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Destiny 2

Discuss all things Destiny 2.
10/20/2019 3:02:42 PM
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So, the reward of reaching 950 base is to have only 2 activities left worth playing?

Not even 3 weeks, and all content that is getting me progress is one raid and one 100k per week... with this, not even with 100% good luck in not getting duplicates, it is less than 1 powerlevel per week... so, we are already back at playing just 1-2 hours after weekly reset and quit until next tuesday... wow....

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  • Edited by diaboliC NOR: 10/21/2019 9:06:55 AM
    IMO Destiny would be more fun with this. Actual content is not the problem, we have no reason to play anything.. Just loot and grind gets stale with the RNG, we want to boost our ego. And it must be a fun system. 1) Fun PvE content outside the raid. Strikes should have a similar system like WoW in terms of Mythic Dungeons. With maybe a leaderboard attached to it, so you can compare how effective your team is. 2) More interactive mechanics. One example: All melee abilities should have interrupts attached to them, and bosses and some elites should have hard hitting abilities that is possible to interrupt. And in some cases vital. It`s not overly complicated, and it makes you stay on your heels during fights. Now i just go through most strikes with my brain switched off. 3) Matchmaking for everything. 4) Separate PvE and PvP, at least the competitive mode. Competitive need as little randomness as possible,and outrageous imbalance creates frustration. That`s just how it is. PvE and regular crucible is best played with as few limits as possible. (Halo had nothing in it in terms of a huge variety of weapons and abilities etc, but still the competitive community stripped down everything with the clean MLG rules.) Bungie should know this. 5) Mix up the random rewards vs Quest a little more on good weapons. We all miss the feeling of getting Ghorn, icebreaker on nightfalls and raids. I do love the quests, but it`s way to much now. 6) We need a new class, or maybe new sub-classes. At least a refreshing revamp.

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