Since shadowkeep has dropped the meta has been changing day by day but it seems that handcannons wont ever be the meta again(atleast not in their current state) 180 RPM handcannons are ok and can be good but all of the slower RPM handcannons are essentially useless with the current sandbox. I've had NF for a while now and its always been good but now its just trash. It's not just NF that sucks though, Spare Rations, and Lunas suck aswell. I'm getting off topic. My point is that the hardest to get weapons are not only acerage but they are now subpar, they feel like scout rifles last season, useless. Hnadcannon range needs help if bungie wishes the keep the game balanced and allowing of all playstyles. Besides the handcannons being very well under whelming, Scout rifles and pulse rifles are making a come back which is nice to see variety, but destiny has always been a game for many that is meant to allow for all playstyles and by nerfing handcannons that removes the viability of many play styles. Long story short handcannon range needs a buff because currently *most* handcannons cant win fights consistently past 30-40 meters.
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Edited by Hebu The Lone Wolf: 10/20/2019 11:24:15 PMthe only thing i hate on Shadowkeep is the HC nerf, there is a reason why i only use them and its the weapon zoom when aiming. i still think the zoom is too high but its the only weapon type i can use. bungie needs to add an option where u can set the weapon based zoom to 0 for all the weapons then i might give AR's and Pulses a change and not only did this nerf ruin HC's in PvP they are now trash in PvE too (I play on PC)