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Destiny 2

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10/11/2019 10:16:37 PM
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Should Bungie make raid weapons available for all players (raiders and non- Raiders)

Raid weapons and armor are the main reasons for the raid themselves but not everyone can do the raid. It is a shame that people like solo players pay for content but can access all the DLC Rewards (like raid loot). Am not saying that raid loot should have a wide distribution around the solar system but maybe DLC owner who don't raid should at least 1 Raid loot weekly or alternatively with the new battle pass system, throw some raid loot in there. This would mean that players who raid can get handsome rewards like curated and random rolls, Emblems ,Shaders,etc While other players get 1 random rolled raid weapons weekly. Take in to consideration that raiders get like 3-5 pieces of raid loot depending on the raid not to mention random rolls can result in bad loot .Raiders and non-raider will receive the 1 weekly loot. Don't know how the community will feel about this soooooo. Any opinions?

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  • Edited by Ogma: Destroyer of Worlds: 10/11/2019 11:38:32 PM
    It shouldn’t be given away. Bungie LOVES the rigid system of making everything so meticulously activity specific so I wouldn’t expect them to offer outside of doing the raid. However, what I think they should do is balance the amount of rewards based on challenge/time investment. Raids as they are now grant a reward for each encounter. Leave that as is, but provide an additional, optional version that has matchmaking and is more like The Menagerie/Vex Offensive, and that grants only ONE reward for completion per week. They could even make it so that if you do the simpler version first for the week, you get no rewards for doing the harder version for all I care. I just want it to be fun. Raids are extremely NOT fun to me. I also just want consistency. The entire story and the other like 99% of the game can be played solo or with matchmaking but then the pinnacle activity for a story arc or season is almost the polar opposite of that. Makes no sense. The game tries to be too many vastly different genres. It’s rigid and impractical. Cue the “iF YOu wANt tHE THinG dO ThE aCTIviTy” responses. It must be sad having the fun of your experience for a game dictated by what other players have and how they get it.

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