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Destiny 2

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Edited by A KOOL POP TART: 10/13/2019 10:52:09 PM
38

Armor 2.0 feedback from a casual

Kinda expect this to get buried, but I've had a little time to play with 2.0 and here are my thought. 1) Not a fan of prisms or modules. I feel like they add one more unnecessary step in the process of obtaining your ideal build. Not to mention that prisms are ridiculously expensive and, as far as I can tell, extremely rare (though if I'm wrong, please let me know). It also feels like a slight of hand to those who wanted cores out of the game by just giving them a new name and thumbnail. 2) Energy requirements. The energy required to add certain mods is confusing. For instance, why does rifle dexterity require more energy slots than heavy dexterity? Why does mobility only require 3 slots while recovery needs 4? This, along with the material costs I mentioned above, greatly limit what you do with your armor. As a titan who runs autos and likes recovery, I typically can only run one mod because recovery costs so much. I CAN run a recovery and rifle dexterity but I have to use a prism or two which I may or may not have. 3) Restricting certain mods to specific energy types. I'd like to know whose idea this was and their reasoning behind it (seriously, is there some lore reason why auto rifle mods can only be put on solar armor? We have more than a few arc auto rifle so what gives?) I almost feel like this was an oversight and that they were supposed to be universal, if not, then why make a system where players have to hope they get good stats AND that the armor rolls with the right energy type? 4) Depth. One thing that I do like is the depth armor 2.0 offers and the opportunity it grants to make your ideal build. However, its hampered with restrictions and expenses that make it less approachable. If material costs were adjusted, slot requirements for mods were lowered, and energy type based mods were made universal, the system would be far more engaging and more people would probably gravitate towards it. These are just my thoughts, Feel free to share yours down below.

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  • Edited by A_mo: 10/14/2019 10:03:52 PM
    I just wish that I could use my current armor as 2.0 without having to grind for it again because the system does look interesting. I spent all of year 1 in ninja pajamas and was happy when I got something that looked less cringey. None of my armor pops up as ornaments and Ive only gotten the boots to redrop so far. They should hand out some kind of token that allows you to reroll one or two of each piece you already have as 2.0. Im not really someone that cares what my character looks like but the pajama/biker pants and the sharp metallic hunter boots are crossing the line. Why does so much of the hunter armor look like its made of wetsuit material and what kind of killing machine wears pointed silver Stacy Adams when its time to do the killing? EDIT: After actually playing around with it for real for the first time today I have to say, I really like it. Plus I actually like the Dreambane Armor so I can wear that. Much more intuitive than the last system once you get used to it. I'd still like to see the elemental stuff go away, or be able to be switched up for cost in some kind of way, [b]and be able to use any armor that I have as an ornament though[/b]. The 10 prisms for one masterwork is a little much as well.

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