Sniper ammo is currently set at 2 rounds per magazine. I think it should be changed to 3 or 4. Let me briefly explain why.... shotguns, fusions, and grenade launchers are set at 2 rounds but they are a lot easier to use than sniper ammo. ADS’ing a sniper with the long zoom is a huge risk. Think risk and reward. Fusions have a long charge time but are super easy to use. Shotguns have really short range but are also really easy to use and so on.... Snipers take a lot of skill. In order to one hit kill a guardian at full health with it, you need a head shot, meanwhile it’s not the easiest to aim while also keeping your surroundings in check because once you ADS, you lose much of your visual surroundings. It’s not like how in other special ammo weapons I’ve mentioned you can actually hip fire even. Can’t really do that with a sniper and be successful. Again, think risk and reward. Snipers need an extra round or two in the magazine at spawn and after reviving.
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Simple way to fix this is to bring back the shoot to loot perk.
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You really shouldn’t do that for all snipers... I have played against those, who just don’t miss with snipers(seems that way anyway). Two bullets, is two kills, and in survival that means your team is almost out of lives 😂. Not to mention, he may get special from one of those kills. The main perk on revoker should help negate some of these issues for you. Alternatively, like others have mentioned, upgrade your armor to include sniper ammo perks.
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The trade off with sniper is that yes it’s harder to use than a shotgun or fusion, but it has SIGNIFICANTLY more range. 2 rounds per life is fine.
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2 RepliesPut on 2 sniper scavenger perks and you'll be swimming in ammo.