense of belonging • Devastated or heartbroken • Utter domination • A human connection • Like laughing until you cried • The moment you knew you loved this game! Thank you for being such an amazing community. We look forward to hearing more of your stories.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Niinja Slayer: 11/18/2019 9:53:23 PM
    The way weapon slots worked back in D1 gave you a direct path towards knowing what weapons you want or needed. In Primary in knew I needed a primary, in special I had to have a sniper, shotgun, or fusion. And in Heavy I knew I needed a Rocket or Machine gun. With double primaries or double special like we have now is too many options and possible combinations. Yes it is more options to play how you want but it’s also a double edged sword because the sandbox operates very differently and it relies on you constantly balancing and paying attention to every little thing and ignoring nothing constantly which you’ve shown you can’t do. Or you don’t have a problem with it but we do so that’s why you lose players. I loved the days of my Primary whatever it may be and my shotgun in crucible. But in D2 it’s just use whatever you want (whatever is the most broken). And maybe you will balance it in a season or two. In D1, we used Hand Cannons most of Y1 and there was a direct path for what we wanted. Either random world drops/strikes/crucible or raids. In D2 that but three times as many weapons and many different locations to get them from. That’s why factions worked so well because each vendor got a specific refresh and we knew exactly where it was from. IMO you had the highest player base and most fun with D1 weapon slots. You create something knew like Armor Affinity, we don’t like it and then you tweak it or try to create something new again. It’s like you have ADHD and can never quite get it right and fix it without starting something new only to mess it up again and wonder why we are always complaining. We need broad category mods for all types of mods and we need to be able to apply [u][i]any[/i][/u] ornament to any legendary piece, the problem is then that all armor becomes cosmetic again except for whatever piece is the highest level unless exotic which I’m fine with but I want to not be limited by armor affinity or hand cannon loader instead of small arms and have to spend 5K glimmer and have to real or something every time I switch weapons. Broad category mods must happen for all slots.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon