I’m not one of those people that’s going to sit here and tell you I’m a D1 veteran and things were better then, because they weren’t, and people who say that are looking back in nostalgia. D2 has made significant jumps forward from D1. However one thing that D1 got right that has yet to come to D2 is world loot and the aspects of looking unique(kind of)
I remember going around the tower or the reef(multiple social spaces also helped with making the world feel larger) and seeing people with so many unique items and wondering where I could get them. This created a desire to hunt for loot outside of just raid items or quested pinnacle weapons. These items were things that could possibly drop from strikes(not nightfall specific weapons), prison of elders, various factions who were getting new things to sell every dlc, or some mysterious exotic quest(that wasn’t announced to the whole community the day it was dropped). These items included armor pieces that looked like they actually were worn by the boss you killed.
My point in saying all this is that putting lots of odd and random loot throughout the game world, some hard to get and some easy, fleshed our the game and made the destiny universe seem larger than it actually was. Even though D2 is actually far larger than D1 it doesn’t feel as so due to the loot all coming from eververse or some seasonal vendor that sells everything directly to you. I feel as though going back to this style of loot from D1 would alleviate the emptiness in the world.
Problems with my argument: In saying these things I realize that a lot of the cool gear in eververse would simply not exist if it didn’t exist to be sold because making content with no financial return simply isn’t economically practical.
The second problem with my argument is that it would be the return of heavy rng in the game and I know a lot of players really hate that. I think a mix of menagerie style loot(pre chest bug fix) and random drops would solve this.
This is all just my opinion so I’m open to debate with everybody else. In the end it’s bungie’s game so what I say doesn’t matter all that much.
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Edited by ForgivenAsylum: 11/7/2019 2:12:40 PMBungie is going to do nothing unless we, as a community, collectively stop caving into the system. If less people buy silver then one of three things will happen: 1. Bungie reworks Eververse to a more player friendly system. An example would be the Bright Engram on level up system but there are other options. 2. Bungie will keep adding more items to Eververse, taking away from world drops, in an effort to encourage players to buy silver. 3. Bungie will increase silver and bright dust costs to make up for lost revenue. Points 2 and 3 are doomed to fail, however. Increasing Eververse inventory would just make worse the situation we are currently in. Increasing prices would lead to even less players buying silver because they cannot afford it. It would all lead back to a complete rework of Eververse. That being said, the only items that should be sold in Eververse are novelty items. Shaders, emotes, Ghost projections, etc. Ships, sparrows, and Ghost shells shouldn't be part of Eververse unless they are cheesy novelty items (broom sparrow for example). Everything else should be obtainable as rewards from various activities. Even then, the items Tess does sell should be novelty, extravagant cosmetics. I'm talking sparkly shaders, bold emotes (already has a few), stuff like that. Weapon ornaments is a grey area.