I get the story is evolving each year to a new narrative but can someone please explain why they think it’s a good idea to remove gear, activities, title seals and more at the end of each season. Just leave it all in so people can still go grind out that stuff and have something to do when the next seasons content gets old after two weeks. You can leave it all in and it not affect the next seasons at all.
It just doesn’t make sense why I would pay for something only never be able to access it ever again, I did purchase the first season of y3 and I don’t think I’m gonna purchase any further seasons if all the content is temporary.
English
#destiny2
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2 RepliesFirst time posting, long time player. Having played a much larger mmo which has, does and will forever evolve and be larger than destiny could dream. Wow has 6 expansions, which 5 of have added new zones, all of which much larger than destiny minus load screens, a working economy and countless more options. To say destiny’s “too big” so they need to remove stuff for their servers to work or the fomo stuff. It can all be left there, in game; just remove the items and dialog that are to be “had to be there moments”. Every gladiator season the top .1% of players get special gladiator armour/mounts. Raid teams who finish mythic runs get access to special mounts. Blizzard even rereleased original wow for people who complained. Remember, bungie made halo, a game that rivalled call of duty which had THE MOST ONLINE PLAYERS EVER at one point. To say a company the size they are can’t support what they make is absolute bs and you’re thick af to believe it. Of course it’s “take it away, and bring it back but charge them”. McDonald’s did it with water at least in aus, “can I have a cup of water?” “Yeh $4, plus it’s a bottle” YouTube did it with out of app playback, which is now incorporated into yt red/music. From the way most of you see this move, it gives me reason to believe no one understands how business works, which is sad; but the way it works is much more pathetic.
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5 RepliesThey mentioned this before. They are including temporary content for three reasons: 1. Creating an evolving world where a conflict is introduced (Vex Invasion), it evolves throughout the season alongside the base storyline (Shadowkeep) before being wrapped up (Final Assault) and disappearing, as it would logically 2. Creating a "had-to-be-there" moment. By retiring all titles, loot, etc... after the season, Bungie adds inherent value to seasonal content and experiences in an attempt to persuade more people to purchase the season. However, they have said that the gear will become available again through base game avenues in the future 3. Storage space. Bungie has to keep their game small so that they don't overwhelm the least common denominator of storage space (original Xbox 1/PS4 at 500gb). If they keep every single thing in, Destiny 2 will be the only game some people have space for, and Bungie can't ask people to go out and buy an SSD or upgraded console. --- Hopefully Bungie does what GTA5 did when the Xbox 1/PS4 consoles came out: keep the game supported on old systems, but only offer new content and seasonal updates on the PS5/Scarlet consoles, where they can hopefully use that inherent 1TB of space to keep more content around
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1 ReplyThey could remove half of the planets, most of the strikes and I wouldn’t even notice
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1 ReplyMaking content is hard. And they were referring to permanent content. I can only fathom how little effort is being put into seasonal content that isn't permanent. "Ehh, it's broken. Oh well, only a few months of it"
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I believe it's due to the fact that the game is extremely unstable on console
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So they can sell it back to you in d3
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Because Bungie now believes if you take something away and re-introduce it later they can call it new content.
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It’s so you are afraid of missing out.
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They’re buckling down and hoping you’ll still stick around to get it done, and eagerly await more. The problem is not many people care about titles (though doing certain things unlocks triumphs, so they lie). At least there’s no more trophies to hunt, for whatever reason. The only clue from the director’s cut is they wanted to make “you had to be there” moments. Pretty lame
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Bungie are now spoon feeding idiots reasons not to buy dlcs or future content. If I buy a book, I don't expect the owner of the bookshop to come to my house and rip out a few random pages! People have paid their (or their parents) hard earned cash. If bungie is going to remove paid for content, it should be accompanied by a partial refund or at the very least, free or reduced cost future content.
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2 RepliesEdited by Corrick II: 10/28/2019 6:08:42 AMSimple fact, they can’t keep adding new content forever. Sooner or later they’ll reach a limit on how much the servers can load up and our hard drives can hold (consoles anyway, yes PC players, we know how awesome you are). And from a devil’s advocate’s point of view, if a player is getting bored after “two weeks” of playing the new content, why would grinding out even more of that content make them happy, or more specifically, any LESS bored? Adding and removing certain content requires a player to stay engaged, which is something Bungie needs right now. Sure, I was pissed when I heard about this, but let’s be real here: the content that will most likely be removed is the Vex Offensive and the Invasions. Are you telling me you haven’t already gotten ten of each weapon VO offers, or you want to kill Gatelords on the Moon forever? I HIGHLY doubt things like the new raid will go, or anything else that players want to actively grind for a long time. I could be wrong, and if I am then I’ll be making a post just like yours not too long from now, but we just haven’t seen what’s leaving yet.
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A mix of reasons. Continuously adding new stuff will eventually hit a stopping point of how much server space it takes up and so on. A bunch of other similar reasons to this along with multiple solutions that eventually also lead to the fact that it will keep players interested in trying to complete and play the season before it leaves and so on.
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They say "To make it special" But we all know it's to captitalize on the Destiny communitys massive FOMO problem.
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Cuz Bungo
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to give a feeling of urgency to not miss out.
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If there are too many places to go the areas will seem deserted so Bungie likes to channel players down funnels of new seasonal content to keep things lively.
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Because this game is massive. It is getting a little to big to hold on a PS4 or Xbox 1. Also to have more "you had to be there" moments.
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1 ReplyThey do this to make sure that their fans will continue to love and accept whatever they do unconditionally.
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Because the content they’ve added this season is insanely mediocre. Could care less if I ever did Vex Offensive again and the moon is deserted for the invasions there too.
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1 ReplyBecause they’re running out of ideas to scam their customers. some Marketing genius there figured Renting content would save the franchise, something so dumb that no other game company has done. It is only a matter of time before they discover the folly of their unending greed and just how out of touch they are.
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Probably so it can be recycled at a later date.
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To give you fomo and to force you to play
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[quote]I get the story is evolving each year to a new narrative but can someone please explain why they think it’s a good idea to remove gear, activities, title seals and more at the end of each season. Just leave it all in so people can still go grind out that stuff and have something to do when the next seasons content gets old after two weeks. You can leave it all in and it not affect the next seasons at all. It just doesn’t make sense why I would pay for something only never be able to access it ever again, I did purchase the first season of y3 and I don’t think I’m gonna purchase any further seasons if all the content is temporary.[/quote] Because Destiny turned into bloatware.
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It was a two-fold approach by bungie to 1) give players who play a lot a drive to “complete it all” before its gone and 2) to entice new players into an “ever changing” game style. It does indeed hit both goals. But yeah, slightly frustrating if you’re caught in the middle of both. If they did better on the power increase it probably wouldn’t be as bad as it is now.
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Because one of the psychological ways companies get players to spend money and or time in their games is by using the "fear of missing out" strategy. Or FOMO for short.
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4 RepliesBecause I guess they said it would take too much space or something and to scare people who aren't playing since they'll obviously miss out on the activities.