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Destiny 2

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Edited by Queen of the Ravens: 11/5/2019 7:53:56 PM
164

Warlock lets rally together for something

#bringbacknothingmanicle #fixwarlockmeleespeed edit 1: for people who dont know warlock melee speed is .8 on a follow up melee hunters and titans both have a melee follow up speed of .6 allowing them to out melee any warlock even if they melee first. edit 2: i would also like to point out that the base melee for warlock is the same range as the over 2 classes base melees. there is only 1 ability melee on warlock that increases range on and thats the bottom tree stormcallers melee. also if they finally normalizes the melee speeds across the board alot of melee based exotics will be seeing more of a use which every much would excite me. i genuinely hope that bungie and everyone at least conciders the melee speed fix cause it would be the beginning of a great Renaissance for warlock main.

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  • Edited by Hawpy: 11/6/2019 2:14:08 PM
    13
    Warlocks need a lot of stuff. Nothing Manacles would be nice, but Scatter Grenades are trash because they do so little damage and often just bounce away from where you actually threw them. An Exotic that turns Vortex Nova Bomb into Lance would be greatly appreciated. For all the whining Hunters and Titans do about Attunement of Flame Daybreak, they fail to realise that it has [b]zero neutral game perks[/b]. Pheonix Dive is borderline worthless when used outside of Daybreak because it restores so little health now. Everything is stacked onto the Super, and it takes all of that for it to [i]still[/i] be inferior to Spectral Blades and Fists of Havoc for a year. Give it the Nightstalker treatment, combine perk nodes to make space for a new one that actually gives that subclass path some neutral ability. Attunement of Sky is the opposite, just 1 Super-based perk and the rest focus on neutral - except they're all about aerial play for what is objectively PvP's worst jump ability. You get significantly better in-air accuracy with Hunter Double Jump when not even needing to spec into it. Chaos Reach has the lowest damage resistance of all Supers bar Golden Gun for......….what reason, exactly? It locks your character model and suspends you in mid-air for up-to 8 seconds, the most you can do is drift very slowly in a direction; surely something that leaves you [i]that[/i] vulnerable should at least be on par with rapid-movement quick-cast Blade Barrage, which you might as well be immortal while using. It's no coincidence that, since the launch of Shadowkeep, Dawnblade has been bottom of the subclass popularity chart, while both it and Voidwalker have always made up 2 of the bottom 4 subclasses for average KDA.

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