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Destiny 2

Discuss all things Destiny 2.
Edited by I_Bootes_Void_I: 10/12/2019 5:50:12 PM
11

Shadowkeep = Limitation. The taken freedom extension! A friends rant!

1. Armor 2.0 won't give us more flexibility, in fact, 2.0 will give more restriction, because of 1-1 focus matching perks, that will not match with other perks, hence you might be trap that its impossible to use perks for a certain weapon combination, due to perks that support those weapons don't fit in same focus armor piece. 2. Armor 2.0 is a face punch for all existing Destiny 2 players who farmed as hell for their armor with perf needed for different circumstances, because, we have to grind from scratch, starting from 2.0 armor pieces, with the highest amount of total stats points, with best stats point distribution across those indivual stats, the right focus class. 3. Armor 2.0 has to many factors that dramatically increases the number of possible roll, see obove the different armor attribution to watch for, hence this will lead into an endless and painful grind. 4. Armor 2.0 is complex and not simple. Artifact - additional part that limits the player play style. If you want to beat a champion that uses 1 of 3 barriers, Bungie is forcing you to use, automatic rifle, SMG, bow and handcannon. You must use them, if u like those named weapons or not. And this is a big tragedy. A game should support fun, not support playing weapon you don't like that don't give you fun. That's a fundamental issue. Games are here to support fun and joy. Why bow's and why not scout rifle, why hand cannon and not side arms, I can continue, there is no logic behind, it's out of the blue and senseless rule. The myst of unlimited light power. In theory yes, but in reality that's not true and a selling argument only. 99% of the player won't pass 1000 I gonna predict, by giving +1 light power each next step. Exchanging weapon mods, Bungie is charging you 5000. This is one of the biggest limitation that will prevent player to experiment with different weapon, or same weapon with different rolls, with all the available mods, I waste 50k per playing day with experimenting with weapon mods an need to stop, because of getting broke, which forces to start grinding before experimenting. Yes its loot shooter, but mods should invite player to modify, experiment etc, we have a lot of weapons with different rolls that require trial and error, and exchange cost of 5000, its my opinion a disaster which is not acceptable. Bungie, streamline armor 2.0. dramatically decrease cost of weapons exchange, put it on zero cost. Fix Jotün, OEM and other broken stuff. In crucible, don't punish the team, were one member lost connection and fighting 2v3, player who stay in game should get positive benefit in those case like, if they loose, no loosing points, because its not their fault if one team member disappears. I can continue with other stuff, but I'm too lazy typing a huge text, that maybe no-one reads. thanks for reading. stay hungry stay foolish.

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  • 2.0 is actually amazing. Before you want double reserve perks on raid armour? Well you gotta do the raid 50x+ and maybe get those reserve perks. You want double reserves and scavenger? Too bad it one or other bud and you gotta farm that raid for those perks. Now all you need is A void, solar and Arc helmet, arms, chest piece, boots and class item. You want double reserve perks? Boom boom double reserve perks. Want a scavenger perk also? 1 scavenger perk is equivalent too 2 1.0 scavenger perks and you can run double reserves at the same time. Get a better stat roll on the armour? Delete the old one and put those same perks you used before....

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