The shader system should be converted to the same system that armor and weapon mods currently run on. When you get a shader for first time, it's permanently unlocked and in your inventory, When you want to apply it, you just pay a small amount of glimmer.
I don't think anyone enjoys the laborious task of deleting huge stacks of shaders. This has been a problem since early D2, and I think the new mod system is a good template to fix it.
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I have no problem buying back shaders, especially now that no shaders from collection cost bright dust. But, the shader system should be reworked thus: Instead of having shaders in your inventory, you should just be able to browse your collection when previewing/applying shaders to gear. Yes. you can preview your armour and kinetic when looking in your collection but that’s all. I’m sure there are plenty of shaders that we’ve written off as trash that could make certain ships, sparrows, ghosts, energy and power weapons look dope af!