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Edited by Phthalio: 10/21/2019 5:38:47 PM
25

Tether Mechanic in the Garden Raid

The tether mechanic is a really buggy mess right now with its detection specifically, on the final boss of the raid. My fire team would get all of the mechanics right up until the damage phase where we had to tether the boss cross depending on what color it was. The tether would disconnect constantly and even if we were all lined up perfectly a lot of the times it just would not connect to the boss, especially on the second tether needed to extend the damage phase. My fire team had to give up after over 4 hours of just this one boss. Please make the tether more forgiving in its detection and please fix the bosses cross so it can detect the tether better. Edit: After a lot of feedback, reading a lot of the replies, and trying a couple more hours of the run, I have learned more about the tether mechanic and how it works. While it is not buggy, it does feel frustrating because it is kind of rng where the boss puts his cross out and I have had times where we wiped because we needed a fourth person in order to reach the cross. My biggest complaint now is that with all of the things that are going on, the rng of where the cross is placed, what platforms the boss erases, and how many motes spawn in each island and the possibility of motes going through the map, all together ruin the flow of the run for me. It feels like there is no structure in the run which isn’t always bad but in this scenario it feels the structure is not broken by hard mechanics but by rng which hurts the overall boss experience.

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  • It’s not buggy. Given I can only take your word that you are executing the 2nd tether correctly I can only give you advice Why people mess up the 2nd tether motes missing or you’re not extending the tether enough. 1: I don’t know where the notion that if you fill the bank vex don’t sacrifice. They do, the only difference is they don’t have shields when you fill the bank. So when adds spawn in and you’re tethering if you let vex sacrifice on the other tether box you’ve lost motes. I’ve seen it happen. I 100% don’t believe anyone else who claims otherwise. 2: It’s usually the middle guy who is not doing his job bc he’s too afraid to die in the vex milk. I would get a titan or a warlock to do it for the float. Warlocks are best bc they can drop a rift below while jumping in vex milk.

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    • What I don't like is repeatedly telling the rest of the team to stand clear while we tether only for one per to stand too close and make us miss out on a damage phase.

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    • I wish they could add some noticifaction saying the vex have stolen x amount of motes.

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      • I read the edit and your issue is that you dont have a good raid team. Its a really simple raid boss granted people pay attention and do their jobs. Ill give you a little run down on what to do For starters, get 3 teams of two. two teams run and one stays to rebuild platforms. go left left right right or right right left left for the portals, and when people get back stagger the mote deposits as best you can to help with shielded ads(however this is not always needed) When it comes to tether phase you need a team of 3 that always does tether and a 4th that can swap in to help if needed. it MUST be called out and you will be fine. After both tethers and you do damage phase split those same teams off to rebuild platforms on both sides and then rinse and repeat. for loadouts. mnt top | anything recluse | divinity wisper. |anything i assure you can get easy 800k a person with divinity or 600k without you NEED a bubble and also a well for the potential lack of platforms. you will be able to 3 phase the boss

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      • Edited by The (Timelost) Raven: 10/21/2019 3:57:32 PM
        Completed it last night and got my Divinity and I have to say the tether doesn't really big out we just have teammates that don't understand or they are too scared to die from the vex milk.

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      • Ive never seen the tether bug, I agree it’s pretty finicky but never really in that way. The best way to do the tether at the end is to plan out your tether order in advance so you’re not scrambling when time is limited

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      • You should watch “say no to rage”s video on the tether mechanic. I hate to say it myman, but the tether is not buggy. Your team just doesn’t know how to be coordinated enough. You blame it on buggy mechanics, but I swear to you, I’ve yet to see a buggy tether. And I’ve spent plenty of time on that boss. It’s the people. You’ve got someone either too dumb to understand what they’re doing wrong, or you’ve got someone unwilling to admit their mistake. The #1 killer of teams in that raid is the tether. When I get a solid group of guys that understand the encounter, it goes smooth every single time. When I get a group of guys that don’t understand the tether, they fail and always blame the tether mechanics. It’s not the tether, it’s your team.

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        • I used to raid a lot - this makes me not want to bother.

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          • Did you get thirty Motes into both Confluxes? If you don't have thirty it won't connect to the boss, it doesn't matter how many people are involved with the Tether.

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            • Agreed

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            • It's only buggy from a standpoint of it turns on and off by itself. The only thing keeping it from connecting is at least one ad sacrificed to the relay. And you now don't have enough motes

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            • The only problem I've had with the tether is the box randomly turning itself on and off. I think your team just isn't coordinated

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            • Not my favorite mechanic by any means. Especially when a platform disappears but still has red particle effects and can’t be rebuilt.

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            • It's not bugged, people just don't know how to use it and when will it not work. If a single vex sacrifices on the conflux, it's not going to tether the boss. You can very much tell this beforehand by looking at the new spawns which occur right before the boss tether. If any shielded enemies are spawning at any conflux, it means it's not full yet and you won't be able to tether the boss no matter what you do. I've faced many problems in that encounter but not once with the tether mechanic.

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              • the delay between activating and not knowing the range so you accidently walk into it is just clunky design

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              • It's a garbage mechanic that stops players from enjoying the experience...walk together....oops...together...I have awesome space magic let's walk together at a snail's pace because...raid mechanics...

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                • Edited by Corrick II: 10/20/2019 5:49:08 PM
                  It’s funny reading the explanations from players who know how to do it properly. Yes, you’re explaining the right way to do it, but the more I read them the LESS I want to even bother with it. I mean seriously, who thought tedious crap like this would be fun? I swear the raid designers are complete sadists to come up with this stuff.

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                  • Edited by Remi: 10/20/2019 3:39:47 PM
                    I have zero issues with the tether mechanic. You or your teammates don't fully understand how it works. You only need 3 people to do the boss tether and if the pillar isn't full it won't work. The other 3 people need to stay away and switch to the other side after the first tether. There's a particle affect around the Conflux when it's full.. Before you do the first tether ALWAYS wait to kill the adds that spawn. Kill them and then you can do the tethers without being harassed by adds. "If any shielded enemies are spawning at any conflux, it means it's not full yet and you won't be able to tether the boss no matter what you do."

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                  • I have seen bugs in the two main mechanics of the raid: motes and tethers. Tethers not connecting, tethers not turning on, tethers disconnecting, notes falling through the floor(happens quite a bit). I hope that they fix these things in the future, it’s pretty annoying.

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                  • In the 5 times I have cleared the raid, I have not experienced any bugs with the tethering. What does happen is mote problems. People often don't pay attention to the confluxes when goblins teleport right to them and they end up sacrificing which does not let you tether. When they sacrifice you have to run for motes again or else you're just wasting time. It isn't the encounter that's buggy, its your lack of mechanic understanding.

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                  • If it’s not tethering the boss you are either not close enough or motes are missing. A sacrifice means more motes and you need to be sure the confluxs are lit up properly.

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                    • The problem isn't that it's buggy. It's that while the mechanic itself is completely fine, it isn't quite forgiving enough, nor are sacrifices noticeable enough. If goblins are allowed to teleport halfway across the field behind the relay to sacrifice, at least give me a pop-up when they've done it.

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                    • The tether mechanic is fine and I actually enjoy it. Problem in the end boss in which the Tether system is broken, We never have any problems before that but the boss? It’s terrible

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                    • Edited by Doctor_Roidberg: 10/20/2019 8:00:43 AM
                      Probably didn’t have enough Motes banked. Goblins sacrificing themselves to the Confluxes deducts Motes from your total. Only once you see the notification in the bottom left do you know if you have enough.

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                      • Yeah it's bad, caused more wipes on our team than anything else. Hope they don't try the tether shit ever again because it's a terrible mechanic

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